The Codex Incantatem is, for all intents and purposes, a book of bonus spells for T&T. The spells in the T&T rulebook have been part of the game for years, whereas the spells here, in many cases, have been published previously in T&T fanzines.
There are 39 1st Level Spells, 47 2nd Level Spells, 42 3rd Level Spells, 30 4th Level Spells and 30 5th Level Spells, for a grand total of... 188 additional spells for your T&T Campaign. The reason I say campaign and not game, is because the T&T Solos, if they allow magic wielding characters, have a Spell Matrix or Chart that help you work out a spells effect for that adventure - these spells do not appear on such a matrix, at least not with the current collection of solos I've come across.
Now, to put things in perspective... the core rules have 9 5th level spells, this book adds 30... and 6th level has 4 spells to choose from. I guess when I get the Delver's Pack in the mail I can let you know about the additional higher level spells.
Are they balanced for play? I don't know, but I don't think there is anything game breaking included.
Do they add options to your game? Yep. Just make sure your players earn what they get, and don't let them find anyone willing to sell any spells that you feel might upset the balance, but that's true with anny game system.
Overall, a nice addition to the core rules.
Ten Saves Nine
-
*A Stitch in Time* is both a campaign for Doctor Who: The Roleplaying Game
– Second Edition and not a campaign for *Doctor Who: The Roleplaying Game –
Sec...
3 hours ago
No comments:
Post a Comment