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Saturday, October 9, 2010

Mini Review - Oubliette Issue #4

(Third try... lets see how buggered this attempt is)

It's been over 3 months since the last issue of Oubliette was released on the virtual magazine stand.  In that time, OD&Ditties closed it's doors, leaving one less magazine / fanzine covering the OSR, let alone RPGs in general.  Still, Oubliette 4 was well worth the wait.


30 some odd pages for the magazine with another 50 or so bonus material, the reader is given a lot to look at for the 2 bucks he spent.

We get an adventure (geared to firearms but they can be removed), fiction, new monsters, weapons, a cartoon, reviews... and then we get the bonus material.

From the publisher's spiel:


80 jam-packed pages including: 34 Page Magazine, 13 Pages of Magic-User Spell Cards for Labyrinth Lord, and Character Sheets, Figures and Multi-Part Maps for this Issue's Adventure.
Written for Labyrinth Lord, but also ideal for use with any Basic/Expert/Advanced original or clone, with little or no adjustment required.
Full Contents:
# Weapons Test - A Labyrinth Lord Adventure with Guns
# Monster Club #6 - Zombies
# Firearm Rules for Labyrinth Lord Part 3 - The Monsters Fight Back
# Tales from Hell - Buckets of Legend
# Monster Club #7 - Monster Scaling
# A Hunting We Will Go - An Encounter for Labyrinth Lord
# PC for PCs - Featuring G1 Steading of the Hill Giant Chief
# Purist to Puerile - The Orc
# Seven Magical Mirrors
# Reviews
# Free PDF Round-Up
# Mouse Watch - A Cartoon for Grown-Ups
# The Song of Sithakk - Part 4 of our serialized story
# Plus loads of Bonus Material including: Magic-user Spell Cards for Labyrinth Lord and Large Scale Maps and Character Sheets for the Adventure.

Warning! Oubliette may contain content that is suitable for adult audiences only. Persons 18+ only.

Friday, October 8, 2010

Heading to the Mountains

Back to posting when I get settled tomorrow.


- Posted from my iPhone

Thursday, October 7, 2010

New Khazan - Tunnels & Trolls In Spaaaacceeee!

Sorry about that, but somehow the Muppet Show's Pigs in Spaaccceee! popped into mt mind with the title.  In any case, New Khazan is a nifty little sourcebook to bring something akin to DragonStar (a very cool 3e setting for D&D) to your Tunnels & Trolls game.  I'm not saying it is like DragonStar, but it seems a closer fit for this purpose then, say, Spelljammer.


So far I have done little more then check out the first few pages, as somehow it failed to synch with my DropBox folder, which means it wasn't available for bedtime reading last nite, but I plan to correct that in a few minutes.  I'm sure I'll come back to this again in a few days, after I get a chance to read further.


Anywho, here's the blurb (gotta have the blurb):



More than elves and trolls in outer space, more than star warriors casting spells, New Khazan has its own unique flavor of space fantasy.

This supplement begins with the assumed background of Tunnels & Trolls, then extends all those fantastic creatures and spells into a distant future where reptilian astro-gators guide ships through tunnelspace and police subdue criminals with Hold-That-Pose nets and TTYF guns powered by smaller versions of the same Kremm crystals that drive starfaring battleships.

New Khazan gives you descriptions of the worlds, prominent kindreds, civilizations, technology, and common character types of the fantastic future.



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Wednesday, October 6, 2010

Mini Review - The Inn of Lost Heroes

The Inn of Lost Heroes is a Labyrinth Lord Adventure for 3-6 character of 3rd to 5th level.  As this is October, this is a horror themed adventure, which may or may not suit your group and play style.  The author is very up front with that.  From the blurb:

Everyone loves a good barroom brawl. But what happens when the fight gets out of hand and innocents are harmed? Witness the innkeeper's wife Evelyn Mortigan. When her entire family is killed in a fire caused by drunken adventurers, she utters a curse with her dying breath and returns to torment all those who would practice the adventuring trade. Can the characters escape her wrath, or will they be forever trapped in the Inn of Lost Heroes?

