Tuesday, July 25, 2017
Which is More Dangerous to a Campaign - Over Planning or Lack of Planning?
Which is worse?
The meticulously planned campaign that has details for every obscure NPC or the one where the local towns don't even have a name until the players inquire?
I tend towards the latter but I've heard arguments in favor of both. I'm interested in hearing what The Taverners have to say.
So, what say you?
Labels:
campaign,
gaming thoughts
Subscribe to:
Post Comments (Atom)
Tenkar's Tavern is supported by various affiliate programs, including Amazon, RPGNow,
and Humble Bundle as well as Patreon. Your patronage is appreciated and helps keep the
lights on and the taps flowing. Your Humble Bartender, Tenkar
Blogs of Inspiration & Erudition
-
-
Geeky SKAturday: There's a McDonald's in the Pentagon - Well, this actually might be the most influential ska song to come out so far this year. If you haven't already fallen victim to this earworm, here's your...10 hours ago
-
The Shadow of Scandal - The London Spiritualist Society is threatened with scandal! Just three weeks ago, one of the society’s junior members died in the library under strange ci...16 hours ago
-
In The Name of Baldur’s Gate I Punish You! - Fun Baldur’s Gate 3 x Sailor Moon art by nyachooh.18 hours ago
-
-
Burrow of the Ghouls - By Kai PutzSelf PublishedLotFPLevel ... 4? Devils of the Old Barrows: a rural community is disturbed by strange figures that sneak around the outer homeste...22 hours ago
-
15mm Afrika Korps paint test - Collage of various internet stuff I'm not great at painting 15mm figures, but I do like them to look at least half-way believable. So, I occasionally for...1 day ago
-
Friday 4/4/2025 Roundup Post - Friday roundup! - The telephone game is alive and well. One of my players suggested getting some arrows of dragon slaying, because Puissance +3 is cheap on...1 day ago
-
Fantasy Fridays: Fantasy Wargaming - [image: Fantasy Wargaming] Returning to this series, I aimed to explore games that would provide insight into how Satan, demons, and the devil were perceiv...1 day ago
-
The Dopamine Trap (link) - This is brilliant, you should read it:https://codexgigaspress.substack.com/p/the-dopamine-trap-why-your-brain1 day ago
-
It All Begins In A Pirate Town - 'Sea Kings of The Of the Purple Towns' by Fred Behrendt For Both The Stormbringer rpg & Your Old School Or OSR Campaigns - "Between the Oldest Ocean and the Eastern Ocean lies the Isle of Purple Towns, the center of commerce and trade in the Young Kingdoms.""Sailing into port,...1 day ago
-
Metaphysical Syphilis - Syphilis - although I understand there may be some debate about this - likely arose among North American native populations prior to European contact and w...2 days ago
-
Ethyria The South & Rumours of Adventure - The names here I used google translate Kallikantzaros are greek goblins that come from the underworld once a year, peo...3 days ago
-
A Surprising Look at Murderhobos... - So I asked a question on Facebook this week. What did people do with the humanoid women and children in the Caves of Chaos, among similar adventures, persu...3 days ago
-
Minimum viable setting - How to make the "minimum viable setting"? What I want to do is create something that leaves almost NO work for the GM. But writing down every detail of th...3 days ago
-
Landmark Sites - Sanctum - Each Sanctum is a sacred home to a seer. They are typically mysterious by nature, so by expanding this sanctum into a site we can make it difficult for t...3 days ago
-
Opal-Winged Chiropterae - VotE Remastered Development - Wraiths with opal wings. Messengers, dipolmats and chatterers. Navigators of realities. Hunters, predators. Gas-addicts and maximal guano-pollutors. The ...5 days ago
-
36 units sold on day one - Not big Kickstarter-type numbers or anything but still pretty personally gratifying to me, because 1) it'a more copies than the first book sold on its fi...6 days ago
-
Praise for Songs of the Dying Earth - Among my favourite works of fantasy fiction are the *Dying Earth* stories and the *Lyonesse *trilogy by Jack Vance. I’ve read the *Lyonesse *trilogy three ...6 days ago
-
Best OSR Cartographers - A video about some my favorite cartographers in the game. This is not an exhaustive list, but the ones I go to the most and ones that have influenced my st...6 days ago
