Saturday, December 28, 2013
Our Next DM - Ahsely
This Saturday and last we've been unable to game, what with the holidays and such. We need five to game (DM+4) and we've had four available this week and last.
I offered to have Ashley run a session or two, but she seems to favor Top Secret if I read that screen correctly, and no one wants to go there ;)
(I'll post the winners of OSR Christmas Day 13 when i get back home tomorrow)
Whisper & Venom Webstore Goes Live - Tell Them "Tenkar Sent Ya"
I received my Whisper & Venom boxed set from the W&V Kickstarter last Sunday (mail deleivery on a Sunday, go figure). I would have posted about it sooner,but there's this little thing known as 12 Days of OSR Christmas that was occupying much of my free time (still need to award Day 13 prizes - tomorrow morning probably).
In any case, +Zach Glazar has opened the Whisper & Venom webstore, where your can get your hands on an amazing "Old School" boxed set adventure / mini campaign setting if you missed the Kickstarter.
The boxed set comes in 2 flavors:
The Whisper & Venom Limited Edition Boxed set for $79.99 includes everything listed below -
-Signed Vellum Coversheet
-The Limited Edition Printings of both the Adventure Book (88 pp) and the Regional Setting Guide
-A set of 12 Color Monster Cards
-1 Dastardly Thopas figurine, 5 goblin figurines and a venomous attoral - all cast in old-school metal
-1 11 x 17 Two-Sided Cardstock Map of The Regional Map and The Outskirts of Whisper
-1 Dungeon Map Booklet
-1 Set of Chessex Dice
The Whisper & Venom Complete set goes for $199.99 and includes everything listed above PLUS -
- the Giant 42 x 32 Regional Map (two are available that are limited signed copies) -Shipped Separately in a Heavy Duty Mailing Tube (not pictured) (we gave away one of these on the 12th Day of OSR Christmas)
- a folded 18 x 24 copy of the color regional map
- A Lesser Gnome Whisper & Venom T-Shirt – We will contact you for size- it is the highest quality Hanes t-shirt in white with the rear box art.
- A stitched Lesser Gnome Hat in Black (1 Available in White)
and the following figurines
-Thopas with Familiar
-Standalone Pixie
-Gauntswept Scavengers x2
-Restless Undead x2
-Malice Solid Form
-Malice Ethereal (Tinted Resin)
-Giant Cave Toad
-Monster Beetle
-Murkbeast
-Giant Spider
-Mistress of the Grove and Bear Companion
-Nexid Slaves x2
-Attoral x2
-Attoral Broodsource
and for a limited time, if you purchase the Whisper & Venom Complete set and tell Zach that Tenkar's Tavern sent you in the customer notes, you'll be entitled to an original piece of art by Lloyd Metcalf that was used in Whisper & Venom. That my friends, is fucking priceless.
Can I "Axe You" a Question? ;)
I picked the above up earlier today at the Sugarmann's Indoor Flea Market in Eynon / Dickson City PA. It's a nice (and sharp) replica. I had to ask the vendor that sold it to be to find a bag or two to cover the axe head, as I didn't think I would be projecting the right image otherwise ;)
I also own an antique British Cavalry sword circa late 1840's from India, a large blunt dagger that could inflict a concussion, a replica of "Sting" and some large ass (and cheap) two handed sword.
So, do you own replica or antique weapons? If so, do you display them?
Looking for Alternatives to "By the Book" Level Drain
I'm using my time away from the hustle and bustle to brainstorm some possible adventure locations for my Swords & Wizardry Campaign. I've got an idea for an adventure that will feature some level draining undead, but I don't want to desiccate the party.
Some things to know:
- in the first adventure, my players / PCs inadvertently killed all of the heroes above 5th level within hundreds of miles. There is no one to cast Restoration for them.
- if they found a scroll of Restoration, it would be many levels above what they would normally hve access to.
- the party lacks a cleric (actually, both groups I'm running lack clerics - go figure). So undead will be even more dangerous than usual.
I've never liked level drain, either as a player or as a DM. I do like, however, the palatable fear it puts the players in.
So, have you swapped out level drain for other debilitating effects on your players? How has it worked in play?
Some things to know:
- in the first adventure, my players / PCs inadvertently killed all of the heroes above 5th level within hundreds of miles. There is no one to cast Restoration for them.
- if they found a scroll of Restoration, it would be many levels above what they would normally hve access to.
- the party lacks a cleric (actually, both groups I'm running lack clerics - go figure). So undead will be even more dangerous than usual.
