Here's what you need to do to enter:
1 - Add a comment to this post using the following example's format:
Trade Goods: Set of ManaclesOccupation: Town GuardsmanTrained Weapon: Short sword
2 - Add a description if you would like, but it's not needed.
3 - You're done!
The current prize list is as follows:
1 Copy Each of Crawl! Issue #1 AND Issue #2 - which will go to the winner of my choice. This is where creativity will take precedence. Dak Ultimak will mail them (read this as "physical copies") to the winner, so I'll be asking the winner for their snail mail address. (courtesy of Dak)
2 Copies of Ooze Pits of Jonas Gralk (courtesy of Purple Sorcerer Games) in PDF to random entrants
1 Copy of Perils of the Sunken City (again, courtesy of Purple Sorcerer Games in PDF to a random entrant
1 Copy of Attack of the Frawgs! (courtesy of Thick Skull Adventures)
1 Copy of Bone Hoard of the Dancing Horror (courtesy of Purple Duck Games)
adding more prizes to the pool!
5 winners (who, in my judgement, have an entry that makes me laugh, giggle, say "holy shit!" or simply "Wow!") will win their choice of one of the first 16 releases from the Toys For the Sandbox series AND their choice of either TFTSB #23 Pirate Island or #24 The Lost Colony. The first part of this prize selection is from me and the second part is courtesy of Quinn Conklin, the writer of the Toys For the Sandbox series. How f'n cool is that?
Note: Entries to this contest may be used in a forthcoming issue of Crawl! Your commenting on this post means you acknowledge and accept that your entry may be placed in the hands of future readers of Crawl!, the DCC Fanzine and / or used in a free iOS or Android App or webpage by Purple Sorcerer Games.
Entries must be in by midnite, july 31st, 2012 EST - Enter as often as you may like, but only one entry will count towards the random prize pool. One prize per winner. End edit ;)
Elvish Kite-Maker
ReplyDeleteScissors (as dagger)
Kite, string, 100 yards
"always looking at the sky"
Here's a few occupations to use as starting material. It's the rough list I used many moons ago for some project or another.
ReplyDeleteActor
Advocate
Alchemist
Animal Handler
Apothecary
Architect
Archer
Aristocrat
Armorer
Artisan
Artist
Astrologer
Baker
Banker
Barbarian
Barber
Bard
Barkeep
Barmaid
Beekeeper
Beer Seller
Beggar
Blacksmith
Boatman
Boatswain
Bookbinder
Bookseller
Bowman
Bowyer
Brewer
Brothel Keeper
Buckle Maker
Builder
Butcher
Caravan Leader
Carpenter
Cartographer
Chandler
Charioteer
Chatelaine
Chef
Chieftain
Chirurgeon
Clergy
Clerk
Clock Maker
Cloth Worker
Commander
Concubine
Cook
Cooper
Copyist
Counselor
Courtesan
Courtier
Cowherd Crossbowman
Cutler
Daimyo
Dairymaid
Diplomat
Distiller
Diver
Diviner
Domestic Servant
Emperor/Empress
Eunuch
Explorer
Farmer
Fighter
Fisherman
Fishmonger
Fletcher
Footman
Forester
Freighter
Furrier
Galley Slave
Gambler
Gardener
Geisha
Gladiator
Glove Maker
Groom
Guild Master
Harness Maker
Hat Maker
Hay Merchant
Healer
Hearthwitch
Herald
Herbalist
Herder
Hermit
Highwayman
Hunter
Illuminator
Innkeeper
Interpreter
Inventor
Jailer
Jester
Jeweler
Jongleur
Judge
King
Knight
Laborer
Lady
Lady in Waiting
Leather Worker
Limner Locksmith
Lord
Maidservant
Majordomo
Man at Arms
Mason
Masseur
Mercer
Merchant
Messenger
Midwife
Miller
Miner
Minstrel
Monk
Mortician
Mourner
Navigator
Necromancer
Noble
Nun
Nurse
Page
Painter
Pariah
Pastry Cook
Peasant
Perfumer
Philosopher
Physician
Pigkeeper
Pilgrim
Plasterer
Potter
Priest/ess
Prince/ss
Professor
Purse Maker
Quartermaster
Queen
Ranger
Ratcatcher
Rigger
Ronin
Roofer
Rope Maker
Royal Adviser
Rug Maker
Ruler
Sailor
Samurai
Scabbard Maker
Scribe
Sculptor
Saddler Scavenger
Scholar
Scrivener
Servant
Shaman
Shepherd
Ship’s Captain
Ship’s Mate
Shipwright
Shoemaker
Silversmith
Slave
Slaver
Smith
Soldier
Sorcerer/Sorceress
Spice Merchant
Squire
Stable Hand
Storyteller
Steward
Street Kid
Surveyor
Swineherd
Swordsman
Sycophant
Tailor
Tanner
Tavern Keeper
Tax Collector
Teamster
Thatcher
Thief
Tinker
Torturer
Town Crier
Trader
Trapper
Vendor
Vermin Catcher
Village Chief
Vintner
Viking
Warlock
Warrior
Water Carrier
Weaponsmith
Weaver
Wet Nurse
Wine Seller
Witch
Wizard
Woodcarver
Woodcutter
Wood Seller
@Wayward Journey just gave you lads and ladies training wheels!
