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Do Cats Dream of Polyhedron Dice? |
Back in my high school and college days, I could pick up a new system and run with it later that day. Sure, I cut my teeth on AD&D, but I'd run just about anything: Paranoia, RuneQuest, MERP, RoleMaster, SpaceMaster, WFRP, Chill, GURPS, CoC, Traveller, WEG Star Wars, Champions, Top Secret, Star Frontiers, Gamma World, Boot Hill, Palladium Fantasy Roleplay, Star Trek, Sandman, Torg - I'm sure I'm missing a few. And these are just the ones I's run, there were others I'd play in others.
One of the few games that tripped me up was Swordbearer. By far, it was the exception to the rule.
These days, as a grumpy grognard of 46, I find that the further a ruleset strays from the OSR / D&D, the harder it gets for me to grok it.
I've owned Savage Worlds over many editions, and I still don't feel comfortable enough to run a session. Not even sure I'd be okay as a player in a session.
Loved Spirit of the Century when I first found it for the setting and the feel, but I still don't understand the FATE system. Heck, I supported the FATE Kickstarter, have my dice and my hardcover book - I may need some hand holding at some point. (Also have Dresden - gave up on that as reading the book caused eye strain - ah well).
I CAN run Tunnels & Trolls tho'. I proved that last Saturday Night when I ran it for the few regulars we had. But that game has old school sensibilities, and I've been running solos for years.
So, how well do you pick up new systems and rules? Easy? Hard? Not at all? Certain types easier than others?