A foul looking creature bursts forth from the storeroom of the Battered Dwarf Tavern. It holds a gnawed human arm in it's mouth as it surveys the dinner crowd. The arm drops from it's mouth as it softly states "buffet." The bartender, an old and bearded dwarf, shouts to the assembled patrons. "The fucker! My wife's nephew was gettin' the next cask of ale to be brought up. I'll pay the tab of any that dispatch this beast and then go down the basement and bring up the ale! Oy, and him too I reckon, or whatever is left. Heck, I'll go so far as offer room and board for a month - but ya gotta triple up in the room, minda ya. Man's gotta make a profit still"
And so it will go from there.
No need to awkwardly set up the party - they are at the only place in town that serves hot food and beverages.
If the ghoul is too much for the party, the bartender or other patrons can assist. The small basement will lead to further adventure as they seek to discover who opened a new corridor into the basement and where did the ghoul come from.
Pocono Productivity Spell in effect ;)
As an aside, I picture the voice of the bartender to resemble that of Mr. Crabs from Spongebob Squarepants. Heh
And no, the f-bomb won't be in the final version ;)
Sometimes you overthink things, especially when you want it to be "right" and cover all bases. Such was the 3d6 hack I was working on for combat and saves for Swords & Wizardry: Light. I wanted to make sure even if the gamers lacked a D20, the material would work for them.
It was going to take up space to explain it and it wasn't going to be a perfect fit, but I was aiming for "close enough"
So, leave it to my sister to come up with the obvious solution.
"There's an app for that, right? I mean, nearly everyone has a smart phone or a tablet and you're expecting folks to have computer access to print copies and distribute. So why not just use an app?"
See, there's a reason she's a published author.
Another example of not seeing the forest for the trees and needing an outsider to point things out.
I really wish I had taken a picture of the MASSIVE map Frog God Games had hanging up at their booth of Bard's Gate at NTRPG Con. Alas, I just didn't think of it at the time. Instead, I spent a good deal of time chatting up +Skeeter Green about the various easter eggs, not just in the Bard's Gate book but the map itself.
Yes, there will be a Tenkar's Tavern in Bard's Gate (it will be recognizable and is full endorsed by your's truly). I was approached about the possibility early on in the process and would have had a hand in the relevant text myself if the wind down at work had gone smoother.
The map at NTRPG had the streets labeled and my God, there are a huge number of easter eggs to be found. Some will make you smile, some may make you snicker. Some are obvious, many are less so but from what I can gather, all will have meaning. I'm really looking forward to this release.
How important Bard's Gate to the Lost Lands setting? I'll give you +Bill Webb in his own words:
Ok, so Bard’s Gate and the pitch. Those of you who know the Lost Lands know the name Bard’s Gate. It’s basically the hub centerpiece city of both the wilds of Akados and the Sinnar Coast. This place is integrally linked to Rappan Athuk, The Sword of Air, Stoneheart Valley, The Borderlands, Barakus, The Sundered Kingdoms and about a dozen of the Quests of Doom adventures. Heck, it’s the starting point for Sword of Air. Anyone playing in the Lost Lands will benefit greatly from this book.
If you don’t play in the Lost Lands, but just need a city, it works for that as well. Ok, time to do a Grognard check—how many over 40’s used the City State booklet for every city in every area of their game world? The best part about a book like Bard’s Gate is that you can grab bits and pieces of it for use as a city adventure or you can use the whole as canon material—your choice. After all, who doesn’t want to visit Tenkar’s Tavern or Thilo’s Scriptorium? There are Easter Eggs galore throughout the city, and dozens of side quests and adventures that can be tailored for low, medium and high level player characters at the GM’s discretion.
Skeeter and Casey have done a wonderful job of expanding and re-imagining the work that Clark Peterson and I produced back in 2003-2004—this city is much bigger and better than it was before—this is not just a window dressing of the existing material. We have modified most of it and added over 120,000 words of new material.
We designed this book to be used, not to sit on the shelf (ok, the metal one is designed to sit on the shelf, it weighs too much to use at a table I fear). Care was taken to make it so you as the GM can easily read, find and follow plot lines and connections within the book and thereby maximize its utility. After all, since the player characters need to return to a city after killing the dragon and rescuing the princess, you might as well have something waiting for them that wants to kill them!