ReplyDeleteIt was a bit spammy. Sorry about that.
ReplyDeleteOccupation: Dung Picker-Upper
ReplyDeleteTrained Weapon: Pitchfork
Trade Goods: Fertilizer
@WJ - no problem :)
ReplyDeleteOccupation: Goblinoid Dungeon Janitor.
ReplyDeleteTrained Weapon: Broom (As Quarterstaff but with double damage against things of a mucky nature, such as ooze).
Trade Goods: Sack of Trash (but one mans trash is another mans treasure).
"Some enter the dark bowels of the earth seeking gold, glory and, purpose... This guy seeks to clean up after them".
Occupation: Sycophant
ReplyDeleteTrained Weapon: Foil
Trade Goods: Very fancy clothes, makeup.
You found someone rich and made a career of flattery. Then it went wrong, and you're looking for something new.
This comment has been removed by a blog administrator.
ReplyDeleteSin-Eater
ReplyDeleteTrained weapon: Crutch/Cane (as club)
Trade goods: Wooden bowl & mug, a little bread & ale.
Latrine-Digger
ReplyDeleteWeapon: Shovel
Trade Goods: Smells like ass
@Jez - I'm sure the link and the associated list rocks, but that is not the format for entering the contest - which is an extremely simple format - sorry for the delete - if it was a regular thread i'd have left it up
ReplyDelete@Erik - absolutely no prob.
ReplyDeletePenguin Milker (Milker of Penguins)
ReplyDeleteTrained Weapon-Penguin Yoke (as club)
Trade Goods-Bucket
Bosun's Mate
ReplyDeleteTrained Weapon: Cat (as mace or club)
Trade goods: Purloined cables
Castrato
Trained weapon: Little knife (as dagger)
Trade goods: Fine soprano voice
Landbound Midshipman
Trained weapon: Dirk (as dagger)
Trade goods: Oversized uniform
Nerf-herder
Trained weapon: Crook (as club)
Trade goods: 1d4 nerf
Halfling Potato Carver
ReplyDeleteKnife
a carving knife and 1-14 potatoes (I had to include a zocchi roll)
Stylite. It has Vancian provenance afterall.
ReplyDeleteComes with 30' rope attached to a bucket.
Weapon: cat-o-nine-tails (d5 subdual).
The occupation knows about religion, balance, and dealing with inclement weather. When your 'job' is to sit atop a pillar for years you get intimately familiar with the weather. ...
I originally posted this on the Goodman forums, seemed well-received.
Water Carrier
ReplyDeleteWeapon: Staff
Goods: two wooden buckets
Barber
Weapon: Knife
Goods: metal bowl
Dwarf Dentist
ReplyDeleteTrained Weapon-Hammer
Trade Goods-Chisel, Sack of Teeth (6d6)
Not real good on the preventive care side of things-but for extractions they tend to get the right tooth in less than three tries.