-
Gary Con XVII - I attended Gary Con this year. Last year, I was supposed to go, but something came up and I had to cancel. This year, I ran a scenario I created called The...1 week ago
-
[BLOG] News on the March! Episode VI. - This post continues the series of brief play reports I have been posting on Discord. This does not cover every single session (sometimes, recon and setup...2 weeks ago
-
On the Success of the VOTE - You voted for it, and it's here! All the prices on the books I sell on DTRPG will be rising in price, 40-50% so I can maintain the same margin as now! ...2 weeks ago
-
Lexicon of Klarkash-Ton, Hierophant of Atlantis: Lupanar - This time, we follow the good High Priest to the far future, to the final continent of Earth, Zothique, for a a tale of ennui and love: Morthylla. Witho...3 weeks ago
-
Fight On! number 16 is out. - The new issue of *Fight On!* has been out for a bit. You can get copies via drivethru or lulu. I haven't finished reading my copy, but I'd like to reco...4 weeks ago
-
Wandering through the Majestic Fantasy Realms - It's time for another Bat in the Attic update! I am halfway through the first draft of my upcoming project, Into the Majestic Fantasy Realms, the Northe...5 weeks ago
-
The Hungering Dark - Go into the earth, and reality will walk alongside you. Walk further, and you will eventually be walking alone. The world is plastic down there. Tar Lat...5 weeks ago
-
Hobby Bingo 2025: January Progress - Welcome back to the Vault! I've painted a few bits and pieces in January and made a dent into my Hobby Bingo card! First up is a Chaplain in Terminator ...2 months ago
-
NTRPG Gaming Weekend - [image: NTRPG Gaming Weekend] This weekend was a "game day" for North Texas RPG Con, held at the same hotel the con is held at. I haven't slung dice since...2 months ago
-
The Stats of a Dave Arneson Player Character. - If you want to find the details for one of the characters that Gary Gygax made and played as a PC, perhaps to use as an NPC in your own game, it isn't t...2 months ago
-
Into the Wild Blue Yonder: A Journey Through Blackmoor's Dark Realm - *We have been thinking about you.* *We know what you want from Rob Kuntz.* You want more than another brand-new RPG module. It has to be a *First Edition ...2 months ago
-
Articulations - Creating house rules, custom rules specific to a local group or campaign, has been common throughout the history of D&D. What makes an effective house rule...3 months ago
-
A Fiftieth Anniversary Year - The 50th anniversary year of *Dungeons & Dragons *is drawing to a close. A number of projects I'd been planning for this year finally came out, and I ...3 months ago
-
A Quick Look at The Wizard’s Scroll II - October of this year saw the release of The Wizard’s Scroll II, the second issue of a White Box Fantastic Medieval Adventure Game (FMAG) zine whose first ...3 months ago
-
Writing playlists for all occasions - Hello again! Going off the idea of inspiration elaborated on by the prior post, I also have music playing while I write my various games and fiction pieces...3 months ago
-
The Tarot of Pips - Somewhere in your dice collection is a die like this one, the humblest of dice. Although you don't know it, this small white die carries with it a secr...3 months ago
-
Pirates and Necromancers, a Play Report - Over the Thanksgiving weekend we did a lot of gaming ranging from “off-table” domain level stuff to some solo adventures to spell and magic item rese...4 months ago
-
OSR: Magical Industrial Gunboats - Here's some useful information for river-based adventures using *Magical Industrial Revolution*. Skip to Part 3 or click this PDF link if you just want t...4 months ago
-
Welcome new Greyhawk Fans! - With the publication of the new Dungeon Master’s Guide, there are doubtless going to be a lot of new D&D players interested in my favorite setting, the Wor...5 months ago
-
New Planar Magic Items - Hellsguard, Mephrytis, Ring of Planar Vision, and Four New Potions - I've been busily working away on various projects since the end of April, including attending the North Texas RPG Con in Dallas from 5-10 June 2024 (and ...9 months ago
-
It's been a bit - Hey everyone, I hope you are doing well! I've had a lot going on and haven't had much time to blog lately. Heres a recap of gaming events and other st...10 months ago
