Next Saturday, April 22 (Swords & Wizardry Appreciation Day) should see the release of Swords & Wizardry Continual Light, moving the S&W Light rules to 7 levels (and about 16 pages) Now I find myself thinking ahead to future "hacks"
Why? Because the rules are lite enough to be hacked without risking being broken.
Sure, some sort of White Star Light has already crossed my mind, but so have a western hack (thinking Aces & Eights or Deadlands or Man with No Name) or some Light modern rules or Cthulhuian inspired or post apoc or...
There are so many directions to go in. Heck, the above barely scratches the surface of the ideas twittering around my head. Just need to keep them each at 20 pages or under, as if they get bigger, they really aren't "Light" anymore.
Might not have a game tonight, so after watching some TV with Rach I may just start outlining one or three of these.
Fun times.
Oh hey, before I forget, throw an entry into the Wand of Wonder post. You never know ;)
Prohibition & Powers
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The set-up for *Capers: A Super-Powered Game of Gangsters in the Roaring
Twenties* is really simple. It is the 1920s. It is the USA. Prohibition is
in ful...
1 hour ago