The f'ers over at the Happy Jack's podcast are big Savage Worlds fans. Really big. They do play other games (Traveller, D&D 4e and such) but their favorite game system is Savage Worlds.
I've been pretty steadfast in my "I will not be running a Savage Worlds campaign" mantra, but the boys have been wearing me down. Listening to last falls podcast with Shane Hensley (Savage Worlds author) certainly didn't help. I found myself ordering a dead tree copy of the Savage Worlds Deluxe ruleset from Amazon, despite the fact that I already have a PDF copy.
I know the rules are good and fairly flexible. I know there are a bunch of different genre sourcebooks for it. Heck, I have some of the classic ones (I like the concept of EverNight, but it's such a damn rail road I don't think I could stomach running it).
Ah well, I can always leave the book handy for bathroom reading ;)
OSR Commentary On Agents of W.R.E.T.C.H. – Second Edition Rpg & The Tainted
Conception Adventure
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Agents of W.R.E.T.C.H. – Second Edition Rpg goes deep into the setting the
city-state of Eisenstadt, a fictional locale poised on the delicate border
betw...
12 hours ago
Savage Worlds is probably my second favourite system after Chaosium's BRP, although I too wish that some of their setting-campaign sets weren't quite so heavy on the scripted events.
ReplyDeleteSW is my go to system, and I love it to pieces. 50 Fathoms still stands as the best campaign of any system I've ever ran.
ReplyDeleteOnly my empty wallet kept me from ordering that the last time I was ordering roleplaying stuff. But these douches really drive it home in nearly every single podcast. And they make it sound so absolutely awesome.
ReplyDeleteOnly my empty wallet kept me from ordering that the last time I was ordering roleplaying stuff. But these douches really drive it home in nearly every single podcast. And they make it sound so absolutely awesome.
ReplyDeleteyes, they do make it sound like many levels of awesome :)
ReplyDeleteI ran and played SW to death when it first came out. Our group had many campaigns. It's a nice little system, but it has its limits too. Character builds tend to become limited to a handful of paths/options, extended campaigns are hard to maintain, and the fantasy genre has always been the poor relation in the SW family.
ReplyDeleteAll that said, the fights are fun and the rules are quite flexible in many ways.