-
The Economy Engine, v0.2 - I made a thing. For D&D 3rd edition, so it might not be that interesting to a lot of people. But I made it and I think it’s cool. The 3rd edition Dungeon M...1 year ago
-
*'s in SpaaaaaAaaaace - A lot of SF (including a certain 2D6 RPG grandaddy) deal with ancient aliens taking humans from Earth and dropping them, fleas and all, on one or more w...1 year ago
-
Housekeeping 2024 - Coactus Illustration © Heather Gwinn. A gift she gave me in 2013 for an edition of Miscreated Creatures which I hope exists someday. Coloring by me. I am a...1 year ago
-
Last move - to self-hosting! - As my vote regarding Substack in the “marketplace of ideas”, I’m moving to self-hosting. I’m now at (and hopefully staying for a long time at) Blog: ht...1 year ago
-
Osamu Tezuka (1928 - 1989) - [image: Osamu Tezuka - Shonen Magazine Cover, 1970]Shonen Magazine Cover, 1970 [image: Osamu Tezuka - Shonen Magazine Cover Illustration 1970]Shonen Maga...2 years ago
-
This is an Important Game Mechanic - *"That's the GM's Regional Map from my AOWG. And it's a damned good regional map. It's not a good map for a Simple Homebrew Campaign. It does some s$&...2 years ago
-
Clean Your Room - Looking back at my little blog here. That last post… wow, I was having fun playing WOW Classic! That was August of 1999 and I was having a blast… it was ...3 years ago
-
-
Steve Jackson Interview - James Maliszewski recently did an interview with Steve Jackson over on his Grognardia blog. Steve chats about the beginnings of The Fantasy Trip and upcomi...4 years ago
-
The Hero’s Journey 2nd Edition, Campbellian roleplaying at its best! - (this review done using the reviewers own purchased copy) I have been a James Michael Spahn fan since he wrote his Swords & Wizardry Companion. His writing...4 years ago
-
ToAD Monster of the Week: Crocoman - Now that I'm back doing the blog thing I thought I would use Tome of Adventure Design to create monsters for The Black Hack. Using the monster tables in th...5 years ago
-
More Arden Vul Art - Another great piece from Del, this one's the Forum of Set: a place that the PCs may spend quite a bit of time within.5 years ago
-
OCHRE SAND - Init +0 Ranged Atk • fire burst +3 (1d14+1, 20') AC 17 HD 3d6 MV 60 Act 1d24 SP 'breath' weapon, sideslip, perfect silence, morphing Fort +5 Ref +8 Will...5 years ago
-
Strange, Dangerous, and Inhuman: The Fey and Fairie - When I was a boy I loved fairy tales. Jack and the Beanstalk, Puss in Boots, Rumpelstiltskin - I devoured all of it. My fascination that there was a strang...5 years ago
-
New Map of the Elf Empire and Southern Isles - I’ve been having fun developing a new map-drawing style that I think is finally reaching a certain level of maturity. And yeah, it owes a lot to Matthew Ad...5 years ago
-
The Faithful - An Optional Archetype for Sharp Swords & Sinister Spells Revised Edition - Work on the revised edition of Sharp Swords & Sinister Spells is moving along. This will be a hefty tome, with a LOT of tools and new options to customiz...5 years ago
-
Dungeons & Dragonmead Fall Schedule - *As you know, I run public classic Dungeons & Dragons games at **The Loaded Die**/Metro Detroit Game Night's Board Game Nigh at **Dragonmead**, in Warren...5 years ago
-
Fiction in Airhde - On a whim this weekend, I picked up some fiction off the TLG store. *A Houseless God & Other Tales* and *The Mirrored Soul & Other Tales*, both by the T...5 years ago
-
-
Ravensburg Reboot: Streamlined City Map - I mentioned in my last post how I was tweaking and reworking parts of my Ravensburg setting. Today I streamlined the city map. The old map had lots of redu...5 years ago
-
And Now the News Draft Download on Patreon - It's self-styled Throwback Thursday and *having just released the 34-page draft booklet of Hill Cantons news to my Patreon backers* I am going to indulge m...5 years ago
-
The Withered Crag available now - I just enabled the sale of the PDF version of The Withered Crag at DriveThruRPG a few minutes ago, and the custom print version will be available startin...5 years ago
-
Annihilation Rising Goes live - The latest in Fail Squad Games’ Quick Kick projects has gone live and needs your support!! This project is only running 11 days and ends on 5/28/2019! ...5 years ago
-
