A while back I stumbled across a really good deal on
Swords & Wizardry White Box softcovers. I ordered a half dozen with the intention of giving out copies to my old face to face gaming group at our next annual gathering. Once I got them, it was kinda obvious they weren't being sold by Matt or
Mythmere Games. I wish I had paid closer attention. I wasn't going to hand out bootlegs, but throwing away gaming material felt like just compounding a bad situation. So, I put them on a shelf and there they sat. Until now.
Now that I'm working on what is tentatively titled
Swords & Wizardry: Light, these books are a boon. I get to "red ink" - in metallic no less - a hard copy of
White Box. It's actually a thrill to go through and trim what isn't needed.
The idea is that some of the material trimmed could be added back in a series of adventures. The same adventures that will be written to help a lapsed gamer regain his game mastering footing.
Now to rewrite the Sleep spell...
"Diet Swords & Wizardry will be the best tasting Diet product ever, even in PDF!" --Michael Gross, author of things written in small font after quotes on the backs of books ;)
ReplyDeleteThis looks like a great project. However, there are a lot of pages due to the nature of the rule set. For example, the different XP tables for the classes should be reduced to a single universal table. Throw out the prime attribute XP bonus/penalty as well. It would be great if the thief class could also be included. I think the best house rule book for White Box is Jimm Johnson's Planet Eris. It includes an excellent thief using only d6s.
ReplyDeletexp is out, along with the charts - level 2 after 2 adventures, level 3 after 5 additional adventures, move on to a fuller S&W ruleset with 5k XP at that point
DeleteCool, using the milestone advancement method for the beginner levels
DeleteThat's a cool "short cut," Erik.
Delete:thumbs up:
(I hope my silly jest above was taken as intended.)
I like this approach : remove what can be done without, or replace it with something simpler while allowing to move on to a fuller set of rules later. Do you think that Delta's "Target20" system would have a place in that approach ? I known it really simplified my games with children, and it uses descending AC ! It also works very well with the unified saving throw, and with "Searchers of the Unknown"'s mechanisms (always a good place to start when devising a "minimalist D&D".)
ReplyDeleteas the goal is to make this compatible with the various flavors of S&W, I'm not sure how far off the reservation we can go and retain that goal.
Delete