I've never liked level drain, either as a player or as a DM. I do like, however, the palatable fear it puts the players in.
So, have you swapped out level drain for other debilitating effects on your players? How has it worked in play?
Friday, December 27, 2013
Kickstarting a Free MicroGame -vs. Pirates Tabletop Micro Roleplaying Game by Phil Reed
Is this the same Phil Reed that had a daily email of RPG ideas and such a few years back? No idea, and I may be mis-remembering.
Actually, you are NOT kickstarting a free microgame, you are kickstarting the next game in a series of microgames - or something. vs. Pirates is it's name, Oh!
4 days left and I'm not sure it's going to hit goal. Not for lack of backers (53 at the moment) but the average per backer is only around 13 bucks each. $678 out of a $1500 goal.
This project doesn't need to work about stretch goals, it's needs are more basic. It needs to fund.
I'll watch this down to the wire...
8 Fine Readers are Receiving Gifts from the 12th Day of OSR Christmas - They Are...
With the help of Roll20, I was able to roll a random die larger than a d100 ;)
Eight times even...
So, here are the lucky Day 12 gift recipients. Packages going outside the states may require some postage help, as the US Postal Service hates you...
The signed Metamorphosis Alpha, courtesy of +Tim Snider , goes to Tareth Ravensword
The classic Boot Hill Boxed set goes to RJ Thompson (thanks to +Zach Glazar for this and the next 4 gifts)
Signed Box of the Pool of Radiance "Gold Box" computer game goes to Andrew Wurdam
The amazing signed and numbered map from the Whisper & Venom Kickstarter goes to Paul Schafer
The signed Jeff Dee art print goes to Stu Rat
The unsigned Jeff Dee print goes to +Dak Ultimak
One signed copy (by Ken St Andre) of Dwarves & Dragons goes to Nathan Panke
The other signed copy goes to The Degenerate Elite (thanks go to your favorite bartender for these two)
Remember, nothing is getting mailed out for at least a week. OSR Santa has to return to the job that pays the bills and he is getting old and decrepit ;)
EDIT - use the Contact Vox on the right to get me your info (oops!)
OSR Santa Has Been Busy - Recipients for Days 12 and 13 Gifts to be Chosen Tonight
I know I said we'd have the gifts assigned last night, but between seeing the second part of The Hobbit (excellent movie depicting some alternate revisionist history of Tolkien's work, but I digress) and driving to the Poconos last night for the last part of my week of vacation, certain things didn't get accomplished as planned. Which is good if you haven't commented on one of the posts yet, as there is still time ;)
Things should settle down some time after dinner tonight, so I'll take care of the gifting then. Remember, little if anything will ship before next weekend, as Santa will be back at the job that earns him real money come Monday.
I have yet even more to give away, but I think I'll time that for New Year's Eve and New Years Day. Someone will get a decent DCC RPG starter, will the rulebook and some adventure, all in print. Remember to tip your mailman, as that sucker is heavy ;)
If I'm lucky, I may even have some gaming thoughts to post over the weekend ;)
Things should settle down some time after dinner tonight, so I'll take care of the gifting then. Remember, little if anything will ship before next weekend, as Santa will be back at the job that earns him real money come Monday.
I have yet even more to give away, but I think I'll time that for New Year's Eve and New Years Day. Someone will get a decent DCC RPG starter, will the rulebook and some adventure, all in print. Remember to tip your mailman, as that sucker is heavy ;)
If I'm lucky, I may even have some gaming thoughts to post over the weekend ;)
Thursday, December 26, 2013
I Know That the OD&D Reprint Box is in the Wild, But Amazon Has Yet to Fill My Pre-order - Anyone Else?
Amazon advertised the OD&D Reprint Box at about 40% of retail, so I preordered back in August. Sure, I hate the cover art on the new books, but I figured it would give me actual reading copies without needing to break out my Original Collector's Edition box.
Let's see - the said the release date was Dec 17, 2013 with the end of October update.
They repeated that release date with the end of November update.
Then my Christmas gift from Amazon was this email:
We're still trying to obtain the following item[s] you ordered on August 04, 2013 (Order# 002-37xxxxx-81xxxxx).
Wizards RPG Team "Premium Original Dungeons & Dragons Fantasy Roleplaying Game (D&D Boxed Game)"
Still want it? We'll keep on trying. To keep your order for this item open, please click the link below. Otherwise, we'll cancel your order on January 24, 2014, if we haven't located it by then.Oh, and it shows out of stock on Amazon - was it ever "in stock"?
I know folks have copies - +Timothy Brannan has pictures on his blog today.