James's Celebration of Life - We could not have asked for a prettier day for James's service. It was a bit chilly and windy but gorgeous. A heartfelt thank you to all that joined us tod...5 years ago
-
Trap Tuesday: A step back - I will get back to Tomb of Horrors soon. I found a topic that was interesting enough to take a break. While interacting in a 5E group on Facebook I talked ...5 years ago
-
Let's Talk About Pacing! - The idea, I think, is that the RPG is ultimately about the long game. Even rolling back to the early days of Basic & Expert, the goal of the player was...6 years ago
-
Profane and Profound Prep Part 2 - This is part 2 of my work to edit my magic items for a DMsGuild release, along with adding cursed items along the way. Here is part 1. Bone of a Saint 8000...6 years ago
-
MIDDLE DUNGEONS LEVEL FIVE 158 STAIRS. - 158 STAIRS. These stairs descend thirty feet to Area 79 on Level 6.6 years ago
-
Please, I don't do paid advertisements - don't ask. - A little note since people have asked me about this. My video channel's *not* an advertising platform, so I'm not available for hire if you want to promote...6 years ago
-
New website! - Slowly but surely, all the content here will make its way — in updated form! — to my new website: timbannock.com. For fairly obvious reasons, that site wil...6 years ago
-
Please Update Your Link! - If you're seeing this, it means your link to the Greyhawk Grognard blog is out of date. Please update your link to www.greyhawkgrognard.com (RSS feed is h...6 years ago
-
Total Sales for WB:FMAG - Hi Folks, It's been a long time since I provided an update for the sales of White Box: Fantastic Medieval Adventure Game. *LULU* Print: 396 PDF: 433 *OBS*...6 years ago
-
How can We Destroy this Campaign World? - d12 1. You must trick a bard into strumming the *Chords of Fate* on the *Lute of Annihilation* 2. Legends tell of thermonuclear weapons beneath megadunge...6 years ago
-
Mord Mar - Session 5 - We had another successful delve into the dungeon yesterday. The delvers: Moira, the Magic-User Radovan - Human Cleric (of Odin?) Khazgar Stonehand - Dwarf ...6 years ago
-
Yodeling For Yokels or The Further Misa(d&)dventures - This is the one of those posts that points out the lack of current posts. Over the last week or three, there has been postponed Labyrinth Lord (twice, one...6 years ago
-
Bundle of Fantasy Age - Bundle of Holding: Dragon Age/Fantasy Age: Available until March 12. PA Presents: Fantasy AGE Freeport live play Green Ronin in 2018 The Fantasy Age RPG ma...7 years ago
-
New Free PDF Module: The Hyqueous Vaults - A new dungeon module—written in celebration of OSRIC's 10th Birthday—by Rebecca Dettmann, Allan T. Grohe, Jr., Jimm Johnson, Matthew Riedel, Alex Zisch, a...7 years ago
-
Session XCIII: One Pissed Off Dragon! - Our ongoing Swords and Wizardry sandbox campaign... *Current Player Characters:* *Thenus* (Ranger) *Wang Du* (Monk) *Wolfheir* (Viking) *Arg* (Half-orc) ...7 years ago
-
Swords & Wizardry Light: Session # 6 - Two months after our last session (thanks to things like 8th grade finals, a 4 year-old's birthday and party, Father's Day, etc.), we finally had our next ...7 years ago
I prefer a loose outline that I can modify on the fly as play progresses. I do like world and location maps prepped ahead of time. Just about every NPCs is a adjective, noun, verb.
ReplyDeleteA sneaky cutpurse that works for the red hand thieves guild.
If you go in with no plan, you end up wasting time generating everything at the table. On the other side, if you over-plan then you might as well write a novel instead because you're going to get annoyed when the players trample over your hard work.
ReplyDeleteI'd say it depends on the GM. Clearly you have folks who have crafted meticulously bespoke settings that they also run games in. Likewise you have folks who have no fear or problem with running a game with the barest of required detail and making up anything they lack on the spot. It comes down to your GM style, your player's play style, and what your players will tolerate on the spectrum of detail.
ReplyDeleteI think a lack of planning is more detrimental. IME, even people who are good at planning extemporaneously tend to fall back on the same old tricks when they don't plan ahead, so every game session starts to feel very same-y.
