As mentioned in my last post, last nite was a kind of "Zero Session" for my new Labyrinth Lord Campaign. It was character generation, playing with the Fantasy Grounds interface and general discussion of the rules. Skype was a godsend.
At one point one of my players (who had already decided on being the party cleric) frustratingly announced "I guess I'll be a human". He had been deciding between dwarf and gnome, but then he noticed the level restrictions and was backing away from his character concept. Not a good start when trying to bring people back to gaming who have been out of it for 12 years or more.
My solution last nite? I told him to make the choice based on concept and I would adjust the rules.
A few weeks ago the issue of demihuman level limits was making it's way around the OSR blogs. My idea was making the listed level cap a "Soft Cap" and reducing expo by 50% after hitting the soft cap (adjusted by any expo bonus due to high stats). I'll be sticking with that with one exception: single class characters have their soft cap increased by 2 levels. My reasoning is that the focus on one class allows them to push themselves that much harder. We will see how it plays out in game.
- Posted from my iPhone
OSR Campaign Commentary Barrows & Borderlands - Men & Mutants Rpg From
Matthew Tapp - The Obsidian Orbit Campaign Setting, New Minor & Major
Mutations, New Monsters & PC Class!
-
Barrows & Borderlands (often abbreviated as B&B) is a tabletop
role-playing game (TTRPG) created by Matthew Tapp. Released in early 2025,
it is a "Weird S...
4 hours ago
This comment has been removed by a blog administrator.
ReplyDeleteIf I cant understand the spam it goes Bamm! ;)
ReplyDelete