By now you've probably heard that Frank Mentzer, Tim Kask, James Ward and Christopher Clark have started a new publishing company named
Eldritch Ent. Or maybe not. Their products just hit
RPGNow on March 29, so this may still be news to you.
So far their products claim to be non-system specific. Since it was mentioned in a comment on G+ that the non-system specific stat blocks didn't match up to anything, let alone convert to anything, I decided to download some of the previews to see what was being talked about. I was left scratching my head.
How can a product be non-system specific when it includes stats to a system that don't match up to any system (or at least none that I know of, and I know of a lot ;) ? Is it a mash up of lots of systems? Made up on the fly?
I mean, if you are going to be non-system specific, don't include stats. Let the GM look up "wyvern" or "goblin" in his game of choice and run from there. Yes, it really can be that simple (but then your page count would shrink. Actually, most adventures use a variation of the single line / two line default summary, but Eldritch Ent. opts for full stat blocks for creatures that are already in every OSR game. It really is beginning to look like a page count fluffier)
Here's a sample from Lich Dungeon:
Undead: Wraiths
(7)
Power: 33%
Defense: 50%
Health: 51-60 each
Move: 9, flying 25
Init: 0
Damage: Touch 1d6 +
life drain
Special: Spawn creation, unnatural aura;
powerless in sunlight
Demeanor: Evasive (do not engage)
Appearance: Shapeless ghostly forms 6-7’
tall flying quickly across the night sky...
What we can work out from the above, if we were using this as a reference in the OSR game of our choice?
Move and flying speed looks to work fine,
Health would convert to HP, but then we have a problem. In S&W, wraiths have 4HD, for an average HP of 18 and a max of 32. These uber-wraiths have 51-60 HP. Nearly 3 times the average in S&W. Ouch.
Power - I don't see if it converts to HD, to-hit or whatnot. Probably has something to do with HD
Defense - Obviously converts to AC in some manner. No Idea what that manner is. Or maybe it doesn't convert.
Init - Some creatures have a number greater that Zero here. Converts to nothing in the OSR that I know of.
Damage - matches S&W perfectly.
Special - doesn't match up with the description in S&W at all.
Demeanor - seems to be encounter specific and is a nice touch
Appearance - effective way to describe to the party.
Oh, and (7) seems to be the number appearing in the encounter.
Now, I am not a world famous game designer, let alone one of four such world famous game designers, but why would you invent a system to stat out your encounters that doesn't come remotely close to matching up with the OGL / OSR / D&D setup?
Okay, maybe you don't want to use the OGL for some reason. Too restrictive or something. Maybe you don't want to link yourself too closely to a system that may have done you wrong in the end (Clark, I'm talking about you here).
If you wanted to do generic adventures than leave the stats out of it! It really is that simple. I don't like the idea that I need some unknown rosetta stone to covert your stuff to something I can use in my game.
"Just ignore the stat blocks if they don't apply to you" will be the argument I am sure. Guess what? Since they are useless to 100% of your consumers, you should have left them out in the first place.
And yes, looking at it on this page, it is a page filler or page count fluffer. What would be a line, maybe 2, is 14 here - 11 if you remove the page breaks. Damn shame.