So that’s about it, except for one final note about the giant maps—these are an experiment, and literally can be used as a table cloth or shower curtain. I know they are pricy, but as we are unlikely to make many of them, our costs are fairly high. They are made of cloth and are quite durable. We had one prototype in Dallas last month, and about 20 folks wanted to buy it from us. I can say that one will be going on my wall (and used as a table mat when the party enters the City). Again, we focused this on utility. It makes it very easy to tell where folks are if the party decides to split, where one goes to the armor shop and another goes to the sewers to visit a certain guild. While not quite to miniature scale (it would have been 14 feet long), this still may be the coolest map I have ever seen (ok, geek mode off).
Thank you all again for your patronage of FGG, and I hope we continue to delight you with our books and other products.
BW 30 JUN 16
Crap. I really want one of those giant maps. No idea as to where I'd put it. Hmmm, maybe I can get my son to move out sooner than later and turn his room into my man cave. Damn, and Rach's yoga room. Still, she loved the map hanging at NTRPG Con too...
Just a quick note. +Lloyd Metcalf has a new Kickstarter out there, and not only did it fund in just a few hours, it's nearly doubled it's $1,200 goal in the first 24 hours.
This is NOT a simple re-do. The original Bogey of Swindle was a short digest one-sitting adventure. As a first attempt at adventure writing, and a first attempt at condensed adventures you can imagine that it likely had some short-comings. The original was also written for 1E/OSRIC and never contained very many details about the Goblin town of Swindle (Now Brindle) as everything was focused on a Lesser Gnome setting.
"They say the first time ain't the greatest, but if I had a chance to do all again"... well we DO have a chance to do it all again, and this time there have been many lessons learned since that first effort!
The ENTIRE town of Brindle has been added with HAND DRAWN over-land, dungeon and town maps and illustrations, with NPCs who have story hooks that could lead to many sessions of gaming within Brindle.
Personally, I'm in at $50 for the original pen and ink drawing.
Can't have enough original art.
BTW, no stretch goes. Go figure. It can be done successfully...
So, the feedback was overwhelming that a Thief class is needed for the initial 4 pages of Swords & Wizardry: Light. Of course, part of the issue is simplification and part of it is space concerns. That damn skill chart takes up some major page space.
With the input of some of the regulars during last night's Tavern Chat, I think we have a playable and elegant solution.
Climb Walls will convert to a 5 in 6 chance. All other skills will roll into on singular "Thieve's Skills Package". Chance of success is 1 in 6 at 1st level, 2 in 6 at 3rd level, 3 in 6 at 5th level, 4 in 6 at 7th level at 5 in 6 at 9th level. At 12th level, the chance for all thief abilities would be 6 in 6 - if you roll a 6, roll again and if another 6 comes up, you failed.
You could house rule the following:
All thieve's skills take 1 minute to perform. If you devote 10 minutes to the activity, you increase your chance of success by 1 in 6. If you rush and devote only 10 seconds to the task, your chance of success is lowered by 1 in 6.
There's been one oft requested addition to the Swords & Wizardry: Light Rules (which are themselves a distillation of the Swords & Wizardry: White Box Rules - folks simply want a thief class, and not the one presented in Swords & Wizardry: Core.
Now, as I've mentioned before, in an effort to keep things simple and to make the natural progression of the experience to be going from the Light rules to the White Box rules and due to the constraints of only having 4 pages to work with, a thief class will not be in the 4 page S&W: Light rules. However, I plan on releasing a 4 page Deadly Machinations (GM's options and advice) to go right along with it and a thief class could certainly appear there. Obviously, it would only cover the first three levels, but I could expand the class fully here at The Tavern.
All that being said - tell me why you'd like a thief class for Swords & Wizardry: Light. I've got some ideas on how to make it different then the Core version but I'm open to other ideas.
Last night I mentioned to Rach: "You know, you really should make a post or two at The Tavern. Not only can you write from the perspective of a female in gaming, but with your career in social work, you'd bring a different perspective to gaming than many would expect."
Rach thought about it and remarked:"Like when Merle's wife laughed out loud when I inquired if the terrorist was armed, and when he said he was, I said 'I blow him away!' I don't think she expected me to be so blood thirsty ;)"
Of course, neither did I. And this is my wife we are talking about. The director of a substance abuse treatment clinic.
