+Zach Glazar and I are going to go through the over 100 suggestions for alternate titles for the
Swords & Wizardry: Light "Thief" class. We'll then pick out our 10 favorites, put up a poll and let the readers of
The Tavern cast their votes. The top 3 vote getters will then go through a vetting process and one of those three are what we will go with. What's the vetting process? For me it will be "beer and burgers" and bouncing the finalists off my bartender who is a retired detective. I can't speak for Zach's vetting process. It probably involves virtual reality and a distant planet ;)
Now, for those that are wondering, here's the write up for the
Swords & Wizardry: Light "Thief". Remember,
Swords & Wizardry: Light only covers levels 1 through 3. After that it's expected you will want to move on to
Swords & Wizardry: Complete. As such, there will be a full write up of the Light "Thief" for the Complete rules (and I am leaning towards optional rules for
S&W: Light that would cover progression through level 7, but that is down the line and would probably not be "official")
The Thief is a figure in the shadows, an expert in stealth and delicate
tasks.
Hit Dice: 1HD at 1st Level, 2HD at
2nd level and 2HD+1 at 3rd level
Saving Throw: 15 at 1st, 14 and 2nd
and 13 at 3rd
Thieves may
wear only Leather Armor. They may use any weapon.
-Thieves start with either Long Sword (1d6) and Dagger
(1d6-1) or Club (1d6) and Short Sword (1d6-1) and a suit of Leather Armor AC 12
[7]
Thieves have
class abilities as follows:
Backstab: When attacking with surprise and
from behind the thief attacks at +4 hit and x2 damage
Hear Sounds: Thieves have a 3 in 6 to hear and
identify noise through closed doors
Read Normal Languages: Thieves have a 4 in 6 chance to
reads normal languages
Climb Walls: Thieves have a 5 in 6 chance to
climb walls and cliffs
Thief Skills: Thieves have a 1 in 6 chance to
succeed at Finding / Removing traps, Opening Locks, Picking Pockets, Hiding in
Shadows and Moving Silently. Dwarves have a 2 in 6 change to Find / Remove
traps, Elves have a 2 in 6 chance to Hide in Shadows / Move Silently and
Halflings have a 2 in 6 Chance to Open Locks
*The next bump to the thiefly skills would take place at 4th level and every third level after that when presented for the S&W: Complete rules
** The above write up is subject to revision ;)