Photo by Erik Tenkar |
Wealdlings, or Creatures of the Wood, are similar in appearance to their Treant cousins. They are, however slower, more primitive and potential more dangerous.
Wealdlings have been found in groves of as much as 100 but 2 to 12 is most common. Dormant during the winter months they have been known to attack sleeping travelers, especially those that have fire burning for safety. They attack as a pack and have the intelligence of pack hunters. Creatures killed are absorbed by their roots, providing nourishment. Solid materials - weapons, armor, coins and the like are left behind at the kill location.
Wooded areas known for, or suspected to be inhabited by Wealdlings are avoided by the experienced traveler.
Wealdlings
ARMOR CLASS 3 [15]
HIT DICE 2+2 to 6+6
TOTAL HIT BONUS +2 to + 6
ATTACKS 2 x 1d6
SAVING THROW 15 to 11
SPECIAL - 1/2 damage from blunt weapons / -2 save vs fire
MOVEMENT - 3
HDE/XP - varies by HD
OGL
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