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This post is Part VI. Part I , Part II , Part III, Part IV, Part V and Part VI are linked. Remember, 5% of your purchase goes to support The Tavern and associated costs for projects like Swords & Wizardry Light and the upcoming Torchlight Zine.
Classic Traveller - Deluxe - Classic Traveller IS the defining edition of Traveller in my humble opinion, and the first system I houseruled (adding in experience points to add new skills) - This set includes the three core books, Book ) (and introduction to Traveller) and an adventure.
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HarnWorld Master Module, 3rd Edition - Harn was my first setting after Greyhawk. While Greyhawk was very general in its descriptions of locations, Harn was detailed. Where Greyhawk maps where almost whimsical, Harn's were extremely detailed. Greyhawk was mid to high fantasy, Harn was low fantasy. The comparisons were striking - "HârnWorld is a detailed, realistic, flexible, and system-neutral setting for fantasy role-playing games. Since 1983, HârnWorld has been used by thousands of people across the world to run a wide array of medieval fantasy adventures. HârnWorld can accommodate whatever style of campaign you are looking for, whether your player characters are knights, mages, barbarians, clerics, noble lords, mercenaries, gladiators, craftsmen, merchants, thieves, or even simple peasants yearning for adventure. This basic HârnWorld module has two components: Hârn Overview: This 58-page Hârn article is a general overview of Hârnic cultures, governments, economics, history, and more. It also includes campaign aids for such tasks as generating weather conditions and character backgrounds. - Hârn Regional Map: The map of Hârn provides a vast amount of information with a unique cartographic system developed specifically for fantasy gaming. The area detailed measures 620×930 miles (1000×1500 km). The colors and textures show vegetation and terrain as noted on the map key.
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Adventure Most Fowl - quite simply a nice, inexpensive introductory adventure for Swords & Wizardry (or the OSR game of your choice) - "On the edge of the Four Counties, in a backwater village of lost souls, there is a string of robberies that cannot be explained…Farmer Phileas Filson has lost his chickens, or rather he swears that they’ve been pilfered, along with his prize-winning hen Mabel, and no one in town will lift a finger to help. You and your adventuring comrades, freshly minted from the forges of fame and fortune, may be his only hope… Adventure Most Fowl is a great way to start that new party of low-level adventurers on the path to riches and rewards! With a broad cast of interesting, unusual and perhaps dangerous rural folk, a countryside filled with sheep, squash, and hallucinogenic flora and of course the mystery of missing poultry, your players and their new characters will have a fun-filled romp through this off-color backwater village."
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The Manse on Murder Hill - sometimes what you want is a low level adventure where the PCs are just tomb robbers, but heroes. Let them be heroes - they can murder hobo during the next play session ;) - "Several children of Little Flanders have gone missing near an abandoned house of evil repute. A desperate town has begged your heroes to exorcise the house of evil spirits and rescue the children. Will you brave the dangers of the Manse on Murder Hill? A Labyrinth Lord adventure for levels 1-3"
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In addition to these rules, the mini-adventure of The Yellow Toad God's Well is provided to give you a little something instant to run for your player's new hero. And if it turns out you've got a full group for that night's session? Just drop the optional rules and run it by the book. Solo Heroes lets you play the game without painful paperwork and adventure redesign, whether for one player or half a dozen. FREE! FREE!
Is there a difference between Solo Heroes and Scarlet Heroes? They're both written by Kevin Crawford, right?
ReplyDeleteSolo Heroes is a very much reduced version of Scarlet Heroes. Scarlet Heroes is a stand alone game.
ReplyDelete