My two entries:
ReplyDelete1. Occupation: Leech Collector
Trained Weapon: Dagger
Trade Goods: Bag of leeches
These unfortunate souls collect leeches for physicians. They typically do this by wading into leech-infested waters, letting the leeches attach to their legs, and then prying them off and selling them to a doctor.
2. Occupation: Fuller
Trained Weapon: Club
Trade Goods: Bale of wool
The fuller spends his days cleaning the impurities out of bales of wool...by soaking them in a vat of ankle-deep urine, which they stand in, and pound the wool with their hands, feet, or a club.
dwarven bar-maid
ReplyDeleteheavy tankard (as club)
battered serving tray (as shield)
trading goods, smiles, lies, kisses, and a overheard rumor
Occupation: Worminger
ReplyDeleteWeapon: Worm goad
Trade goods: 3 vials of worm medicine (unpredictable effects on non-worms), collection of worm scrapers and probes.
Occupation: Ceremonialist (each title will be different, examples: "Lord High Portreeve of the Stars and Garters"; "Under-Chatelaine Pursuivant to the Council of Insignificant Trades"; "Bailiff and Cryer for the Court of Groves and Orchards.")
Weapon: Ceremonial mace (gems already pawned)
Goods: Fancy, easily mocked outfit; small handbook of court protocol
Occupation: Turkey wanker
ReplyDeleteWeapon: Feather duster
Trade goods: Pair of soft, leather gloves
Occupation: Assistant torturer
ReplyDeleteWeapon: whip
Trade Goods: grey hood (as an assistant you don't get to wear the black one)
Occupation: Peat Cutter
ReplyDeleteWeapon: Spade
Trade goods:
some peat, shovel
Occupation: Courtesan
ReplyDeleteWeapon: Stiletto blade with hidden garotte and razor in handle
Trade Good: Sewing & Makeup Kit
Occupation: dwarven beard decorator.
ReplyDeleteWeapon: razorblade, 1d5 dmg.
Tradegoods: ribbons, glass pearls, beard decorations.
In the dwarven halls, ones class in society is reflected in the gaudiness of ones decorated beard. Now, it is time to take this craft to the world beyound.
Sausage maker
ReplyDeleteWeapon: a large string of sausages or salamis (10 lbs)
Trade good: d4 dogs who follow him around drooling (will chase a thrown sausage, even into combat)
Sick and tired of stuffing meat into intestines. Now I'mma take these dogs and sausages into that treasure pit and get rich.
Occupation: Assistant Pig-Keeper
ReplyDeleteTrained Weapon: Stick (1d4)
Trade Goods: Runaway Pig
Well, the pig got away, and if you go home, you'll never hear the end of it. Time for you and your pig to seek your fortune!
Occupation: Beach/Bank Comber
ReplyDeleteTrained Weapon: gaff hook (polearm)
Trade Goods: Manky, dank net bag.
You've pulled things out of the river/ocean long enough to see some truly disturbing things.
Occupation: Chicken Sexer
ReplyDeleteWeapon: Broom, bellows
Trade Goods: eggs & feathers
---
Occupation: Food Taster
Weapon: Dinner Spoon
Trade Goods: 1 bottle fortified wine
---
Occupation: Knitter
Weapon: Rusty needles & Dull scissors
Trade Goods: Unspun wool
---
Occupation: Hayward (hedge trimmer)
Weapon: Shears
Trade Goods: Cut flowers
---
Occupation: Oyster Raker
Weapon: Rake
Trade Goods: Crushed oyster shells, seaweed
---
Occupation: Unguentary
Weapon: Sticky spoon
Trade Goods: Various glues & adhesives
---
Occupation: Weirkeeper (keeper of fish traps)
Weapon: Trident
Trade Goods: Dried fish & fishmeal
---
Occupation: Woodmonger
Weapon: Rough wooden club
Trade Goods: Firewood
---
Occupation: Fresco painter
Weapon: Paintbrush & palette
Trade Goods: Paint
---
Occupation: Besom maker (broom maker)
Weapon: Broom
Trade Goods: Brooms & corn stalks
---
Also: take a look at the U.S. Bureau of Labor Statistics Occupational Outlook Handbook for some more possible weird jobs.
And this handy list is good for medieval occupations
(if I get selected as a winner, I already have both issues of CRAWL!)
