In the current state of renovations at Tenkar's Residence (not the Tavern, which has had its own renovations recently), I've been looking to "get rid of stuff". My sister and her husband had stored some stuff here before I had the need for "more space".
In recent days my son and I delivered their grandfather clock and her wedding dress that was hanging in the closet I shall soon be demolishing. Today, we had planned on bringing her her highboy. Down a tight flight of stairs, out the stairs in front of the house, and into the back of my Hyundai Elantra hatchback (its a real cruising car). As Maxwell Smart would say: "Chief, we missed it by 'this much'". Needed another inch and a half of trunk space. My son measured, but he didn't take into account the need for wiggle room.
What does this have to do with gaming? The best (in my book anyway) RPGs leave the GM and the players some 'wiggle room' - rules that can bend without breaking. The early editions (and clones) of D&D are this way, although I think 3e and 4e have much less space for wiggle.
"Wiggle room' allows the game system to adapt in minor ways to the needs of the users as opposed to forcing the users to full adapt to it.
In my case, lack of 'wiggle room' means my brother-in-law needs to cash in a favor and borrow a van from someone. It better be soon too. I'm going to be putting to flooring in those two rooms and I dont need to be moving his sucker back and forth damn it! ;)
Stonehell: Sewer cleanup
-
Session 270 was played on 10/28/24
Morgana, wizard (Rob)
Borumar, Triton Thief (Josh)
Blotto, Goblin Fighter (Lanse)
Nick, Fighter 7 (Me)
Koltic, Cleric ...
10 minutes ago
No comments:
Post a Comment