Anyone else have an unfulfilled order?
Did I Mention that the HeroQuest 25th Anniversary Project is on it's Third Crowdfunding Site - Is the Third Time the Charm?
If you haven't been following the HeroQuest 25th Anniversary Saga, it's almost Don Quixote like, just on steroids. I've posted on it as have others, but the short of it is that both Kickstarter and one of the Spanish (as in Spain) crowdfunding sites removed it from their active projects due to legal (or potential legal) issues.
Well, when there is money to be made from customers that are willing to pay for a product up front with no guarantee said project will clear the legal hurdles (likely to be imposed when the game is actually printed and shipping) there isa need to find yet another crowd funding site.
Which is what Game Zone did - Lanzonos is now hosting the 3rd incarnation of the HeroQuest 25th Anniversary Crowdfunder. They've met their goal. Assuming Lanzoanos doesn't get cold feet, next Christmas should be an interesting time for those that back this products, as the chance to find coal in their stockings instead of HQ 25 is significant.
I'd rather back Nystul again - at least I know where my money would be going (kinda - anywhere but what I pledged towards ;)
Wednesday, December 25, 2013
New OSR RPG in Beta Testing - Mages & Monsters (free download)
Before anyone asks - no, I haven't had time to read the rules for Mages & Monsters. Apparently running 12 (plus) Days of OSR Christmas with all of it's moving parts is damn time consuming ;) I've actually known about the game for nearly a week and was hoping to find time to read it and it hasn't happened. So, I'm throwing it out to you all to investigate at your leisure.
It does look interesting, but I'm not sure how much of a need there is for yet another ruleset that houserules what has come before it.
From the FAQ
Q: How is M&M different from other OSR RPGs?
A: M&M uses the classic OSR design basis of other retro-clones, but combines them with modern d20 mechanics. Compared to the classic basic, expert, or advanced fantasy RPG, you have more consistent mechanics (example: ascending Armor Class and higher-is-always-better rolling), simplified combat process and saving throws, fewer restrictions on races and classes, and greater choice and customization in class abilities. Compared to other d20-based games, you have a more streamlined game that doesn't overload players with choices and offers easier rules adjudication, simpler stat blocks, and easier adventure design for the Game Master. Plus, it's free!
- The initial pdf release has four races (Human, Dwarf, Elf, Halfling) and five classes (Cleric, Fighter, Mage, Thief, and Swordmage -- the latter is a fighter/mage hybrid). Any race can take any class; all classes are 20-level progressions with class abilities "built in". You can fully replicate the classic basic/expert class system with this document.
- Classes allow choices of skills (a simplified attribute-based system -- proficiency or no), weapon proficiencies (with an option to increase in proficiency), and some classes have a fighting style proficiency that allows other fighting options. However, there is no feat system as in d20; choices are internal to the class.
- There are no restrictions on skill choice, or weapon choice, so that players can more readily tailor to a concept (these things are balanced in otehr ways to keep classes distinct).
- Classes have a base attack bonus and three-save progression (Fortitude, Reflex, Will) and the d20 mechanics of "roll high against a DC" is used, with a fixed DC progression (Easy, Average, Difficult, Very Difficult, Nigh Impossible)
- Classes use a unified progression; no balancing classes against each other by using XP advancement.
- Math is flatter than the base d20 system (max BAB for a 20th level fighter is +6). Attack rolls and AC stay very flat with relatively small increases over time; damage and hit points scale more.
- There is no multi-classing; it is "built in" to hybrid class designs like the Swordmage which allow an equal progression in fighting and spellcasting (but are not quite as capable in either as a single class). The plan is to increase the number of hybrid classes significantly in the Expanded rules.
- Spell lists are more limited but spell descriptions are more flexible and spells allow power scaling to compensate for fewer choices. Spell power does not depend on caster level in the majority of cases ... yet a more powerful mage can still throw a more damaging fireball than a low level mage.
- Monster stats are "one line" stat blocks like the old basic game.
It does look interesting, but I'm not sure how much of a need there is for yet another ruleset that houserules what has come before it.
From the FAQ
Q: How is M&M different from other OSR RPGs?
A: M&M uses the classic OSR design basis of other retro-clones, but combines them with modern d20 mechanics. Compared to the classic basic, expert, or advanced fantasy RPG, you have more consistent mechanics (example: ascending Armor Class and higher-is-always-better rolling), simplified combat process and saving throws, fewer restrictions on races and classes, and greater choice and customization in class abilities. Compared to other d20-based games, you have a more streamlined game that doesn't overload players with choices and offers easier rules adjudication, simpler stat blocks, and easier adventure design for the Game Master. Plus, it's free!
