When Charles Jaimet raised me yesterday and mentioned about using Google+'s On Air feature to allow for others to watch us live using Tabletop Forge and record for later, I was all for it. No biggie - I do monthly training sessions for 30 to 40 cops at a time these days, and after the first time or two, it's no big deal.
Then Charles asked me to use some of Matt Jackson's geomorphic battle maps in last night's game and I said sure, no problem.
The only problem is I didn't know who would be uploading the geomorphs, what order they would be laid out in, how I was was going to get the party to a place they would be using the battle maps (as we left off with the party partway through a crypt-like dungeon full of ghouls and the like.
Sure, areas which they hadn't seen or come across are easy to change, delete, rearrange, etc - but I had to keep the campaign in it's moment. We weren't going to do some Dallas Dream sequence just to make a nice show for out viewers. Still, I need to be ready for just about everything. So after reworking the current level of the crypt, I added a second level to the crypt.
Now, as I was unsure it what order or even how the geomorphs were going to be used, I designed encounters to be assigned to each individual geomorph map tile. Which surprisingly worked better then I expected, but also means I prepared for way more encounters that were actually used. I'm kind disappointed we didn't get to use the one that quickly became my favorite as I was preparing them. I'll save that one for later ;)
Now, next week will be a return to Matt's geomorphs, but as I now know that I get to place and rotate the map tiles I'll be better prepared to make sure everything works as a coherent whole. Oh, and I have a whole week to to do it :)
OSR Review & Commentary Faster Than Light: Nomad Companion For The Faster
Than Light Rpg
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"One of the goals we had when releasing Faster Than Light: Nomad in 2024
was to present a complete, ready-to-play roleplaying game intended for
quick pick...
3 hours ago
don't worry, Erik, I expect we're going back in.
ReplyDelete@Keith - I expect you will. now i just need to make what i got ready for last night into a coherent whole of sort.
ReplyDeletei made it easy to assemble as i didn't know how the whole tile thing was going to work.
Damn right we're going back in. I am 109 xp away from leveling!! $#%^$&$%^$#%^$%^!!!
ReplyDelete@joe - so close ;)
ReplyDeleteeverything in the "battle map" level is from the C&C Classic Monsters book. made finding relatively unique creatures easy
btw, remember the ghoul random encounter with the half eaten victim from last week? - no one searched the victim - doubt it would have dinged you, but your would have been ever so much closer.
gone now :(
grr...
ReplyDelete