Heck, I'm not even sure what the difference is between HARP, Rolemaster and Rolemaster Express.
The thought did occur to me that if I wanted to run a smaller group, say 2 to 3 players, a system like HARP (if you want levels with skills) or Crypts & Things would be the more obvious choices. I suspect with the critical charts, HARP would be a tad less forgiving if the players ran into a stretch of bad luck.
So, can someone tell me a bit about HARP? Is it worth me breaking out the books and giving it a serious read through? Is 1e all that different from 2e? Or should I move them on to storage? (I think the Loot book looked portable to other systems, so that might stay)
Help me Tavern Patrons! You are my only hope ;)
Yeah, I'd be interested in that link if you would like to send it over.
ReplyDelete@thomas - send an email to trubluniteATgmailDOTcom and I'll get it out to you
ReplyDeletelinky: http://www.rpgnow.com/index.php?discount=91524
ReplyDeleteHarp 2E is a bit of an improvement. I ran it for a few sessions; it's a streamlined and improved (refined?) variation of Rolemaster, and it was very akward at the game table, so we abandoned it after three sessions, although everyone agreed it was still more fun than RM.
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