ReplyDeleteI may be guilty of overplanning, but I hate having nothing ready. Even if you are going to random table the whole thing, take time to personalize the tables and follow through on some of the results.
ReplyDeleteOverplanning. Good plans are like meat and should be served raw. More seriously, if you overplan you tend to marry yourself to a plan of action or storyline and tend to be less flexible and responsive to the players' desires and responses. And players are famous for being able to make your plans go gang aft agley.
ReplyDeleteThat said, there is a big difference between planning and preparation. Being prepared means that you are ready for any number of possibilities.
[Of course this is also game system dependant. As the system gets more complicated the degree of preparation required to run a game generally increases. This is why D&D makes a nice sandbox game - with class and level you have basically described an NPC. Something more complicated, like Runequest needs more work/thought to generate sensible NPCs.]
I can only speak for myself, but over planning is the mind killer. I'm perfectly fine with have a few notes on NPCs, maybe a village or two, and a list of randomly generated names (cause PCs love to ask what someone's name is even if its the king's piss boy), and run a game. The interaction with the players build the world as much as I do. This works for me.
ReplyDeleteUnderplanning, but you need to plan to have space for improvising.
ReplyDeleteTo paraphrase, no plan survives contact with the players. Skeletal outlines only!
ReplyDeleteWow, this is old school Tenkar's Tavern!
ReplyDeleteI don't think either is a problem. The answer lies within whoever is running the campaign. If one wants to commit the time and the effort, having those details can be really fun to have around; however, I prefer to go with the minimalist route for both the fact that I don't have the time or energy for all that work and the fact that I love the surprise of what happens when a random roll (for inspiration in order to make something up on the spot) suddenly paints a picture of my campaign world I never would have dreamed up while using all that energy to detail things out.
ReplyDeleteOverplanning. I've seen more overplanned games fizzle than underplanned ones fizzle.
ReplyDeleteIt depends on the talents of the DM. I enjoy a lot of prep, but nothing ever plays out as I prep. Prep basically gives me more prepared cards to play.
ReplyDeleteI'll happily without very much detail prep in the terms of lots of detail not central to the overall adventure area. I'm comfortable winging the details as I go. But for DMs that aren't, and get that deer-in-the-headlights look whenever a direction is taken that they didn't anticipate, it's often either increasing prep or pushing the players back to what was prepped. So those DMs should prep heavily.
I prefer to plan broadly. I have NPC's in generic form, at least in my head. I tend to draw town maps to help the players feel like they have entered a real place. It is best not to plan adventures too sequentially, or too scripted. Rather, have modules (in the literal sense of pieces that can be dropped in) ready to go so that players can experience a sandbox setting. Too much planning tends to hedge in the players and leave them feeling no sense of freedom, or that their choices matter.
ReplyDeleteWhat is far worse than over-planning is stalling. The game master does not have enough information, and nothing planned, so he stalls. It is frustrating, and it kills a game.
ReplyDeleteIt depends on the Gamemaster. Those that excel at ad-libbing will find underplanning is a boon while those that love plotting out every nook and cranny available will never overplan enough.
ReplyDeleteAt least, that's what my experience and the excellent tome, Never Unprepared by Phil Vecchione, have taught me.
Link to the aforementioned wonderful manual:
https://www.amazon.com/Never-Unprepared-Complete-Masters-EGP42003/dp/098361332X/ref=asap_bc?ie=UTF8
I used to over plan and spend hours preparing. Then one right I wasn't ready so I hit up a generator that gave me three words. Those words were fairies, troll and harp. I threw together an adventure and my group and myself had never had so much fun. I sadly went back to over planning because I had a full campaign outlined.
ReplyDeleteI would always look back at the night the troll played a harp that caused the fairies to fall asleep and danced on their corpses.
When we ended the campaign I started a new one that took place 20 years later in the same world.I had the ground work laid out and half my player's had already spend three years there. Now I just show up with a map and ask them where they are heading. It's been the best campaign i have run in the 18 years I have been a DM. It's super exciting as a DM because i never know what's going to happen next.
That said, despite running the world for 6 years there are lots of places on the map that don't have names. I create them based on the interests of the players. I had a lighthouse on the map, that's all it was. My players spent all session trying to get there. how boring would it be if it was a plain lighthouse? It was a steam punk lab with a giant robot to make the four hours of game pay off. It still comes up every other session or so. It's still rampaging across the wastelands where the capital used to stand.
