That does not appear to be the problem with Stars Without Number from Sine Nomine Publishing. Available for the exorbitant price of FREE, this 210 page PDF is D&D in Space - that's in the meaning of D&D mechanics. Three core classes (Expert, Psi and a Warrior Class), skill packages, D20 for combat, 2d6 for skill resolution (I like bell curves) - did I mention its free?
I've barely scratched the surface of this fine PDF (which is an awesome resource to steal tech stuff for you Old School RPGs if you are so inclined). I'll be reading this over the next few days.
From the publisher's blurb:
The year is 3200 and mankind's empire lies in ashes.
The Jump Gates fell six hundred years ago, severing the links between the myriad worlds of the human diaspora.
Now, the long isolation of the Silence falls away as men and women return to the skies above their scattered worlds.
Will you be among them?
Stars Without Number is a retro-inspired science fiction role playing game influenced by the Old School Renaissance. The contents are compatible with most old school clones and are designed to be easily imported to your own favorite gaming system. In addition to a complete pre-made stellar sector, Stars Without Number offers GMs and players the tools to create their own sandbox-style adventures in the far future.
Classic mechanics adapted for science-fiction adventure in the far future
Extensive GM support for building adventure-crammed sandbox settings more quickly and easily
World building resources for creating system-neutral planets and star sectors
100 adventure seeds and guidelines for integrating them with the worlds you've made
Old-school compatible rules for guns, cyberware, starships, and psionics
Domain rules for experienced characters who want to set up their own colony, psychic academy, mercenary band, or other institution
Wow. Both Sci-fi and fantasy at the same time. Normally I'd say terrible, but this looks like a blast!
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