Occupation: Firefly Wrangler
ReplyDeleteWeapon: Nets of all kind
Trade goods: Bladders of light
Occupation: Hemp Artificer
Weapon: Soothing smoke
Trade goods: Handwoven ropes and nets.
This comment has been removed by the author.
ReplyDeleteOne more:
ReplyDeleteOccupation: Poseur Assassin
Trained Weapons: Segmented flail and throwing knives.
Trade Goods: Black pajamas and head wrappings; segmented flail and 3 throwing knives, each decorated with scorpions, spiders and dragons but of cheap workmanship (1/6 chance of breaking with each attack, flail head will fly in a random direction).
Teenage boy from 1980s
ReplyDeleteTrained Weapons: Segmented flail and throwing knives.
Trade Goods: Black pajamas and head wrappings; segmented flail and 3 throwing knives, each decorated with scorpions, spiders and dragons but of cheap workmanship (1/6 chance of breaking with each attack, flail head will fly in a random direction).
Occupation: Postal Rider
ReplyDeleteWeapon: Pepper Spray (as acid splash)(to fend of aggressive dogs)
Trade goods: Information
"Because, when you control the post, you control....INFORMATION!"
@SAROE: Actually, I had "Mall Ninjas" in mind ;)
ReplyDeleteOccupation: Dog Whipper
ReplyDeleteTrained Weapon: Whip
Trade Goods: Large wooden tongs (for canine removal)
Occupation: Groom of the Stool (wiper of the King's royal behind)
ReplyDeleteTrained Weapon: Varies By Culture
Trade Goods: rags or tissue
Occupation: Sapper
ReplyDeleteTrained Weapon: Pick
Trade Goods: Spade
By the way, all three were real world jobs at one point, groom of the stool being a highly prized position.
ReplyDeleteOccupation: Grammar Guard
ReplyDeleteTrained Weapon: Pen (1d2 dmg)
Trade Goods: Dictionary
God forbid if your half-orc bararian can't tell the difference between a plural and possessive noun.
Occupation: 10ft Barge-Pole Maker (he's rather tall)
ReplyDeleteTrained Weapon: Sharpened Barge-pole (as a spear).
Trade Goods: 11ft Barge-Pole (for things you wouldn't touch with a 10 footer).
Novelty Barge-Pole Keychain (a twig on a piece of string, minus any keys).
Steel Helm (for all those bumped heads on door frames when he forgets to stoop).
Occupation: Pyromaniac
ReplyDeleteTrained Weapon: Torches (as club with the potential to ignite flammables)
Trade Goods: 1D6+1 Torches, 1D3 Flasks of Oil, Flint, Tinderbox.
"Why did we hire this guy again? - Dimbuldorff the Bemused"
Beekeeper
ReplyDeleteWeapon: 2d5 troops of trained bees (as throwing knives)
Trade goods: 1d3 jars of plain honey, 1d3 varieties of flavored honey (1d2 jars each)
Covered in infected-looking stinging sores
Organ grinder
Weapon: Squeezebox (as club)
Trade goods: Monkey, tiny fez hat
Halfling Battle-Haggler
Weapon: Scale (As flail)
Trade goods: Ledger, abacus, sack of wooden coins (worth is debatable)
Giant-slayer
Weapon: handaxe
Trade goods: 2d25 beans (1 in 40 chance of beanstalk growth when thrown)
Street Musician
Weapon: 1d55 razor-tipped cards (as darts) (52 cards+2 jokers+"How to Play Halfling Hold 'Em")
Trade goods: Flowers, scarves rabbit, 1d4 pigeons
Body Snatcher
ReplyDeleteWeapon: Dagger
Trade Goods: Humanoid Body (deceased)
You collect the deceased to sell them to Wizards, Warlocks and Chaos Cultists.
Rat Catcher
ReplyDeleteWeapon: Ratters Staff (as Staff)
Trade Goods: Small but vicious dog
Ok, that one was stolen ...
Elven Dance Instructor
ReplyDeleteWeapon: Dagger
Trade Goods: Dancing Shoes and Cool Moves that make the Ladies go Whooo...