And that's the key. Rach see's gaming from a different perspective than I do, and I've said it before and I'll repeat it forever: The Tavern belongs to the community and it needs more than just my voice.
Earlier this afternoon, I mentioned the plan to have Rach post once a week or so come the end of the summer to a mutual friend of ours, and he said: "Why not have a Ladies Night or some such once a week. Open The Tavern up for women in the Old School Gaming Community as a platform for them to post their thoughts, ideas, observations."
And so here we are.
There are no requirements. No "do's & don'ts" aside from "please avoid personal attacks". Write reviews, observations, house rules - whatever. Rach is brainstorming something on substance abuse as an underlining theme in an adventure, so it's really an open platform.
Ladies, if you have thoughts for a post or a series of posts, email me at trublunite AT that gmail thing with your ideas. The goal is to get this up and running by the end of the summer. It won't happen without you.
I have a bad habit of adding projects in the midst of projects. Swords & Wizardry: Light drew me away from adding everything to the spreadsheet and getting the cards out, and the surprise overwhelming reaction to the Tavern Cards interrupted me in the midst of matching up the last half of gifters and gift receivers for Chucks fundraising.
Anyhow, today a batch of cards went out. It is a bit time consuming, as I'm adding to the spreadsheet and addressing the envelopes by hand. Ah well, keeps me outa trouble, right? I'm going to try and set a minimum of 20 cards a day, hopefully more, in addition to the rest of the stuff on the plate (the upcoming 3 day weekend is NOT included in those numbers). I decided NOT to put names or nicknames on the card - you will need to do that on your end. Signing the cards, dating them and numbering them I can do without making a mistake, but the names are not mine and while practicing on scratch paper, that is where I saw mistakes (and potentially wasted cards).
I'm in NYC, so I'm hopeful the international cards will ship faster than they might otherwise have done so. We literally have worldwide requests, from every continent aside from Antartica. When the database is complete, I'll do a breakdown by general location and post it up.
I'm hoping to start playtesting the Swords & Wizardry: Light rules in about 2 weeks time, but that is not set in stone. Playtesters will be initially drawn from my current gaming group, but will expand as the summer grows and the project gets closer to completion. I suspect the initial call will go out over the Tavern's Google Group Community before opening up as a post here at The Tavern.
Screenshot of a sample page of the first adventure in the Adventure Path I fully expect a threat if I don't take this down immediately
Anyhow, they really love their YouTube videos.
This is the one from May where they show off their handmade gaming boards:
And then here is the one from today, which tells you they will be at GaryCon next year and you can reserve a gaming board for your game:
BTW, it's the exact same video, same music, different subtitles.
I also failed to find the link mentioned to download the digital maps. Of course, that could be my fault.
I find it strange that a 25 part adventure path for Pathfinder (oh, and OSRIC, but they don't seem to be available in OSRIC stats yet) is aiming it's marketing at Gary Con. Adventure paths are generally not what one thinks of when one thinks of old school gaming these days (nor is Pathfinder for that matter) And yes, I do remember Dragonlance. I suspect the folks behind Dragonwars of Trayth remember it too.
After reviewing the Kickstarter in question, they offered the same 6 adventures in the Kickstarter. I guess they were building 3d game boards over the last 20 months.
Anyhow, here's the pitch (note, nothing in this post should be construed as a threat to Epic Quest Publishing's IP, Trademarks, Copyright or any such nonsense. Really. It's a gaming related newsworthy post. So let's just skip the legal threats all together this time around)
I thought Dragonlance... never mind.
Props to the Taverner that brought this to my attention.
We need to start with a Tavern, right? Hell, it might even be run by a surly dwarf. Cenkar Talishun or some such nonsense. And we know there are going to be rats in the basement. Maybe even coppers ;)
Then, after the party gets their feet wet in the basement of the tavern, they can move on to bigger and more rewarding dangers:
At the moment I'm hoping to have the S&W: Light rules, the GM's pamphlet (Deadly Machinations) and the first 4 page adventure all ready around the same time. All free to DL with permission to print and distribute.
Far West. It's getting to the point that I no longer care about seeing the project reach completion. Now, it's all about "how many more excuses and missed delivery dates does Gareth have left in him before he finally admits he has nothing?"
