I think I've mentioned before that I've really had a difficult time wrapping my head around the Savage Worlds ruleset. No idea why. I've heard it's simple enough and I own multiple versions of it (and would love to run or play in some Solomon Kane at some point) but it has never "clicked" for me.
The Ubiquity system as first seen (as far as I know) in the Hollow Earth Expedition RPG is about to get some more visibility - on July 1st the Hollow Earth Expeditions: Revelations of Mars lands on Kickstarter.
If you haven't noticed yet, I'm on a bit of a Kickstarter diet - lots of cash tied up in extremely overdue projects. Still, this is one I'll be keeping an eye on, as I am a lot closer to grocking Ubiquity than I am Savage Worlds and I do like the setting of HEX.
See, you should have all your money tied up in ADD Bestiary futures...
ReplyDeleteGreat system and some great RPGs. My fave Ubiquity game is the Three Musketeers game All for One:Regime Diabolique, but I have had fun running HEX and Leagues of Adventure too
ReplyDeleteSo have you played Savage Worlds, or just read the rules? Do you need me to run you online game so that you can get a better sense? ;-)
ReplyDeleteAnyway, I've played Hollow Earth once and enjoyed the system. I did get the pdf rules on a discount buy on RPGNow. Looking forward to playing it again someday.
I bet if anything it's the shaken rules where he is flummoxed.
DeleteI love Savage Worlds it's just game-y enough without adding a lot of complication or dragging down the game.