I'm looking for a system that is a bit more "episodic" then most of the rule sets in the OSR. By default, they assume campaign play, which is awesome overall, and my preferred way to play, but sometimes you need something made for easy swapping out of PCs between sessions, which is damn useful if you plan on using any typo of VTT.
I'm leaning towards Trail of Cthulhu, using the recently released Apocalypse Machine Sourcebook. Kind of a Fallout meets Cthulhu setting. I'm reading through the sourcebook now, and I think it would work well in the type of pick up game Constacon tends to run.
More when I've gotten further into reading the sourcebook.
Picturing Solo History
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There are many gamers who will tell you that it was *Vampire the Masquerade*
that got them into roleplaying. That was in the 1990s. There are many
gamers ...
56 minutes ago
You could always keep it old school and go with something like Top Secret or James Bond. Play one-shot missions a la Mission Impossible and you're set.
ReplyDeleteIf I was going to go Old School, I'd use Mercenaries, Spies and Private Eyes.
ReplyDeleteBut i do like the whole Cthulhu Apocalypse angle - not sure I could convert it easily to MSPE ;)
Off the top of my head:
ReplyDeleteDungeon World
http://www.dungeon-world.com/
Primetime Adventures
http://en.wikipedia.org/wiki/Primetime_Adventures
High Quality Roleplaying Game
http://www.tao-games.com/?p=29
Classic Traveller works well where you swap out crew members each session at stations or dirt side
There are some others such as:
In a Wicked Age, Thousand and One Nights, Shock: Social Science Fiction, Remember Tomorrow, and 3:16 Among the Stars
Hope there is something useful and or inspiring among those.