He's about to "wiggle" himself out of the month of June.
This is what I'm supposed to get for my $150:
Now, I MAY at some point see a PDF out of this. Maybe.
Limited Edition hardcover? Please! With what money? Same goes for T-shirt and Art Prints. The money has been spent long ago on none Kickstarter related expenses.
My suspicion? Gareth does not want to release the PDF because then more than 420 folks will be looking for their hardcovers not to mention the more than 460 that will be demanding their t-shirts. Oh, and the art prints.
After nearly 5 years of this shit, I'm beginning to consider my $150 investment a lifetime investment in the drama machine known as Far West, The Gareth Sharka Kickstarter Lifetime Movie Event of the Half Decade.
Character Creation Challenge: Crystal the Psychic
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[image: Crystal the Psychic]
I was going to do a week of all evil characters, but Grenda did not have a
lot of them. The ones he did have were fun, but t...
Friday Fantasy: Treachery in the Beggar City
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*Dungeon Crawl Classics Lankhmar #13: Treachery in the Beggar City is a
scenario for Goodman Games’ Dungeon Crawl Classics Role Playing Game and
the thirt...
Sci-fi Terrain: Chemical Processors
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The construction and painting of these 2 terrain pieces was amazingly
simple, once I got around to actually doing it. I built them at the end of
June in...
T1-4: The Temple of Elemental Evil (1985)
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*From the back cover:A sinister force, long thought destroyed, stirs from
the black hole that spawned it. Like an ebony darkness it prowls the land
a...
GURPS VTT Module Wish List
-
Here is a quick list of what I'd like to see in my VTT, especially for the
GURPS module. I'll keep the updated as I go or as things change.
*drag and drop ...
Mode, Not Genre or Type
-
We tend I think to classify or categorise campaigns into genres (fantasy,
SF, horror) or sub-genres (high fantasy, sword and sandal); or into
particular ...
Brink of Calamity proofs ordered
-
Hello, blog family. It’s been a minute. I’m happy to inform you all that
I’ve just ordered a proof copy of *Brink of Calamity* from DriveThruRPG.
When I ...
d100 Poltergiests
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Pesky spirits even a 1st level cleric can keep at bay
I would like more spirits in bottles everywhere so these are good for those
unsure how they get ther...
She's A Real Stunner
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It's been a while since I've statted up an obscure comic villain, so here's
5e stats for a Spidey villain from the 90's Clone Saga era. She was brought
bac...
The Cliff-Lair of Heeter
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By Corey Ryan WaldenSelf PublishedBasicLevels 1-3 A local tale whispers of
a strange sorcerer who has dwelt in the cliffs and crags for centuries.
During t...
The Scrapheap Starter Set - Pegs in Space
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New challenge for 2025: Can you make an entire starter set style wargame
box by raiding your leftover materials and spending as little as possible?
That's ...
A work-in-progress Elemental Color Wheel
-
I spend a fair amount of time...a lot more than anyone probably should, to
be honest...thinking about elemental philosophies in games, beliefs, and
esoteri...
FGM Review: How to Draw Fantasy Art & RPG Maps
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[image: FGM Review: How to Draw Fantasy Art & RPG Maps]
I've had my eye on this one book for a while now and I was hesitant to pick
up *How to Draw Fantas...
Check out this fashionable fellow.
-
I was looking at the *Tunnels & Trolls* stuff on the ebays and stumbled
across this guy. I love his visor, though I think it would be better if it
was p...
Chaos Goblins - VotE Remastered Development
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Anarchists of the infinite dark. Chaotic where nothing so uncertain should
be able to survive. By chance alone they thrive, by chance they die
Russ Nichols...
Waiting to Exist
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What is this little underground complex? A basement. A dungeon of some
sorts? Maybe a resupply station? Or a prison? Maybe. Maybe all of them.
It's a pl...
My Life in Roleplaying Games: 2024 and 2025
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As we head into 2025, here are some brief reflections on my role-playing
activities in the recent past and near future.
I've been really enjoying running ...
HeroQuest (and HeroQuest-Adjacent)
-
Some years ago, when I was making some dungeon tiles, a guy gave me these.
They'd taken all the miniatures out, but apart from that they appear to be
c...
Musk and the Moral Homebrew...
