Swords & Wizardry Light - Forum

Monday, March 18, 2013

Looking For Some Swords & Sorcery Appropriate Adventures

I've approached my group of lapsed gamers about using the Crypts & Things ruleset for their return to gaming, and I've gotten a positive response to the idea.

Swords & Sorcery it is :)

I have two adventures for C&T, one from the rulebook and Blood of the Dragon, a low level C&T adventure. I also think many of the DCC RPG adventures should convert pretty well to C&T.

I am looking for other ideas, so have at it - can you think of any Swords & Sorcery themed adventures that would be suitable for use with C&T? Actually, they would probably also work well with AS&SH, so you might be helping +Dennis Higgins too ;)

Rule set doesn't matter too much, but OGL based would make for an easier conversion...

9 comments:

  1. The Spider God's bride by Mongoose for the Legends RPG is as S&S as it gets.

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    1. The Spider's God Bride is by Thulsa. Did he sell it?

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    1. BF1: Morgansfort uses Basic Fantasy rules and has three separate dungeons detailed in it. My review of it here

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  3. They are probably already on your list since you mentioned AS&SH, but Taken from Dunwich and Charnel Crypt of the Sightless Serpent are great examples. Also check out hyboria.xoth.net/adventures/index.html for The Spider God's Bride and Other Tales (as mentioned above). Also, I really like the idea of the Fungoid Gardens of the Bone Sorcerer from Carcosa as S&S module. I think even The Isle of Dread or The Lost City would work well with the right trappings. I recently picked up Under Pashuvanam's Lush as a potential S&S adventure. Oh! And check out all the free Barbarians of Lemuria adventures. They are great!

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    1. And I guess I should have read the post directly before mine... :)

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  4. Spider God's Bride is also available as a d20 book directly from the author's site. It reeks S&W with a Hyborian flavor:

    http://xoth.net/publishing/xp1/index.htm

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  5. Treasure of Welthorp would work pretty much regardless of system. It's all role-playing and problem solving; no monsters.

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