Tonight (or is it now last night?) the regular Saturday Night group got to play test the latest incarnation of +Joe D 's Blood Island, which is both a setting and a set of OSR house rules (and may evolve into it's own full set of rules.)
In the previous incarnation of Blood Island, I played Gru, a Viking Berserker with a fondness for cheese dip. Not that there was any cheese dip to be found, alas.
Today I played G'Ru, a human magic-user with some flexibility in both spells prepared (not spell slots one can actually cast, which hues close to AD&D as far as I can tell) and spell lists. I have access to both magic-user and illusionist spell lists, including spells from UA - Phantom Armor kept my squish ass alive ;)
Great time, and I like Joe's variation on my variation of the Luck rules that I borrowed and hacked from the DCC RPG. I may need to use Joe's version instead, as it seems to be the proper evolution for the concept.
In any case, great game session, nice mongrelization of various OSR / Classic AD&D rules. I especially enjoyed the added granularity of using a D12 for skill checks, something that is losely based on LotFP Weird Fantasy's D6 skill check for specialists.
We're looking for more Joe. Consider this some motivation :)
"New" Projects
-
I have had a burst of creativity over the last couple of months, and my
desire to get things off my WIP plate has been strong.
You all may have noticed ...
15 hours ago
Thanks! It was a great time. I hope to roll it out to the Flailsnails 'verse in a couple weeks. :)
ReplyDelete