- The initial pdf release has four races (Human, Dwarf, Elf, Halfling) and five classes (Cleric, Fighter, Mage, Thief, and Swordmage -- the latter is a fighter/mage hybrid). Any race can take any class; all classes are 20-level progressions with class abilities "built in". You can fully replicate the classic basic/expert class system with this document.
- Classes allow choices of skills (a simplified attribute-based system -- proficiency or no), weapon proficiencies (with an option to increase in proficiency), and some classes have a fighting style proficiency that allows other fighting options. However, there is no feat system as in d20; choices are internal to the class.
- There are no restrictions on skill choice, or weapon choice, so that players can more readily tailor to a concept (these things are balanced in otehr ways to keep classes distinct).
- Classes have a base attack bonus and three-save progression (Fortitude, Reflex, Will) and the d20 mechanics of "roll high against a DC" is used, with a fixed DC progression (Easy, Average, Difficult, Very Difficult, Nigh Impossible)
- Classes use a unified progression; no balancing classes against each other by using XP advancement.
- Math is flatter than the base d20 system (max BAB for a 20th level fighter is +6). Attack rolls and AC stay very flat with relatively small increases over time; damage and hit points scale more.
- There is no multi-classing; it is "built in" to hybrid class designs like the Swordmage which allow an equal progression in fighting and spellcasting (but are not quite as capable in either as a single class). The plan is to increase the number of hybrid classes significantly in the Expanded rules.
- Spell lists are more limited but spell descriptions are more flexible and spells allow power scaling to compensate for fewer choices. Spell power does not depend on caster level in the majority of cases ... yet a more powerful mage can still throw a more damaging fireball than a low level mage.
- Monster stats are "one line" stat blocks like the old basic game.
Did You Get Your Gift of Choice for the Holidays, Gaming or Otherwise?
My wife did awesome by me, and ordered me the Cooper's DIY Beer Brewing Kit Bundle (linked). I haven't home brewed since we were courting a few years back and I used to supply home brewed Cooper's Sparkling Ale on our "stay home" date nights. Nothing says "I love you" like home brewed beer. Now I have all new supplies (and enough supplies on hand to brew 4 different 5 gallon batches of beer. Woot! Beats that year my mom got me 8 different pairs of lounging around the house pants that were all 4" to long...
So, did you get what you REALLY wanted for Christmas? Not the shirts, ties, soap, etc. - something you were really jonesing for.
Tell us. I will pick the person that got most screwed out of what they want (or tells the most amusing story) to receive either a $20 RPGNow Credit or a $20 Amazon Gift Card (via email). Totally subjective on my part ;)
I can't give a gift to all my readers, but you might be the one that gets the gift.
Open to comments until sometime Friday afternoon, December 27th.
So, did you get what you REALLY wanted for Christmas? Not the shirts, ties, soap, etc. - something you were really jonesing for.
Tell us. I will pick the person that got most screwed out of what they want (or tells the most amusing story) to receive either a $20 RPGNow Credit or a $20 Amazon Gift Card (via email). Totally subjective on my part ;)
I can't give a gift to all my readers, but you might be the one that gets the gift.
Open to comments until sometime Friday afternoon, December 27th.
D&D Encounters Goes Multi-System - 3.5, 4e and Next - Will It Go Further?

Here's the interesting quotes"
"We really wanted to make sure that all D&D players could engage with this great adventure story and so we know that some people are playing with the playtest rules, some are diehard 4th Edition players, and we also wanted to open it up to people who may still be using 3.5 rules. We think it really expands out the audience and lets all D&D players enjoy the fun.
"A big part of this is shifting our emphasis away from the rules we’re delivering to the great stories that we’re delivering. This is a great Sundering adventure; it lets people participate in the future of the Forgotten Realms; and for us, whatever rule set is their favorite rule set, that’s great and we don’t want to get in the way of that decision. We want them to participate in this great story."
"The Scourge of the Sword Coast Adventure, which will be available for download at dndclassics.com, can be played with whichever edition of D&D you prefer. This is in-line with our strategy to put the emphasis on the story and allow players to choose the rules they use to experience that story. We made the decision to extract the rules from the body of the product, leaving just the narrative elements, and we offered the stat blocks separate from the product. That still remains the case."This is a HUGE change in direction for WotC. With 3x (and to a lesser degree, 4e) they expected to supply the rules and have most of the (poorly profitable) adventures written by eager 3rd parties. Rules were supposedly where the money was.
