Golem, Coral
Hit Dice: 8 (38 HP)
Armor Class: 4 [15]
Attacks: 2 claws (1d8 each)
Saving Throw: 6
Special: Piercing and Slashing does 1/2 damage. Blunt Weapons
do full damage but each successful blow causes 1D6 shrapnel
damage in 10' radius (save for 1/2)
Move: 9
Alignment: Neutrality
Number Encountered: 1
Challenge Level/XP: 12/2,000
Coral Golems are occasionally found as servants of priests of various sea gods and high level mages headquartered in costal cities. They are huge, human like statues standing 8' tall composed of sea coral. Their intelligence in minimal, and they are able to follow the commands of their masters to the letter of the instruction, not necessarily the intent.
Combat with Coral Golems often leaves the attackers bleeding from numerous coral splinters due to the impact of blunt weapons on the coral.
(This should fit fairly well into the Razor Coast)
GURPS Swashbucklers (First Edition) (1988)
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From the back cover:
Adventure in a World of Gallantry & Grace
Come to the age of the Swashbuckler, when the world was wide and fortunes
could be made i...
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