Occupation: Whaler
ReplyDeleteTrained Weapon: Harpoon (as Javelin)
Trade Goods: ivory dice, scrimshawed walrus tusk
Typical whalers are predisposed to drinking,cursing,whoring,and gambling.They also make fine storytellers.
Occupation: Dog Walker
ReplyDeleteTrained Weapon: Stick (as club)
Trade Good: 1d3 dogs
---
Occupation: Bar Back/Wench
Trained Weapon: Dagger
Trade Good: Towel
Got this without Wayward's list:
ReplyDeleteTanner
Knife (as dagger)
2 yards of leather
Baker
ReplyDeleteRolling Pin (as club)
1 pound flour (wheat, rye, spelt, etc)
This comment has been removed by the author.
ReplyDeleteOccupation: Shrubber
ReplyDeleteTrained Weapons: Shears, scathing social commentary
Trade Goods: landscaping skill (seasonal), 1d5 seedlings,(seasonal), 2d4 pouches of varied shrub seeds, advice
"Judging by the undergrowth,no one has propitiated an oppressive,class-conscious deity at this forsaken temple at the expense of honest laborers for at least 50 years..."
Occupation: Link Boy
ReplyDeleteTrained Weapon: Wooden Club
Trade Goods; Flask of Oil, 1d4 torches
Royal Food Taster
ReplyDeleteWeapon: Fork (as dagger)
Trade Good: Antidote powder
This comment has been removed by the author.
ReplyDeleteOccupation: Window Tapper
ReplyDeleteTrained Weapon: Staff
Trade Goods: 10' pole and candle lantern
Description: Paid to wake folks in urban areas by tapping on their windows/shutters (ground and first floors) using a candle lantern suspended from a long pole.
...
Occupation: Curse Scriber
Trained Weapon: Hammer
Trade Goods: Lead sheets, small hammer, scribing tools
Description: Paid to inscribe curses, which are then nailed to the appropriate place, temple, sacred spot, victim's front door, etc.
Saw this near the top of the page linked by mwschmeer and liked the concept:
ReplyDeleteOccupation: Thimblerigger
Trained Weapon: Knife (as Dagger)
Trade Goods: 3x Thimbles and pea
And one of my own:
Ocupation: Mariner
Trained Weapon: Oar (as Club)
Trade Goods: Sea Astrolabe
In the event it comes up, I already own "Ooze Pits of Jonas Gralk" and "Perils of the Sunken City" so if I get selected on those just pass it on to another at random.
Aaand the last one I promise:
ReplyDeleteOccupation: Royal Poison Taster
Trained Weapons: Throwing knives, throwing plates
Trade Goods: Salt and pepper shakers; other half of the poisoned dry sausage you threw to the dog just before quitting the job for good.
Ocupation: Gossipmonger
ReplyDeleteTrained weapon: Dagger
Trade goods: Parchment and ink.
Description: Fancy getting under the skin of the town and finding out all of its dirty little secrets? This is the occupation for you. Finding juicy gossip and pinning it up about town is your trade. If anyone wants to know anything more important, however, then it will cost them extra.
Halfling Hippie
ReplyDeleteTrained weapon : Garden hoe
Trade goods: pipe and pound of pipeweed
Occupation: Charcuter d'Offal
ReplyDeleteTrained Weapons: Sharp knives, strong tongs, large grinder.
Trade goods: Bladders, beaks, hooves and eye-balls. Daemonherders-pie and biting-sausage.
An expert in using what the sausage maker won't.
Copier Repairman
ReplyDeleteTrained Weapon: Screwdriver
Trade goods: Toolkit
Description: You were fixing that cranky IBM Copier II at the bank when: "Flash!" followed by "Where the heck am I?"
Halfling tobacco farmer.
ReplyDeleteWeapon: rake 1d4
Tradegoods: pipe, 1d3 bags of pipeweed with 1d12 sp worth left in each.
Occupation: fence
ReplyDeleteWeapon: dagger (stolen, chances are npcs at startup area will recognize it as their own)
Trade goods: two randomly chosen things from the equipment table. Stolen, of course.
