When I asked
+Jim Magnusson to create a monster inspired by the Classic
RuneQuest "Duck", I didn't know what to expect. Amazingly enough, he gave us the Coot.
I've already stated the Coot up for Swords & Wizardry, so here are the
Far Away Land and
Tunnels & Trolls versions.
Enjoy :)
So, what's a Coot anyway?
Coots have their roots in a the magical experiments of a long since lost cabal of magic users. As such, they have little history of their own and no great civilizations to speak of.
Most Coots live in small, nomadic tribes. They are hunters and gatherers, and rarely stay at one location for longer than a few weeks. They make enclosed nests of branches and leaves, which are often found abandoned and are occasionally used by other travellers for shelter and night or as protection from storms.
Some Coots do live a more civilized life and settle down in an urban environment. The are regarded as outcasts and quite possibly insane by their more traditional brethren. Perhaps this is why those Coots that are drawn to adventuring invariably come from towns and cities.
Tunnels & Trolls
Monster Rating: 15
Combat Dice: 2d6 + 8
Special Damage: None
Note: Can fly short distances (up to 20' forward or 10' up) in lieu of attacking.
Far Away Land
HP: 12, AC: 0, ACT: 6
BRT: 2, DEX: 3, WIT: 1
Boons: Melee and Crafty
I need to right up the Coon as a PC class for all three systems, as I think it fits well in such a roll.
Is this a good time to mention that
+Jim Magnusson is working on a banner for The Tavern? Soon we will have a proper rotation in place. I wonder if Jim will let me sneak a peek to the readers of his work in progress...
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