Overplanning is more dangerous for me. I find it very easy to work from a skeletal outline or a loose combination of basic ideas, while too much detail tends to diminish my ability to move the action forward. I have had bad luck with campaigns that were set up "too perfectly"; in practice, breaking their order down a little was necessary to obtain the kind of freedom we prefer at our table.
ReplyDeleteBut starting with a completely blank slate has its problems, too - if there are no reference points, it is hard to gather momentum. This is particularly relevant for some players, who are more reactive than proactive; but it also affects GMing. Pretty sure I have enough experience to improvise a passable campaign out of nothing by just staying two steps ahead of the players, but I'd rather make an effort and go beyond passable.
There is a sweet spot somewhere in between where campaign materials are defined enough to have their own identity, structure and character, but they are loose enough to allow for extrapolation, combination and, if it comes to that, even a radical revision. Good game materials let you go off the rails and suggest ideas for the time when that happens.
Just an example. If a hypothetical setting book writes "The Lords of the Isles are driven by strange passions and vendettas whose origins are now mostly lost in a shadowy past" and "Great and silent stone circles, revered as symbolic sources of worldly and metaphysical power, have been fought over through generations in a multitude of petty wars", that tells us enough about the local political dynamic to build on.
DeleteWe do not have to know every specific lord, lady and bishop to have an idea how they might behave - many will follow custom in various ways, there will be a few who will reject it, or try to act independent of it - but most political issues will be governed by their relationship to these basic ideas. In an afternoon or two, you could sketch up a system of alliances and rivalries to last through an average campaign.
Of course, if the players aren't interested in this aspect of the campaign, you can let it stay in the background and focus on something else, like sea trade and piracy. But the struggles of the nobility and the stone circles will be there nevertheless, and help define other aspects of the campaign. You can probably assume that piracy thrives during unstable times, and that there will always be someone to buy and sell, even illicit goods. At the same time, there might not be too much monetary treasure out there. The initial framework and assumptions can take the group, and the entire campaign, in many different directions.
Either extreme causes trouble.
ReplyDeleteI say, plan broad and loose, giving the players options and filling in the details as one goes. Keep track of backgrounds, NPCS and events to use later too; the adventure hooks will write themselves.
Don't make players write lame-ass backgrounds, that develops in game and having too much detail hamstrings you when better options inevitably come along. If they have a particular idea, great. Use it. Don't be a DM that expects deep narratives for the characters only to toss that shit out at the first session in favour of your own adventure ideas. Use it as a hook or even the first adventure focus.
Personally, I prefer to err on the side of overplanning. Mostly that means working out background information, like who is pulling which strings, and what those strings are connected to, so that when the players do something unexpected, I know what effect that will have in the world, so that it makes sense when compared to everything they've already experienced (at least when they finally get to pull back the curtain on a particular set of strings). I find that when I walk into a game underprepared, I do spend a lot of the player's time spinning my wheels while I invent details and agendas.
ReplyDeleteI greatly prefer overplanning and having details at the ready for most, not all, of what the party may do. That being said, the general feedback from my players is that those times when I didn't have things ahead of time and winged it were some of their favorite sessions.
ReplyDeleteSo my compromise is to have planning done on the basics of the "world" along with detailed planning of their home base location (if they have one). What's in that home location, NPC names and places, etc. Other locations outside the home base may have little more than a town name and maybe the name of one inn, and I fill in details from sessions if the party goes to those places.
My personal experience: I tend to overplan at the start, spending a lot of time gathering resources and filling in the details that are important to me, which is usually highly detailed encounter tables.
ReplyDeleteThen, during play, I find I did WAY too much. But, prep before each session amounts to me writing a 2-3 paragraph recap of the previous session, finding a random table or already existing dungeon I'd already earmarked, and showing up to the game.
Numbers: I spend probably 10-20 hours of prep before a campaign. I spend an average of 10-15 minutes of prep before a session, but sometimes it's as much as 30 min. and sometimes it's as little as zero (in which case I'm in freak out mode yet the session always ends up going just fine).
I believe in light/minimal planning, but there has to be something to riff off of - a map, a couple paragraphs of location description, some NPCs. My games which lacked any kind of detailed home base tended to fail, so I think that is the thing that most rewards effort.
ReplyDelete