Really. As a GM you want your players' characters to grow, it's sometimes hard to give them enough freedom where they can get in actual trouble, whatever plans you have for them they somehow always avoid, they are suspicious of the carrot and resent the stick, the Friend / GM line is a fuzzy one at times, even running a game with just one PC can feel like herding cats...
Thing is, after a few hours once every week or two, your players go home.
After a few hours in school for the day, your kids come home.
Can you tell I had a wild parenting ride over the past few days?
I did six months of chemo a few years back, hardly lost any hair.
Solo parenting a teenager must account for 90% of my grey hairs tho ;)
It's all worth it in the end... even if I start pulling my hair out...
See, being a GM over all those years left me well prepared... heh
Alright, back to the gaming crap mananna folks :)
Ten Saves Nine
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*A Stitch in Time* is both a campaign for Doctor Who: The Roleplaying Game
– Second Edition and not a campaign for *Doctor Who: The Roleplaying Game –
Sec...
1 hour ago
Holy hell, I didn't know you went through chemo. That's intense!
ReplyDeleteParenting is scary stuff. I'm sure you will weather the storm in a caring, firm and graceful manner.