Occupation: Messenger
ReplyDeleteTrained Weapon: dagger
Trade Goods: A good pair of boots
(+1 to Stamina)
Description: Messengers were lesser diplomats of the lord who carried receipts, letters, and commodities. The occupation of a Messenger was often dangerous as if the message delivered was less than favorable the Messenger was often the victim of the incurred anger of the recipient leading to the saying "Don't kill the messenger". Messengers were eventually made exempt from punishment by Law due to the news they delivered.
-----------------------------
Occupation: Painter
Trained Weapon: Paint Scraper (treated as -1 dagger)
Trade Goods: Toolbox filled with various shades of pigments and brushes.
Description: Medieval castles were highly colorful and the services of painters were often required. They also painted signs and structures.
City Watchman
ReplyDeleteWeapon: truncheon
Trade Goods: dragon hand-puppet
Occupation: Fop
ReplyDeleteTrained Weapon: Rapier
Trade Goods: Snuffbox
Flagellant
ReplyDeleteWeapon: thick knotted rope (treat as club)
Trade Goods: A scrap of fine cloth, purported to belong to a saint
Mushroom farmer
Weapon: trowel (treat as club)
Trade Goods: a pound of excellent mushrooms
Truffle Hunter
Weapon: pig-beating stick (treat as club)
Trade Goods: a trained truffle-hunting pig
Gnome Gigolo
ReplyDeleteTrained weapon: Sword cane (dagger)
Trade Goods: Look at the nose
Buffoon
ReplyDeleteWeapon: Jester Stick (club)
Trade Goods: Grease paint, belled hat and shoes
Bowyer
ReplyDeleteWeapon: Bow
Trade Goods: Wood working knives, arrows
Carter
Weapon: Hammer
Trade Goods: Cart, stone blocks
Dyer
Weapon: Stirring Paddle (Club)
Trade Goods: Cloth, Jars of dye
Occupation: Horse Trainer
ReplyDeleteWeapon: Whip or Lasso
Trade Goods: Tack set, horse-hair crafts
Occupation: Apprentice Jeweler
Weapon: Hammer (One-handed)
Trade Goods: 1d6 uncut gemstones
Reason for taking up the Adventuring life: Got a little too enthusiastic and turned a nice-sized gem into several smaller ones.
Elven Mime
ReplyDeletetrained weapon, Dagger
Trade goods, white face paint, fancy black clothing, beret.
"why dosent he just open the door, its not really there"
halfling tight rope walker
trained weapon, pole, (as staff)
large net and coils of silk rope, fancy silk outfit
"dont laugh, its a long way down for someone that short"
Dwarven rodeo clown
trained weapon, club
trade goods, empty barrel, make-up kit, large felt nose
"and there goes El Torro, again"
philosophy student
trained weapon, quill, as dart
trade goods, 1d7 rolled scrolls on various philosophy's
"i think, therefore i am dragon kibble"
Here's mine!
ReplyDeletehttp://urudnd.blogspot.com/2012/07/0-level-occupation.html
Royal Bed Bouncer
ReplyDeleteTrained Weapon: Staff
Trade Goods: Luxurious Goose Down Pillow.
Description: Turns down royal bed covers at night and checks for traps including "bouncing" on the bed to make sure there are no explosive devices installed.
Academe
ReplyDeleteTrained Weapon: Staff (got to hit the sass in the back row)
Trade Goods: Quill and Ink
Occupation: Dodgy Scribe
ReplyDeleteTrained Weapon: Pen, ink and scroll
Trade Goods: Liable, slander, stolen magic. Truth and true names.
Not only does this Scribe write outlandish love-letters, but writes blessing and curses on all media - paper, spellbooks, walls, tattoos, armor, minds and hearts. Usually "borrowed."
Occupation: Keeper of the Wolf.
ReplyDeleteTrained Weapons: Traps, swords, keys, toe nail clippers.
Trade Goods: Fearless companion. Goodwill to those who wish for it. Toe nail clippers.
The tiny "wolf" might "keep" the human. There are also wine, coffee, magic cheese balls. We are also enemies of Ravens, Llamas, Chipmunks, other humans and other dogs. Friend of Quetzalcoat. Trout are strange.
