Thocar's Excessive Automatic Cannon was designed by a dwarven engineer with obvious gnomish influence. This magical item takes on the appearance of 4 inch cubed metal box with dwarven runes etched into the sides.
Upon activation with the command word the box transforms into a miniature cannon that stands approximately 2 feet high. Using the command word a second time will cause the cannon to fire at any enemy the user designates within 200 feet. The cannons projectiles inflict minimal damage (1 to 2 points), however it can unerringly strikes its target every combat turn. A third use of the command word deactivates the cannon and return it to its minimal cube size. However there is a 5% chance that they can will not deactivate and will continue firing at its previous opponent even if said opponent is no longer in the area or his now deceased. If this is the case the cannon will continue to fire for 10 to 30 minutes before deactivating.
A side effect of the cannon's projectile firing is the loud boom that accompanies each round. This loud boom is extremely distracting and causes a -1 adjustment to the combat abilities of all creatures within 50 feet of the cannon.
Thocar's Excessive Automatic Cannon was designed as a way to keep interlopers, rodents, and the random goblin away from Thocar when resting on the roadside during his travels. The side effect of the constant BOOMS drew the attention of local highwaymen, who promptly relieved Thocar of both his cannon and his life.
Ten Saves Nine
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*A Stitch in Time* is both a campaign for Doctor Who: The Roleplaying Game
– Second Edition and not a campaign for *Doctor Who: The Roleplaying Game –
Sec...
3 hours ago
Cannon go boom. I like.
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