Today is Classic TSR Picks, some of which are very fairly priced.
D&D Rules Cyclopedia - "The Cyclopedia contains the compete game system and hundreds of features, including the following: All the rules from the D&D boxed set series, including Basic, Expert, Companion, and Masters, Guidelines to develop and play characters from levels 1-36, Comprehensive lists of weaponry and equipment, Expansion rules including optional skills and talents, an overview of the Known World and the HOLLOW WORLD game setting, the official D&D campaign world; and Rules to convert D&D games and characters into AD&D 2nd edition game statistics and back again."
Oriental Adventures - "The material in this book will enable you to play the
AD&D game as you've never played it before. In the lands of Oriental Adventures, characters are not judged solely on their prowess with sword and spell. Oriental characters' social skills and personal honor are just as important as their combat abilities. When was the last time politeness and proper manners really mattered in your campaign? How can characters associate with nobility if they know nothing of courts or court etiquette? How many AD&D characters worry about how their actions reflect upon their families and comrades? These and many other intricacies of social interactions and responsibilities are brought to light in this volume."
Kara-Tur: The Eastern Realms - "This contains everything AD&D game players and DM's need to establish an exciting Oriental Adventures campaign!
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Men & Magic, Monsters & Treasure, and Underworld
& Wilderness Adventures plus the Reference Sheets booklet."
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You are about to discover an exotic realm inspired by the tales of Sinbad, Ali Baba, and other classics from the Arabian Nights. The first in a series of products, this volume features everything DM's and players need to launch the Al-Qadim campaign."
Dungeon Builder's Guidebook - "What if you already design all your own dungeons? Though the advice and tips in here and may be old news to you, even the most experienced Dungeon Master is sometimes strapped for time or inspiration. Dungeon Builder's Guidebook is perfect for generating the dungeon hook you need at a moment's notice, the goblin warren the PCs accidentally stumble upon, or the pocket dimension you did not get a chance to detail. Dungeon Builder's Guidebook contains the following features: Basic pointers and advice on building dungeons. Permutations that provide ways to " twist" your dungeon in exciting ways. Six distinct dungeon types, each accompanied by property and encounter tables to help your flesh out your dungeon. A collection of 78 geomorphs that you can photocopy, trace, or freehand onto your own maps. The Trap Architect, at detailed process for generating lethal traps. The Autodungeon Engine, a series of tables that allow your to create a dungeon by attaching random geomorphs together, forming a unique dungeon each time."
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Oooooo...really want that White Box D&D stuff....must resist...but why at that price?
ReplyDeleteI like the sale, I just wish it applied to some of the POD titles.
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