Now it seems that WotC has decided that "adventures" are the "evergreen" product. Which could mean that "D&D Next" may actually turn out to be "D&D ALL", if WotC decides to provide downloadable stat blocks for all of it's older ruleset with it's new adventure releases.
Time will tell, and we do live in interesting times.
Merry Christmas!
Tuesday, December 24, 2013
Treat Yourself to Some OSR Goodness Over the Holidays - Brave the Labyrinth #3 is PWYW
I really like the PWYW method of pricing - you can try for free, and if you like what you see, you can put money in the tip jar. Sometimes, you already know the quality is there, so you can put money in the kitty right from the get go.
Brave the Labyrinth is one of those things that you know you are going to enjoy. Put together by Small Niche Games, it's now on it's third issue and is, of course, PWYW. In many ways, it is what I would want from a zine were I to actually get mine out. Lots of folks involved in the creation and a smorgasbord of ideas. It is truly greater than the sum of it's parts, and it's parts are damn good.
Here's what's in the latest issue:
-Eight (8) New Dwarven Magic Items
-One (1) Tavern Map
-Goblinoid Character Class and Subclasses
-Rat Humanoid Race (with 6 different types)
-Beast Rider and Bard Classes
-Grimp Race/Class
-One (1) Adventure for 1st-3rd Level Characters (Red Rope Run)
-One (1) Article on elves
-Three (3) New Monsters
-Twenty-four (24) New Magic Candles
-One (1) Review of the adventure Dark Times in Brighton
Download Brave the Labyrinth - Issue #3 for FREE!
Written for Labyrinth Lord but useable with any of the OSR rulesets, you really can't go wrong with Brave the Labyrinth
On the 13th Day of OSR Christmas, Santa Put in for Overtime...
We have some PDF Goodness to Giveaway on the 13th Day of the 12 Days of OSR Christmas. Just like the 12th Day, the 13th Day will be open to comments until December 26th. There may be some delay in filling the gift orders due to the Holidays, but they will get filled. Again, open to all!
The Manor bundle of issues 1-5 in PDF, curtesy of +Tim Shorts
The Gnomes of Levenc and A Thousand Dead Babies (talk about your holiday cheer), curtesy of +Zzarchov Kowolski
A Complete 3 Volume Set of Adventures Dark & Deep, curtesy of +Joseph Bloch
Eldritch Witchery and The Witch, curtesy of +Timothy Brannan
Three copies of The Tomb of the Squonk and The Silent Army curtesy of +Paul Wolfe
a $15 RPGNow Gift Certificate curtesy of +Johua De Santo
New Releases for the DCC RPG (reviews will come later)
In the past week there have been a number of strong releases for the DCC RPG. I've been running Swords & Wizardry Complete these days, but I've been using DCC adventures ;)
In release order they are:
The Perils of Cinder Claws - (Purple Duck Games)

At the waning of every year, as the sun grows closer to the horizon, and spends less time in the sky, there comes a time of terrible cold and deep snow to the lands of the north. The world waits with hushed breath for this, the longest night of the year, to be over. Soon, the sun will begin to climb higher each day, and the days grow longer. Although long stretches of cold weather are yet to come, this is the night in which winter’s back is broken. After tonight, the world turns slowly back to warmth and light.
But that is after tonight.
Perils of the Cinder Claws presents two holiday-themed adventures, The Thing in the Chimney (1st level) and The Nexus of Yule (3rd level), as well as the Cinder Claws himself as a potential patron (complete except spells).
Dungeon Crawl Classics 2013 Holiday Module: The Old God's Return - (Goodman Games)
A Level 1 Adventure
A shivering plague. Knives glinting in the moonlight. A frigid mountain drifting in the sky. These ominous events attend the return of an evil long forgotten by Man. On the night of the winter solstice, when the world is balanced on a knife’s edge in the battle between fire and ice, a slumbering deity awakes. Now, only those heroes chosen as the champions of the Lord of Flickering Flames can end this growing threat before it reclaims its former malevolence and reminds the world why the old forests are places to be feared…
This special holiday-themed adventure is the perfect gift for your gamer friends. It is an excellent one-shot to play during the winter holidays!
D.A.M.N! Issue 1 - DCC RPG Adventure Magazine and News (Straycouches Press)
D.A.M.N. (Dungeon Crawl Classics RPG Magazine and News) Issue 1 is a magazine devoted to the publication of adventures, articles, and reviews for DCC RPG. Our premiere issue features the work of Daniel Bishop, Paul Wolfe, Goderic McKellan, David Fischer, and Garett Oliver.
