Imp
Monster Rating: 50
Combat Dice: 6D6 + 25 + Special
Special Damage: 1 / Each natural 6 adds + 1D6 Fire Damage from the Imp's sword. (sword only flames for Imps) Imps can leap 30' in any direction
Gold and silver and gems are what we likes. Yes, fine treasures they are. Look! Here comes our walking treasure chests! Come to us. See how polite these "Delvers" are. Let's open them up and find all the gold! Then we will burn their remains, incase we missed anything on their insides...
(David Fisher's Deviant Art page can be found here)
Who would have thought an Imp would look so menacing? The combat dice is heavy duty-a bunch of Imps would give high level characters fits. D Fisher's art is amazing.
ReplyDelete