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Saturday, April 16, 2016

Kickstarter - 5e Critical Hit Decks for Players and GMs


Ah, cards for RPGs. Never thought I would like something like this, let alone use them, but I've been enjoying the various monster, dungeon, NPC and other card decks I've picked up over the last year or so. Heck, my 5e monster cards just arrived yesterday.

I find cards real handy both at the gaming table as well as for inspiration away from the table. So, here I sit, at my desk, looking at the 5e Critical Hit Decks for Players and GMs has me thinking about using this in my StarSlinger setting for White Star. Because if there is one thing White Box gaming needs is more lethality :)

Nord Games does some good work and I suspect I could use these cards with Swords & Wizardry without much effort. Heck, when I get around to running a 5e session, these would be fun to add some extra bit of fun (because as I've said elsewhere, 5e lacks some of the lethality of the eralier editions)
Add some new flavor to your combat! Sure, double damage is pretty awesome when you score a critical hit, but what if your players got double damage and cleaved the orc's arm off?! What if you could impose lingering effects to your players?! What if game sessions could become more action-packed?! Well, good news! These card decks add a ton of new outcomes, both to the exciting 20 and the dreaded 1!

When your monsters score a critical hit, draw a random card from the deck for additional flavor and effects! These include lingering damage (bleeds), temporary and permanent roleplaying cues, temporary conditions, attribute and skill modifications, extra attacks and, of course, additional damage! 
52 cards for use by the GM against the players4 different outcomes per card depending on damage type: slashing, piercing, bludgeoning, or magic
208 awesome critical hit outcomes! 
When you land a crushing blow with your mighty weapon, draw a random card from the deck for even more action! This deck contains a huge variety of exciting and flavorful outcomes to the critical hits the players deal to monsters and NPCs! 
52 cards for use by the players against the GM4 different outcomes per card depending on damage type: slashing, piercing, bludgeoning, or magic
208 awesome critical hit outcomes! 
Is your d20 failing at life? Has it been 1's all night? Well, make things even more interesting with this deck of critical failure outcomes! This deck contains all sorts of consequences to the dreaded critical fail, from the dangerous to the down right embarrassing!  
52 cards for use by the players and the GM  4 different outcomes per card depending on attack type: melee, ranged, natural, or magic
208 amusing or dangerous critical fail outcomes! 
This deck of simple cards adds a whole new dimension to your game, giving the players a new Luck variable that is very simple to keep track of and extremely fun to utilize! Simply put, if you roll a 20, you'll have good fortune to cash in later. If you roll a 1... well... don't roll a 1... 
26 good luck cards for use by the players and 26 bad luck cards for use by the GM  Roll well and you'll have an additional arsenal against your foes, roll poorly and bad fortune awaits you! 

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