Swan Maidens
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The Swan Maiden Class is a new 14th level Old-School Essentials class from
Tim Brannan of The Other Side Blog. The 19 page pdf uses a great selection
of pu...
4 hours ago
"I wish I had more progress to report this week, as we'd had a few really good ones in a row and got a LOT done, but I was nailed by the flu from Sunday through Wednesday, which (as you might imagine) slowed us down considerably."Let's look at how those previous 4 weeks:
Feb. 22, 2013
Back at the office after working the convention in L.A.
Now that we're so near, to make it clearer how close we are to done, I'm only listing the material that still requires work. If an item is at 100%, it's no longer on the list. Here we go:
Chapter 6: Pilgrims on the Dust Road: 90% (Editing)
Chapter 7: Swords and Sixguns: 95% (Editing)
Chapter 8: Cog Science -90% (Editing)
Chapter 9: Furious Action - 90% (Editing)
Chapter 10: A Fistful of Bastards - 85%
Layout: Unchanged. Page template is designed, as is cover. Still need to drop in finished text and place art, as well as design character sheet, and do index once pagination is complete.
Art: Portraits: 95% (75 done, 4 to go). Incidental Art: ~60% (need to do another 20 or so, as needed, during layout)
Mar. 01, 2013
Howdy folks! Neither 20 inches of snow, nor illness (both myself and my wife coming down with colds) shall stay your tireless designers from their appointed tasks!
Here's this week's progress:
Chapter 6: Pilgrims on the Dust Road: 95% (Editing)
Chapter 8: Cog Science -95% (Editing)
Chapter 9: Furious Action - 90% (Editing)
Chapter 10: A Fistful of Bastards - 90% (Editing)
Layout: Character sheet design has begun! In fact, I've got a couple of design ideas -- what I'm thinking of doing is putting them together and asking you fine folks which you prefer. I'll be in touch about that in the coming week or so.
Art: Portraits: 95% (75 done, 4 to go). Incidental Art: ~60% (need to do another 20 or so, as needed, during layout)
Mar. 08, 2013
Here's this week's progress:
Chapter 8: Cog Science -95% (Editing)
Chapter 9: Furious Action - 95% (Editing)
Chapter 10: A Fistful of Bastards - 95% (Editing)
Layout: Work proceeds on the character sheet -- I didn't get as much done as I'd hoped to, so we're not ready to show you designs to choose from quite yet. As per a comment on the forums, however: The design that's chosen will appear in the book, but the alternative designs will be available as downloads on the site as well.
Art: Portraits: 95% (75 done, 4 to go). Incidental Art: ~60% (need to do another 20 or so, as needed, during layout)
Mar. 15, 2013So, after 4 weeks of updates we've knocked off:
I wish I had more progress to report this week, as we'd had a few really good ones in a row and got a LOT done, but I was nailed by the flu from Sunday through Wednesday, which (as you might imagine) slowed us down considerably.
Chapter 8: Cog Science -95% (Editing)
Chapter 9: Furious Action - 95% (Editing)
Chapter 10: A Fistful of Bastards - 95% (Editing)
Layout: Continued development of character sheet ideas yesterday. Trying to find a good balance between cool design (but not at the expense of readability) and ease of use (but without falling into the decades-old character sheet cliches -- stats arranged vertically on upper left quadrant, etc.).
Art: Portraits: 96% (76 done, 3 to go). Incidental Art: ~70% (did a few more of these.)
The Limited Edition hardcover of the Adventure Game, as well as the Ebook, Kindle and PDF, will be available in December 2011. Electronic versions will be sent to donors at the same time the book is sent to the printer. (I'd be impressed with a Summer 2013 release)Then we have Dwimmermount, for which I previously posted the latest update here. Whereas Far west is 15 months late and still moving at a snails pace uphill in a blizzard, Dwimmermount is a mere 9 months late, with the additional bonus that it's creator is MIA and not even communicating with his supposed business partners, nor has he paid some of his artists that submitted work before he closed himself off from the world.
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Planescape - Because You Know Monte Wants To |
PH - CHAOTIC GOOD: While creatures of this alignment view freedom and the randomness (why the hell would randomness be valued?) of action as ultimate truths, they likewise place value on life and the welfare of each individual. Respect for individualism is also great. By promoting the gods of chaotic good, characters of this alignment seek to spread their values throughout the world.
DMG - CHAOTIC GOOD: To the chaotic good individual, freedom and independence are as important to life and happiness (this sentence is missing something). The ethos views this freedom as the only means by which each creature con achieve true satisfaction and happiness. Law, order, social forms, and anything else which tends to restrict or abridge individual freedom is wrong, and each individual is capable of achieving self-realization and prosperity through himself, herself, or itself (notice the randomness aspect is missing?).The DMG version of Chaotic Good makes more sense, which makes sense, as it's the later version of the definition (PH was released in 78 and the DMG in 79) that was published.
To the chaotic good individual, freedom and independence are as important to life and happiness AS: ___________- a warm puppy
Hello Erik,
All the talk about getting the old group back together got me to read the Swords & Wizardry rules today. Thanks for the book. I know you gave it to me a while ago but until today I only scanned it. Today I read it. I really like the simplicity. I am sure Bry would approve if he gave it a try. You even gave out S&W quick start which is cool. (we get together a few times a year, and I like to give out gaming stuff to the old group when I can)
Thanks again for the book and Best of luck running a game with the old crew and some new Texas.
Tony