Forsaken Reavers of Praeder Peak - Paul Wolfe
An adventure for 6 to 10 characters of levels 2 to 4. Taking place in the tropical setting of Praeder Island, the players will have to brave the harsh wilderness, battle reptile ghuls and uncover a new patron, The Queen of Abominations.
The Mysterious Valley - Daniel J. Bishop
An adventure intended for use as a mini-sandbox. Inspired by the works of the late Ray Harryhausen, the players will learn of the wizard Harhasen. With laboratories beneath his tower, he bred monsters from both Men and Animals.
The Snow Queen - Garett Oliver
An adventure for 4 to 8 4th level characters, or 4 to 6 6th level characters.
The City of Thalos, built by Elves, was said to be the City of Eternity. The city that was lost under ice, has now been unearthed by Dwarves. The players must now battle both foes and the winter climate to uncover the mystery of The Snow Queen.
The Barbarian - Godric McKellan
A new warrior inspired class for DCC RPG, The Barbarian offers players an alternative to the warrior class.
Converting Material to Dungeon Crawl Classics - Daniel J. Bishop
Want to run that favorite module for DCC RPG? Well now you can! Daniel offers the tools you need to convert material from other systems for use in DCC RPG.
In release order they are:
The Perils of Cinder Claws - (Purple Duck Games)
At the waning of every year, as the sun grows closer to the horizon, and spends less time in the sky, there comes a time of terrible cold and deep snow to the lands of the north. The world waits with hushed breath for this, the longest night of the year, to be over. Soon, the sun will begin to climb higher each day, and the days grow longer. Although long stretches of cold weather are yet to come, this is the night in which winter’s back is broken. After tonight, the world turns slowly back to warmth and light.
But that is after tonight.
Perils of the Cinder Claws presents two holiday-themed adventures, The Thing in the Chimney (1st level) and The Nexus of Yule (3rd level), as well as the Cinder Claws himself as a potential patron (complete except spells).
A Level 1 Adventure
A shivering plague. Knives glinting in the moonlight. A frigid mountain drifting in the sky. These ominous events attend the return of an evil long forgotten by Man. On the night of the winter solstice, when the world is balanced on a knife’s edge in the battle between fire and ice, a slumbering deity awakes. Now, only those heroes chosen as the champions of the Lord of Flickering Flames can end this growing threat before it reclaims its former malevolence and reminds the world why the old forests are places to be feared…
This special holiday-themed adventure is the perfect gift for your gamer friends. It is an excellent one-shot to play during the winter holidays!
D.A.M.N. (Dungeon Crawl Classics RPG Magazine and News) Issue 1 is a magazine devoted to the publication of adventures, articles, and reviews for DCC RPG. Our premiere issue features the work of Daniel Bishop, Paul Wolfe, Goderic McKellan, David Fischer, and Garett Oliver.
Forsaken Reavers of Praeder Peak - Paul Wolfe
An adventure for 6 to 10 characters of levels 2 to 4. Taking place in the tropical setting of Praeder Island, the players will have to brave the harsh wilderness, battle reptile ghuls and uncover a new patron, The Queen of Abominations.
The Mysterious Valley - Daniel J. Bishop
An adventure intended for use as a mini-sandbox. Inspired by the works of the late Ray Harryhausen, the players will learn of the wizard Harhasen. With laboratories beneath his tower, he bred monsters from both Men and Animals.
The Snow Queen - Garett Oliver
An adventure for 4 to 8 4th level characters, or 4 to 6 6th level characters.
The City of Thalos, built by Elves, was said to be the City of Eternity. The city that was lost under ice, has now been unearthed by Dwarves. The players must now battle both foes and the winter climate to uncover the mystery of The Snow Queen.
The Barbarian - Godric McKellan
A new warrior inspired class for DCC RPG, The Barbarian offers players an alternative to the warrior class.
Converting Material to Dungeon Crawl Classics - Daniel J. Bishop
Want to run that favorite module for DCC RPG? Well now you can! Daniel offers the tools you need to convert material from other systems for use in DCC RPG.
Monday, December 23, 2013
Tavern Kickstarter Pick - An Illustrated Bestiary of Fantastic Creatures - (Stat-less Illustrated Monster Book)
It's been busy here at The Tavern, what with an overflow of OSR Christmas goodness flowing from the taps, so I'll need to thank Mr. Land of NOD himself, +John Stater , for pointing out this Kickstarter on his blog this evening - An Illustrated Bestiary of Fantastic Creatures by Casey Sorrow.
