I really am not good at naming these damn maps, but I did squeeze in five rooms.
I figure marking the secret door on the side that the door is "not" secret makes sense, and would work if one needed to use this with a Virtual Table Top (VTT) like Roll20 or Fantasy Grounds.
I didn't add any extra details like coffins or altars or the like, as I'm going to take the night to try and figure out exactly what is going on.
Damn. I should be taking this little booklet to work with me to play with during my lunch hour.
Kick Ass, Erik. Kick Ass.
ReplyDeleteA very small ass ;)
Delete(damn typoes)
Looking good! - if such thing bother you, you could try hatching in the squares, each square going in a different direction? Im not sure if that will make sense when read back - check out the Chris Perkins Robot Chicken D&D games on U-Tube, his maps are good example of what I'm blathering on about.
ReplyDeleteOh and I'm a firm believer in taking a squared notepad with you wherever you go to draw some 10 minute maps, you'll never know when they'll come in handy!
ReplyDeleteI love the idea of only marking the secret door from the non secret side! Aside from VTT concerns, the notation now gives me some useful information about the door! (Much like doors drawn with a swing arc.) Not that I particularly have trouble figuring out which side is supposed to be secret, but I like it!
ReplyDeletethanks :)
Delete