The Inn of Lost Heroes is a Labyrinth LordTM adventure for 4-6 characters of 3rd through 5th level (about 15-20 levels total). This adventure was designed as a one-shot that can be dropped into any existing campaign. The party should ideally contain at least one fighter or dwarf, one magic-user or elf, one cleric, and one thief or halfling character. The adventure centers around an inn that has become trapped in the nightmares of a vengeful spirit. Escaping the inn is the primary goal of this adventure, however, resourceful characters may also find the courage to free the trapped souls of former adventurers and finally lay the spirit to rest.

Author's Note: Know your group! This adventure begins by trapping the characters in an extraplanar dream world where some of the game mechanics they are accustomed to are slightly altered or do not work at all. It contains strong elements of horror as well as thematic material that may be disturbing to some. Common horror tropes of isolation, injury, and "taking the toys away" are also present. This is not an adventure that can be overcome by combat alone. If you suspect your players would not have fun with this type of setup, you may want to pass on this module.

Definitely not your run of the mill advnture, it might prove a nice change of pace for the proper group.

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Midweek Update

I am temporarily covering for another supervisor for the next few months. It's almost like inheriting a well oiled gaming group, except that I inherited the "does not play well with others" gamer as a last minute addition. Ah well, can't always have it easy ;)

This Saturday nite looks to be a go for C&C / FG2. Our DM should be emailing me the file today or tomorrow, so I can get my net book all set up for the weekend. Gaming 2 weeks in a row after not gaming for about 4 months is a beautiful thing.

All that and a 3 day weekend to boot!


- Posted using BlogPress from my iPad

Tuesday, October 5, 2010

Tunnels& Trolls Tuesday - October 5th

Yep, its Tunnel & Trolls Tuesday here at the Tavern.  To start everyone off on an even foot, I'm going to direct you to a free download of the Tunnels & Trolls Rulebook (abridged 5.5 version)
Got it?  Good.  Give it a quick read.  It's pretty easy to comprehend, yet flexible too.

Now head over to the Free Dungeons Website.  This is a troll's heaven.  Another free version of the rules can be found, character sheets, and adventures (automated even).  Yep, you can play solo on your computer.  You don't even have to break out any dice (tho you will want to when you move on to other dungeons).

Rinse.  Repeat.  Enjoy.

Monday, October 4, 2010

One Down, One to Go

Psikonetic picked up his prize code today.  Still waiting on kalpesh sorthiya. 

I have a Old School style module or two to review.  Hopefully a day or two and I'll have somethng written up.

Tuesdays are going to be Tunnels & Trolls Tuesday at the Tavern, because somebody needs to show the other Old School game some love.  I'm not saying other days won't have something T&T related, but Tuesdays WILL have something T&T related.

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Sunday, October 3, 2010

Completing my OD&D Collection, and Other Assorted Thoughts

I need Gods, Demi-Gods & Heroes (Sup IV) and Swords & Spells (Sup V) to finish of my OD&D collection.  Ebay can be a wonderous and dangerous place ;)

I'm going to attempt to complete a Tunnels & Trolls Collection of sorts going forward.  I think I've found the system that both interests the future Mrs Tenkar, and is made for solo play.  I see no reason why I cant run some of the solos with myself as the GM. Besides, the more T&T I read, the more I like the system.  Wish I wasn't such a closed minded gamer 25 years ago, or I might have some classic OD&D and T&T stuff without requiring Ebay, but back then it was AD&D, Rolemaster and all the "crunchy"  crap ;)

I need to see if I can track down a T&T Character Sheet for Fantasy Grounds 2, as that is really all you would need to run a game using the system.

Last night was the first session of Castles & Crusades via FG2 that we've has since before the summer.  As we only run once a month for the most part, a session recap before start is damn important, and I missed the major recap as I was 90 minutes late.  Hopefully we can sneak another session in next week (looks good so far)

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