What follows is a short quote:
"Before a single rule is written or even thought about, the designer must make three important decisions concerning his game-to-be - its genre, its period and its scope." p138, Role=playing Mastery, Gary GygaxFirst, I'm surprised there is even a chapter on Designing Your Own Game in Role-playing Mastery. Not that it surprises me that folks would want to do so - I had a tile type dungeon game I designed 20+ years ago (long gone) that was part board game / party RPG. Many players are frustrated game designers to some extend. It just seems like the waste of a chapter, as it doesn't go nearly deep enough into the topic to be of much worth.
That being said, the above quote could be easily used with the idea of "campaign design". Rappan Athuk vs Barrow Maze vs Razor Coast vs Blood Island vs Greyhawk vs Wampus Country vs Forgotten Realms vs etc... each plays out very differently using the same or similar rules.
"Know your players" and the rest should fall into place.
Game design is a great way to develop and hone your gaming skills. Even if the rules never make it beyond your own group.
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