I'm disappointed I never got to run
Far Away Land at
NTRPG Con, but even though I didn't pack my schedule to the brim like last year, I still found my time filled. Damn but there were good folks to socialize with. I did give away Quickstarts to semi random folks. Hopefully over the coming months I'll get some feedback.
I did get to run Far Away Land last night with the "B" Team:
+Douglas Cole ,
+Peter V. Dell'Orto ,
+Tim Shorts and
+Joe D . Joe had played the first half of the adventure the Saturday before the con. He's also the one with the quote "This is a great game to play drunk and still understand the rules." Yes, Joe's character made a great guide for the others: "We gotta do something here - or specifically NOT do something here - I don't remember which." It worked so well ;)
Tim has a recap of sorts up at his blog
Gothridge Manor of the party's mission to the
Temple of Zoko. It's written better than I ever could do for y'all, so go there, read the recap and come back. Make Tim earn those extra 2 XP :)
Edit: Doug has an update at his blog
Gaming Ballistic and Pete has his at
Dungeon Fantastic
I changed things up from the original module to account for the previous group's actions and I think it worked well.
Far Away Land does well as a sandbox because the resolution system is dead simple, but deeper than it initially looks. I was able to run things without referring to the
Tome of Awesome more than once or twice, which is on par with me running
Swords & Wizardry. As I've been playing S&W for years and running FAL for a few weeks, that speaks volumes.
It was great fun, and yes, sobriety would be no issue with this game.
ReplyDeleteI put up a summary, too, and so did Doug.