As some of you already know, this summer has been a bit of a curve ball for me. My assignment, work hours and days off have changed, which has had some benefits as well as detriments.
On the negative side, working evenings has really hurt my ability to be productive on my creative side. My creative hours historically are in the evening. This has been painful. I've tried to sneak in some creativity in the in-between moments at work, but this shit is busy ;)
It's also my prime reading time. If you've noticed a lack of reviews recently, I simply find it hard to focus in the morning hours on gaming material and by the time I get home in the evening I'm usually ready for bed. Well, that or a beer ;)
For those wondering where the podcasts are - I work Sundays now and evening hours. All the podcasting was done either in the evening hours early on in the week or Sunday afternoons. Times I'm now at work. We'll see what we can do and I am considering doing some short (5 to 10 minute) solo casts.
There's also the issue that I only have one day of the weekend for now, so all the stuff that needs to get done family wise? It's getting done on Saturdays.
I'm trying to rewire the brain to be more creative in the AM. Hasn't worked much thus far.
There are some positives, both short term and long term. The new work schedule puts $30 a day in night differential into my pocket before taxes and puts half of that into my future pension. Oh, and overtime. The new office is greatly overworked and understaffed. The better the pension, the less of a need of a part time job this time next year and more time to put toward the blog, creating, writing and all the fun stuff one wants to do.
So, what sucks now pays dividends far into the future.
As an aside and reminder, Wednesday Night Tavern Chat is moving to 10pm to Midnight Eastern Time. I won't be on until about 1045 myself but that's not stopped y'all from having a blast in the past. Tomorrow night may be a short visit for me - I have to be out of the house by 630 AM Thursday morning.
Grimtooth's Traps (1981)
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From the web:
Subtitled: a game-master's aid for all role-playing systems.
A compendium of catastrophic traps, sinister snares, engines of evil, and
dea...
2 hours ago
Work now, play later. We'll still be here. :)
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