Let me preface this with the following observation: I did not expect this Pathfinder centric magazine to fit my gaming needs and for the most part it met those exceptions.
Moving on to the review:
d20pfsrd.com presents Open Gaming Monthly #3 is an OGL magazine, but the truth is it's pretty much Pathfinder (there is an M&M article). It's well put together, attractive to look at and the articles that are generic / statblock-less are pretty. It's a nautical / pirate themed issue, so it has a lot that would fit into a Razor Coast / Pathfinder game (Swords & Wizardry GMs have their work cut out for them converting).
My highlight was Port Parley, a shared world article. I'd need to go back and grab issues 1 and 2 to see if it's a regular feature, but I assume it is. I like world building. I like new worlds. This was cool.
I'd guess most of this issue would be awesome for Pathfinder players, but in truth, all OGM #3 did for me is remind me why I don't play Pathfinder - a creature's stat block can take up an entire page, endless feats, magic items that can use their own chapter (alright, I'm exaggerating, but not by much).
Actually, before I got back into actually gaming, 3.5 and Pathfinder seemed like cool systems. Once I returned to the fold, I found the complications to be an albatross around my ability to actual play the game.
Yeah, I know, old age and all that shit.
If you are skilled at Pathfinder, this actually looks like an awesome magazine for you. If you don't mind converting Pathfinder to a more OSR suitable format, this isn't a bad investment. For folks like me, there's too much work needed to put this in a format that fits my needs.
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