-
Our hobby is essentially homebrewed. But it's also an industry eager to
appropriate that which its players inevitably do themselves, whether
through deli...
Articulations
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Creating house rules, custom rules specific to a local group or campaign,
has been common throughout the history of D&D. What makes an effective
house rule...
Bat in the Attic Games and 2025
-
Happy New Year Folks!
This would be a good time to update everyone on what has been happening
with me and my plans for the upcoming year.
Personal
I ...
Happy New Year from the Vault
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Welcome back to the Vault, and a Happy New Year to you all! 2024 was quiet
on the blog front, but busy painting and gaming wise culminating in a
Cawdor ...
A Fiftieth Anniversary Year
-
The 50th anniversary year of *Dungeons & Dragons *is drawing to a close. A
number of projects I'd been planning for this year finally came out, and I
...
A Quick Look at The Wizard’s Scroll II
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October of this year saw the release of The Wizard’s Scroll II, the second
issue of a White Box Fantastic Medieval Adventure Game (FMAG) zine whose first ...
[BLOG] Towards Fomalhaut – and What It Is
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The City-State of Pentastadion
(as depicted in a 1932 university yearbook)
“OK, but what actually is Fomalhaut?” is not a question I get asked
specificall...
Writing playlists for all occasions
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Hello again! Going off the idea of inspiration elaborated on by the prior
post, I also have music playing while I write my various games and fiction
pieces...
The Tarot of Pips
-
Somewhere in your dice collection is a die like this one, the humblest of
dice. Although you don't know it, this small white die carries with it a
secr...
Blue Sky Temple, Revised
-
Last week, we made a crowdsourced dungeon on Bluesky.
It was fun and it yielded a cool dungeon with a lot of good ideas mashed
together.
This week, I ...
Pirates and Necromancers, a Play Report
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Over the Thanksgiving weekend we did a lot of gaming ranging from
“off-table” domain level stuff to some solo adventures to spell and magic
item rese...
OSR: Magical Industrial Gunboats
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Here's some useful information for river-based adventures using *Magical
Industrial Revolution*. Skip to Part 3 or click this PDF link if you just
want t...
Welcome new Greyhawk Fans!
-
With the publication of the new Dungeon Master’s Guide, there are doubtless
going to be a lot of new D&D players interested in my favorite setting, the
Wor...
Grimdark vs. Eucatastrophe
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Noisms has some interesting ideas in this post about his desire for some
depth to his grimdark, and turns to Gene Wolfe and Tolkien for relief.
Now, it ...
It's been a bit
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Hey everyone, I hope you are doing well! I've had a lot going on and
haven't had much time to blog lately. Heres a recap of gaming events and
other st...
The Economy Engine, v0.2
-
I made a thing. For D&D 3rd edition, so it might not be that interesting to
a lot of people. But I made it and I think it’s cool. The 3rd edition
Dungeon M...
*'s in SpaaaaaAaaaace
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A lot of SF (including a certain 2D6 RPG grandaddy) deal with ancient
aliens taking humans from Earth and dropping them, fleas and all, on one or
more w...
Last move - to self-hosting!
-
As my vote regarding Substack in the “marketplace of ideas”, I’m moving to
self-hosting.
I’m now at (and hopefully staying for a long time at)
Blog: ht...
Time Rolls On
-
Today is December 31, 2023, in the mid-afternoon. In less than ten hours it
will be 2024. 2023 2023 was a good year. But all years are good years. Both
goo...
This is an Important Game Mechanic
-
*"That's the GM's Regional Map from my AOWG. And it's a damned good
regional map. It's not a good map for a Simple Homebrew Campaign. It does
some s$&...
Clean Your Room
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Looking back at my little blog here. That last post… wow, I was having fun
playing WOW Classic! That was August of 1999 and I was having a blast… it
was ...
Steve Jackson Interview
-
James Maliszewski recently did an interview with Steve Jackson over on his
Grognardia blog. Steve chats about the beginnings of The Fantasy Trip and
upcomi...
ToAD Monster of the Week: Crocoman
-
Now that I'm back doing the blog thing I thought I would use Tome of
Adventure Design to create monsters for The Black Hack.
Using the monster tables in th...