Occupation: Spice Merchant
ReplyDeleteTrained Weapons: Mortar and Pestle
Trade Goods: 2d6 jars and assorted spices
Occupation: Badger Wrangler
ReplyDeleteTrained Weapons: Pitchfork (as spear)
Trade goods: 2d6 truffles of different flavors
Occupation: Hitchhiker
ReplyDeleteTrained Weapon: Towel
Trade Goods: 1 Annotated Travel Guide
This comment has been removed by the author.
ReplyDeleteOccupation: Toad Wrangler
ReplyDeleteTrained Weapons: Toad-Goad (as Spear)
Trade Goods: Stretched Toad-hides, Toad-Jerky
Occupation: Apprentice Pickler
Trained Weapons: Ladle (as club)
Trade Goods: 2d4 pounds of pickling brine, jars, lids, maybe some wax
Occupation: Handle-Maker
Trained Weapons: Hand-axe
Trade Goods: Assorted hammer, axe and similar handles in a sack
Occupation: Pure-Finder
Trained Weapons: Shovel
Trade Goods: Too many pounds of dog shit
Occupation: Windmill-repairer
Trained Weapons: Hammer, heavy canvas-needle (as dagger)
Trade Goods: 200' of stout rope, random assortment of canvas patches, 300' tough cordage
Occupation: Hide-Scraper
Trained Weapons: Scraper (as dagger)
Trade Goods: 2d4 full skins of poorly tanned leather or raw-hide
Occupation: Chalk-cutter
Trained Weapons: Dagger
Trade Goods: 1d6 pounds of raw chalk
Occupation: Old-Style Tanner
Trained Weapons: Club
Trade Goods: rancid animal brains, badly tanned leather
Occupation: Bucket-maker
Trained Weapons: Hammer
Trade Goods: 3d4 Buckets
Occupation: Parchment-maker
Trained Weapons: Dagger
Trade Goods: 1-2 goats
Occupation: Torch-wrapper
Trained Weapons: Club, Torch
Trade Goods: Torches
Occupation: Water-Dowser
Trained Weapons: Dowsing rod, shovel
Trade Goods: Almost always knows where to find water
Occupation: Cat-Skinner
Trained Weapons: Dagger
Trade Goods: 1d4 angry cats in a box
Occupation: Sand-Bagger
Trained Weapons: Shovel
Trade Goods: 3d4 empty burlap bags
Occupation: Charcoal-burner
Trained Weapons: Scoop or tongs
Trade Goods: 1d4 pounds of charcoal
Occupation: Ex-Mucker
Trained Weapons: pitchfork, broom and shovel
Trade Goods: Keys to the stable
Occupation: Quill-cutter
Trained Weapons: Dagger
Trade Goods: 2d4 pounds of un-cut feathers
Occupation: Cobbler's Assistant
Trained Weapons: Hammer
Trade Goods: 3d10 hob-nails, assorted pieces fo unfinished shoes
Occupation: Spider-Handler
Trained Weapons: Forked staff
Trade Goods: Spider-poison antidote
Occupation: Bartender
ReplyDeleteTrained Weapon: Club
Trade Goods: Cask of Ale
Occupation: Lice-Picker
ReplyDeleteTrained Weapons: Large Shears (as dagger)
Trade Goods: Assortment of fine-tooth combs and large jar of Hannister's Secrete Herbyl Grease
Occupation: Groom
ReplyDeleteTrained Weapon: pitchfork
Trade Goods: reins, leather repair kit, shovel, leather oil
***
Occupation: peat cutter
Trained weapon: shovel
Trade Goods: barrow, peat, (& anything found in the peat)
****
Occupation: lace maker
Trained weapon: scissors &/or(depends on the type of lace - wood bobbins (throwing knives), knitting needles (as stilletos), tatting shuttles with thread (garrotte)
trade goods: lengths of lace, scissors, thread, beeswax, beads
***
Occupation: smoker (smokes to properly age pipes)
Trained weapon: breath
Trade goods: pipes, pipeweed, pipe cleaners
Occupation: Scrimshaw
ReplyDeleteTrained Weapon: Engraving awl
Trained Goods: Ivory
I'm surprised no one's done this one:
ReplyDeleteOccupation: Tinker
Trained weapon: Tin snips (dagger)
Trade goods: kitchen implements, repair tools, bag, maybe a donkey
Occupation: Hedger (trims hedge rows)
Trained weapons: hedge clippers (short sword)
Trade goods: clippers, clippings
Occupation: butler (tends to the wines and alcohol beverages)
Trained weapons: bottles (clubs)
Trade goods: wine, mead, corkscrew, other alcoholic potables
Occupation: Hairdresser
ReplyDeleteTrained weapon: Hair sticks (1d2 dmg; exotic weapon)
Trade goods: 1d4 pairs of hair sticks (roll 1d4 for material); hair gel jar
1. wood
2. bone
3. metal
4. crystal
Occupation: Pie maker.
