I've done the MMORPG thing and had fun doing it. Ultima Online was frustrating, Everquest was awesome, Anarchy Online was fun, EQ2 was okay, WoW didn't wow me, Conan left me a victim of PvP, Star Wars Galaxies made me some decent friends tho the game sucked, LotRO left me with a lifetime of NOT playing, DDO I check into on and off, Warhammer was fun until I leveled to the point that PvP was all that was left, The Realm from Sierra Online was a goof, Aion was ehh, Vanguard was a bloated piece of beta software that should never have been released, Star Trek is okay... at least it's a bit different then the rest. I'm sure I've missed one or two ;)
I hardly check them out these days... I'm still waiting on the RIGHT one... in many ways, The first Everquest captured that the best for me, just like the OSR captures most of what I like in Pen n Paper RPGs.
Of course, all this means is that I'm being dragged to one of the "free" MMORPGs - Runes of Magic - nothing out of pocket and I get to see if it's a worthwhile time waster. My gaming group seems to like it, but we shall see what we shall see. At least it's zero cost up front :)
The Fiction Becomes the System for Advancement; Or, Something Needs to be
Heavy
-
In the comments on a recent entry, the subject of rules-lite games and
level advancement came up. It has always been my position that problems
with rules...
3 hours ago
No comments:
Post a Comment