Art By Matt Bulahao |
'Lectric Lizard
Hit Dice: 4 (20 HP)
Armor Class: 3[16]
Attacks: Bite 1d6 plus 2d6 electrical damage (save for half) / Special
Saving Throw: 13
Special: Successful attacks against a 'Lectric Lizard with a metal weapon inflicts 1 point electrical damage on the attacker. Two or more "Lectric Lizards within a 10' distance of each other generate an electric field, charging the air. Save each round in the area or take 1d4 electrical damage (save means no damage - penalty of -2 to the save if wearing metal armor)
Move: 9
Alignment: Neutral
Number Encountered: 2-8
Challenge Level/XP: 6 / 400
'Lectric Lizards grow to an average size of 5' from head to tail. Generally only agressive when defending their territory, they are a social animal and almost always found in small groups.
The charged air generated by a group of 'Lectric Lizards allows them to hunt without much effort, as the charged air often stuns or kills small prey without effort by the lizards. As such, they are often reluctant to pursue fleeing targets (25% chance only) preferring to let their food come to them later.
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