The sweet price points are $6 for the digital DL, $16 for signed print copy and digital DL ($10 added to pledges outside the US for the print version, because the US Postal Service HATES other countries).
I'm backer number 14 for the curious amongst us. Anyhow, I'll let the art speak for itself:


The sweet price points are $6 for the digital DL, $16 for signed print copy and digital DL ($10 added to pledges outside the US for the print version, because the US Postal Service HATES other countries).
I'm backer number 14 for the curious amongst us. Anyhow, I'll let the art speak for itself:


The Tavern Receives an Early Christmas Present!
Much thanks to the multitalented +Andrew Shields !
Hmm, yeah, a version with "Tenkar's Tavern" instead of the weapons over my drunken ass wouldn't be a bad deal either ;)
This will find a permanent spot on the blog :)
On the 11th Day of OSR Christmas, Treasure was Awarded to the Lords that Waited...
Behold the awarding of the 11th Day of OSR Christmas gifting:
Andrew Beyers - tho shalt receive Lords of Olympus
Brett Slocum - tho shalt review Treasure Awaits
thanks again to +Brett Bernstein for his generosity
(there is still more diceless roleplaying in store later on this week)
On the 12th Day of OSR Christmas, Presents Were Mapped, Signed and Delivered (in 2014)

Note: Due to the expense of mailing packages outside the US, some days of the OSR Christmas Giveaway will be limited to US mailing addresses only. This is one of those days. I apologize to the international tavern patrons and will make it up to you (to some extent) in the coming (and previous) days. PDF gifts will be international and will require an OBS (occasionally LULU) account to claim in most cases. Early 2014 the Tavern will be hosting an event open to all.
If you haven't dropped a comment yet, now's the time ;)

First off, +Tim Snider has kicked in a signed (by James Ward himself) reprint of Metamorphosis Alpha.
Then +Zach Glazar decided Santa's bag isn't properly filled unless it's overflowing:
- Classic Boxed set of Boot Hill, copyright 1979 (not signed but way old)
- Pool of Radiance "Gold Box" computer game, signed by Zeb Cook, James Ward and Steve Winter
- one oversized map from the Whisper & Venom Kickstarter, signed and numbered and not folded


- one signed Jeff Dee print from the Whisper & Venom Kickstarer
- one unsigned Jeff Dee print from the Kickstarter and one B&W map
last, but certainly not least, we have:
- two copies of +Ken St. Andre 's Dwarves & Dragon game, signed and numbered
Don't expect these to arrive until early 2014, as I suspect by first opportunity to mail these (as oversized mailing tubes dont fit into mailboxes very well) won't be until the first Saturday after the New Year.
Sunday, December 22, 2013
For Those that Play Mutants and Masterminds (or just want to peek at a cool modern sourcebook) - Deus ex Historica (376 page sourcebook) is PWYW
Let me preface this by stating unequivocally, +Mark Gedak - aka +Purple Duck Games games is one of the most generous indie / 3rd party publishers I have had the pleasure to deal with. I can attest to this by the stack of in print DCC RPG adventures Mark has published and sent to be to given away to this blog's readers. The man is, simply put, aces.
So, here's the background as to why over 375 pages of Mutants and Masterminds goodness, aka Deus Ex Historica, is being offered at a Pay What You Want pricing:
Purple Duck Games originally shared -
After much deliberation, I've decided to place Deus ex Historica (M&M) up as pay-what-you want.
Deus Ex Historica was a product that was kickstarted by 4 Winds Fantasy Gaming. When I took over 4WFG, I inherited the responsibility for completing the kickstarter but not the funds from the kickstarter. This was known to me at the time. It came to me with the art (paid) and the writing (unpaid).
The book turned out to be 376 page long. The writers have been paid, the kickstarter rewards have been sent and its been out in PDF for quite a while now.
But its not moving. My additional costs on this product (rewards, paying writers, some additional art) amounted to just over $5K. It has brought in $450. So its definitely a terrible red smear in my ledger.
We have tried sales including a deep discount one of at d20pfsrd and it didn't amount to anything.
I'm very pleased with the authors work. I'm very pleased with the work of the artists who contributed. I'm very pleased with the final product.
So even if I never break even on it, I want people to see it an enjoy it.
So as of right now you can download it for nothing if you want. Download it, read it, enjoy it. There is nothing worse than a product that is not seen.From the blurb:
DEUS ex HISTORICA
Gods from the Ages!
From the dawning days of the Second World War to the present day, the dynamic, colorful world of super-heroes has thrilled generations of readers. Whether draped in the dark of night, or wrapped up in brilliant colors, they duel with their arch-enemies across cities, countries, space and even time – modern myths to inspire the imagination.
