Hobbs, Hobbits, Halflings - if you've read or watched the Lord of the Rings, you know what they entail. Big feet, small height, paunchy, like to smoke pipe-weed... the whole package. Still, what does that mean in Tunnels & Trolls?
Starting attributes are adjusted as follows: Str is halved, Dex and Lk are increased by 50%, Con is doubled height is halved. A weak yet tough race. Well suited for the Roguish life, they can make effective Warriors if they can survive the early adventures in T&T 7.5e.
So, what can we do to add some flavor to Hobbs in our T&T games? All Hobbs get the Thievery Talent for free, above and beyond any others they might choose. Not all use it for thievery, as slight of hand and the like has many uses, but all have knowledge of it. This is known by the other kindreds, and Hobbs are often viewed with some suspicion when they are new to an area and have yet to prove themselves.
FOR4: The Code of the Harpers (1993)
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From the back of the book:
From the storm-lashed rocks west of fabled Evermeet to the Plains of Purple
Dust, all the folk of Faerun have heard of the Har...
3 hours ago
I'm enjoying this series. Any plans to do something similar with the classes?
ReplyDeleteActually, I'm planning on going on to the less common kindreds after i finish the common ones. there is even less info available on them, so i may have some space to flex my creative muscles a bit more ;)
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