It's been ages since I read any of the A series of modules, even though A1 (along with G 1-3) were the first actual (A)D&D adventures I even owned.
I received Against the Slave Lords for my recent birthday and was wondering if it would make a good for for the DCC RPG.
A1 should fit well if I recall correctly.
Damn, more goodies to read :)
Any ideas on how well the rest of the series would fit the DCC RPG?
It's a good fit for AD&D. Lol.
ReplyDeleteI think storyline wise it would be really good for DCC. The most work would be adjusting treasure/magic items and monsters encountered.
ReplyDeleteI really like that new compilation though.
Were you planning to use it after the funnel, or at higher levels?
ReplyDeleteIs the WotC's new adventure any good?