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Saturday, March 19, 2011

Mini Review - Come Hell or High Water (Labyrinth Lord)

It's that special time, the time for a Mini-Review! (I think I need more sleep).  GT2 - Come Hell or High Water, is the second in a series of modules from Knightvision games.  As such, it works best as a follow up adventure to GT1 - Path of the Delver.

So, what do you get for your hard earned 3 bucks?  56 pages of Labyrinth Lord material. about 3/4's is the adventure, the rest is new monsters, magic items, a new spell, possible PC's to use... material of that sort.  You certainly get value for you money.  Oh, and maps - lots of maps.  Good maps to use, even if you steal for other use (nitpick - change the map colors.  They are too damn bright.   Aargh! ;)

In my opinion, this adventure isn't a cake walk of any sorts.  Many of the creatures will be getting an increased chance to surprise the players.  Which makes me wonder it it is really made for Characters Level 1-2.  Based upon the fact that all the included PCs are levels 2-3, I'd suggest you treat the higher numbers as the suggested level range.  Besides, it is meant as a follow up to Path of the Delver (and if you don't play it as a follow up to Path of the Delver, you'll need to supply your own hook.)

From the blurb:

  "What evil machinations lie hidden in the flooded depths of ancient Kharnos Dzin? Whispers in the dark summon the uninitiated...as evil brews beneath the surface of a dead city. Great rewards lie in store, but will adventurers find more then they had bargained for?" Come Hell or High Water is a Labyrinth Lord and AEC compatible adventure designed for 1st and 2nd level characters. Set in the upcoming Ebonyr campaign setting, it can also fit into any generic RPG world. The adventure combines urban, underwater and classic dungeon crawl material. Inside the PDF you'll find:
  • Over  11 new monsters including the Shock Sphere.
  • 3 new magic items and spells

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