ReplyDeleteWeapon: Wooden rolling pin (as club).
Trade goods: 1d4 pies (roll 1d100 on the Pie table below) & metal pie mold.
Motto: "I don't sell to orcs!"
Pie table
1. Aloo pie
2. Apple pie
3. Bacon and egg pie
4. Bakewell tart
5. Banana Cream Pie
6. Banoffee pie
7. Bean pie
8. Bedfordshire clanger
9. Bisteeya
10. Black bun
11. Blackberry pie
12. Blueberry pie
13. Bob Andy pie
14. Bougatsa
15. Boysenberry
16. Bridie
17. Buko pie
18. Bundevara
19. Burek
20. Butter pie
21. Caramel tart
22. Cheese pie
23. Cherry pie
24. Chess pie
25. Chicken and mushroom pie
26. Chinese pie
27. Coconut Cream Pie
28. Cookie Cake Pie
29. Corned beef pie
30. Shepherd's pie
31. Coulibiac
32. Cumberland pie
33. Curry pie
34. Custard tart
35. Derby pie
36. Empanada
37. Fisherman's Pie
38. Flan
39. Flapper pie
40. Fleischkuekle
41. Fried pie
42. Gibanica
43. Homity pie
44. Hornazo
45. Jamaican patty
46. Kalakukko
47. Karelian pasties
48. Khachapuri
49. Knish
50. Key lime pie
51. Killie pie
52. Lemon meringue pie
53. Manchester tart
54. Meat pie
55. Meat and potato pie
56. Melton Mowbray pork pie
57. Mince pie
58. Minui pie
59. Mississippi mud pie
60. Natchitoches meat pie
61. Neapolitan pie
62. Öçpoçmaq
63. Pastilla
64. Peach pie
65. Pecan pie
66. Pirozhki
67. Pizza Pie
68. Pork pie
69. Pukka Pies
70. Pumpkin pie
71. Pyrih
72. Quiche
73. Raspberry pie
74. Razzleberry
75. Red velvet cake pie
76. Rhubarb pie
77. Salteñas
78. Sambusac
79. Scotch pie
80. Sea-pie
81. Sfiha
82. Shepherd's Pie
83. Shoofly pie
84. spinach pie
85. Stargazy pie
86. Steak and kidney pie
87. Steak pie
88. Strawberry pie
89. Strawberry rhubarb pie
90. St. Stephen's Day pie
91. Sugar pie
92. Sweet potato pie
93. Tarta de Santiago
94. Tiropita
95. Torta caprese
96. Tourtière
97. Treacle tart
98. Vlaai
99. Woolton pie
100. Zelnik
Occupation: Dwarven Apothecary
ReplyDeleteTrained Weapon: Pestle (As Club)
Trade Goods: 1d3 Vials (See table for contents; All contain alcohol.
Vial Contents
1 - Antitoxin
2 - Baby Soothe
3 - Mother's Milk
4 - Cave fish Oil
5 - Dwarven Snake Oil
6 - Extract of Puffball
7 - Olive Oil
8 - Ragnar's Sober Solution
9 - Beard Wax
10 - Slugbutter
11 - Eye Drops
12 - Mouthwash
13 - Belly Grease
14 - Vodka
Occupation: Game Designer
ReplyDeleteTrained Weapon: 20-sided die
Trade Goods: 2d100 rule books and modules
and the contest is officially closed :)
ReplyDeletelet me just say: "Holy Shit! You folks are great!"