GURPS House Rule: You're A Natural
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I've been using this rule, or close to it, since my 3rd edition GURPS
games. I remember my friend Fred's brother Dave benefiting from this in his
very firs...
1 hour ago
Man, that combat table! Kill me!
ReplyDeleteI think I have a copy of that. Isn't it like a regular sized hardcover book? Not like a big rulebook? More like a novel or something.
ReplyDeleteThe first half or so is actually pretty interesting, about the roots of roleplaying games in fiction and such, and then bits on building a believable world. Then you get to the rules, which are terrible.
Maybe I'm thinking of another book, mine didn't have a dustcover.
Those covers more then make up for that table. That game needs to be framed.
ReplyDeleteI have two of the adventures in the original softcover, and I have to say they are fairly rockin'. One is set in the dead body of a god, and the other involves capturing a fortress, which has some nicely mythic material in it as well.
ReplyDeleteI have run some of the adventures from both the book Adventures in High Fantasy, as well as Fortress Ellendar and Goldchester. Those were all converted from the High Fantasy system to AD&D1E - it was a pretty easy conversion, if I recall, but the adventures themselves were well worth the effort.
ReplyDeletePlay through the solo adventure in the rule book sometime. It's probably the best one ever written.
ReplyDeleteHoly Hell - I gotta tell you, I found and bought this one (first edition) ... and ran it (last night). That scary combat table works out to be surprisingly easy to use (I was shocked ... ).
ReplyDeleteHoly hell - I just picked this one up the other day (1st edition) - and ran a short adventure bit with it (same day - last night, in fact).
ReplyDeleteI was also pretty stunned - that combat table, despite being frightening looking ... turns out to be super simple to use. I was stunned (and not Stunned).