With this book, you take a look into the files of future archaeologist Danni Cipher, and explore the Ages of the Super-Hero: from their Golden Age beginning, straight through to the Modern Age. Follow the way these comic book eras focused on different styles, struggles, attitudes and even powers, for hero and villain alike.
And more: you can step into the role of any one of four dozen ready-made heroes, to take up their struggles against dozens of their most diabolical foes! Golden, Silver, Bronze, Iron, Modern; each age presents its own team of heroes and the criminals and maniacs that they opposed, good to go straight from the book. Or as GM, use them to populate the backdrop of your own world's history, with secrets, stories and excitement that can serve to flesh out your players' own characters. With advice on scaling characters in power level to fit any campaign's needs; bases and vehicles, gear and gadgets; adventure seeds; and even a chance to peer into the timelines of our characters, to see how things might go villainous for them, these pages can provide more than enough material for any gaming group ready to make the leap into playing out their own modern myths!
376 pages packed with heroes, villains, and adventure seeds for a new superhero campaign
How Detailed Do You Like Your Adventures?
When I flesh out an adventure for my own use, I just need "memory signposts". Just enough written down to jog my memory when the times comes. Heck, I find that if it's a common enough creature in the encounter, I just write the name and move on - in theory, i should be able to recall the AC, HD and damage of the average orc or even troll - and if I am off in one way or another, it just helps in keeping the players on their toes.
I am partial to using +James Raggi 's Random Esoteric Creature Generator for Classic Fantasy Role-Playing Games and their Modern Simulacra for the BBEG and / or it's minions on occasions. Again, a great tool to keep the players off balance, but I would use it lightly. If your otherwise "meeting typical D&D expectations" styled fantasy world has a bizarre creature behind every door, the bizarre will become normal and lose it's effect.
In any case, how detailed are the adventure that you write for your own use?
Part 2 - Do you design unique creatures / encounters to keep your players guessing, or do you stick to the book?
On the 10th Day of OSR Christmas There Were 10 Winners of "Mishler-toe"...
Yep, 10 bundles of James Mishler Games releases were up for grabs. The receivers of these awesome gifts are:
+Doug Medesha
+Erik Jensen
ENN
+James Smith
+AJ Fritz
Viz
Damian Breen
Sevenbastard
Henry Wong
Arslayer
You know the deal - use the contact box on the right to get me your email, which I will forward to +James Mishler
Congrats to all and thanks to James!
About to Open the Sandbox - Dyson's Maps Will Be the Toys
I've found that sandboxes work best AFTER the PCs have established themselves a bit - once they hit 3rd level or so, it's time to remove the training wheels and allow the players to explore the world at large as they wish.
My last campaign was set in Rappan Athuk, and as a megadungeon, it allowed for my players to decide on the challenges they were to seek out, but at the same time, I had an idea where they would probably be for the following session. That doesn't apply this time, especially since I'm running two groups in the same setting and allowing crossovers - the events experienced by one group may be reflected on the other.
So, my game plan is to load up a crapload of +Dyson Logos' awesome dungeon maps into Roll20, each with a sentence fragment or so to describe it. From there, an index card to fill in some of the major encounters in each, as well as the seeds to plant for the groups and let it all fall where it may. I may also load up some DCC adventures, but these would be more in the line of major dungeons / ruins / events.
It's been many years since I allowed myself to DM an adventure that I can fit on an index card, but it allows for more spontaneity from my side of the screen. This past Friday's session fell into that category, as work and life events left most of my preparations unwritten and residing in my head.
I enjoyed the challenge and embrace it ;)
On the 11th Day of OSR Christmas, Lords & Treasure Awaited
Note: Due to the expense of mailing packages outside the US, some days of the OSR Christmas Giveaway will be limited to US mailing addresses only. This is one of those days. I apologize to the international tavern patrons and will make it up to you in the coming (and previous) days. PDF gifts will be international and will require an OBS (occasionally LULU) account to claim in most cases.
This is definitely NOT wrapping up in 12 days. Go figure ;)
What does Santa have in his bag today?
Lords of Olympus and Treasure Awaits thanks to the generosity of +Brett Bernstein
LoO is a diceless RPG based on the classic Amber Diceless and Treasure Awaits is a fantasy RPG that evokes many "old school" feelings in me. It's a game I want to run at some point.
(there is a free adventure for Treasure Awaits - The Brewmaster's Tomb - my kinda tomb ;)
edit - open 'till about 8am Monday morning
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