I've been spending a lot of time with the RuneQuest 6 PDF the past week, and I must say I really like what I see so far. Character generation is deep. Not necessarily complex, but certainly more time consuming than the D&D based OSR games out there.
RQ6 doesn't have classes - you literally are able to design any type of character you want (within reason and with the points available - your mileage may vary).
Tonight I'm running a DCC RPG Arc, and tomorrow night I'm attending a retirement dinner - but Wednesday night I'm going to try my hand at designing a RQ6 character. Notice I don't say generate - it's more than just rolling some dice and picking a class. Still, the process should help me understand the rules better and let me see if there are any unseen hurdles I missed in my reading of RQ6 so far.
I suspect I'll post the process Wednesday night. Now I just need to think about the character I want to design - I'm thinking a warrior/mage type, but that shows I'm still shackled to class - I need to go beyond that ;)
OSR Commentary - FASERIPopedia Camelot Rpg Sourcebook By Johnathan Nolan &
Ascendant Rpg Campaign update Report
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Last night I was messing around with FASERIPopedia Camelot & noticed a
very interesting comment by the publisher; "Depending on the original
source, there...
5 hours ago
One of the nicest things about my way into the hobby was that I never spent too long playing the same game, that meant jumping from homebrews, to vamp; the masquerade, to cyberpunk 2020 etc. because of this I've never been stuck in a 'class mentality' I hope the break from it is clean or you, and you have fun. Looking forward to reading how it goes. This is the first time I've been interested in RQ, but that's mainly to do with a mate of mine writing some adventures for the new edition and waxing lyrical about the whole thing.
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