Yep, after a 3 week delay, we finally got around to playing our first session using the Roll20 interface. It went amazingly well, all things considered.
What, pray tell, are those things to be considered?
Mainly my internet dropping. I wondered why everyone was so suddenly quite, and it took a good 10 to15 seconds of me yapping away to realize "shit! I stil have a wireless connection, but no internet connection - WTF?".
Things I learned.
Hangout via phone works surprisingly well, but not if you are the one that is going to be running the game. Oh, and motion sickness is a problem for those watching you run around the house as you look to get your 4g wireless hub hooked up.
The 4g wireless hub allowed for connecting my home computer to the internet, but wouldn't allow me to use voice, which kinda makes running a Hangout game impossible. Although it was pointed out to me that the message saying my mic was turned off by default could have been over ridden.
At which point I went back to using the phone and was about 30 seconds from calling the game when suddenly my desktop had an internet connection again.
All in all I think we lost about a half an hour of game time from my internet fiasco. I am so switching over to Fios in the next month or two.
Oh yeah - Roll20. Fog of War worked great, the dice roller was aces and the ability to show players a handout was awesome (not that I think that they appreciated my handout showing a tavern patron). Once we get some more macros set up for everyone, I expect gameplay will smooth out even more.
Where 'appreciate' was along the lines of "my eyes! You bastard!"
ReplyDeleteOh, hey -- and that session, the enemy wasn't set on fire until after they were dead.
ReplyDeletecough I mean, they accidentally set fire to themselves, guard watch officer. We only moved them into a convenient pile on that wooden platform so they wouldn't be a hazardous mess for anyone else.