Thanks to suggestions from YOU, the readers of this blog, I've been swapping RPG podcasts in the place of my usual XM/Sirius radio. I've listened to a handful, and haven't heard a bad one yet, but Happy Jacks RPG Podcasts had me laughing out loud as I was driving home earlier tonight.
That says a lot. The conversations didn't sound forced, instead they reminded me of my college days of gaming and the non-stop joking around that used to happen before and after the game (and sometimes during). I used to have a "No Alcohol Rule" during our gaming sessions, just so I could keep a tenuous hold on the group. The fine folks at Captain Jacks are out of control, and it works perfectly.
They are also long. Running at 2+ hours per podcast, it's going to take me a day and a half of commuting to finish an episode. No complaints on my end, but that may be an issue for some.
Did I mention it's most certainly Not Safe for Work? Hey, who listens to podcasts at work anyway?
On a scale of 1 to 10, this one goes to 11 (Spinal Tap for the win!)
The Cube By Joseph Mohr & Trey Causey's Strange Stars - Stars Without
Number & Cities Without Number Session Report
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The Nicodemous Corridor was a campaign that I had written ages ago as a
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