Strange, Dangerous, and Inhuman: The Fey and Fairie
-
When I was a boy I loved fairy tales. Jack and the Beanstalk, Puss in
Boots, Rumpelstiltskin - I devoured all of it. My fascination that there
was a strang...
New Map of the Elf Empire and Southern Isles
-
I’ve been having fun developing a new map-drawing style that I think is
finally reaching a certain level of maturity. And yeah, it owes a lot to Matthew
Ad...
Dungeons & Dragonmead Fall Schedule
-
*As you know, I run public classic Dungeons & Dragons games at **The Loaded
Die**/Metro Detroit Game Night's Board Game Nigh at **Dragonmead**, in
Warren...
Fiction in Airhde
-
On a whim this weekend, I picked up some fiction off the TLG store. *A
Houseless God & Other Tales* and *The Mirrored Soul & Other Tales*, both by
the T...
Ravensburg Reboot: Streamlined City Map
-
I mentioned in my last post how I was tweaking and reworking parts of my
Ravensburg setting. Today I streamlined the city map. The old map had lots
of redu...
And Now the News Draft Download on Patreon
-
It's self-styled Throwback Thursday and *having just released the 34-page
draft booklet of Hill Cantons news to my Patreon backers* I am going to
indulge m...
The Withered Crag available now
-
I just enabled the sale of the PDF version of The Withered Crag at
DriveThruRPG a few minutes ago, and the custom print version will be
available startin...
Annihilation Rising Goes live
-
The latest in Fail Squad Games’ Quick Kick projects has gone live and needs
your support!! This project is only running 11 days and ends on 5/28/2019!
...
James's Celebration of Life
-
We could not have asked for a prettier day for James's service. It was a
bit chilly and windy but gorgeous. A heartfelt thank you to all that joined
us tod...
Trap Tuesday: A step back
-
I will get back to Tomb of Horrors soon. I found a topic that was
interesting enough to take a break. While interacting in a 5E group on
Facebook I talked ...
Let's Talk About Pacing!
-
The idea, I think, is that the RPG is ultimately about the long game. Even
rolling back to the early days of Basic & Expert, the goal of the player
was...
Profane and Profound Prep Part 2
-
This is part 2 of my work to edit my magic items for a DMsGuild release,
along with adding cursed items along the way. Here is part 1. Bone of a
Saint 8000...
Please, I don't do paid advertisements - don't ask.
-
A little note since people have asked me about this. My video channel's
*not* an advertising platform, so I'm not available for hire if you want to
promote...
New website!
-
Slowly but surely, all the content here will make its way — in updated
form! — to my new website: timbannock.com. For fairly obvious reasons, that
site wil...
Please Update Your Link!
-
If you're seeing this, it means your link to the Greyhawk Grognard blog is
out of date.
Please update your link to www.greyhawkgrognard.com (RSS feed is
h...
Total Sales for WB:FMAG
-
Hi Folks,
It's been a long time since I provided an update for the sales of White
Box: Fantastic Medieval Adventure Game.
*LULU*
Print: 396
PDF: 433
*OBS*...
How can We Destroy this Campaign World?
-
d12
1. You must trick a bard into strumming the *Chords of Fate* on the *Lute
of Annihilation*
2. Legends tell of thermonuclear weapons beneath megadunge...
Mord Mar - Session 5
-
We had another successful delve into the dungeon yesterday. The delvers:
Moira, the Magic-User
Radovan - Human Cleric (of Odin?)
Khazgar Stonehand - Dwarf ...
A Small, Quiet Plea
-
There has been a great deal of discussing political agendas, social
grievances, and personal attacks within the little corner of gaming that is
my hobby....
Bundle of Fantasy Age
-
Bundle of Holding: Dragon Age/Fantasy Age: Available until March 12. PA
Presents: Fantasy AGE Freeport live play Green Ronin in 2018 The Fantasy
Age RPG ma...
New Free PDF Module: The Hyqueous Vaults
-
A new dungeon module—written in celebration of OSRIC's 10th Birthday—by
Rebecca Dettmann, Allan T. Grohe, Jr., Jimm Johnson, Matthew Riedel, Alex
Zisch, a...
Swords & Wizardry Light: Session # 6
-
Two months after our last session (thanks to things like 8th grade finals,
a 4 year-old's birthday and party, Father's Day, etc.), we finally had our
next ...