Last week Games Workshop announced Warhammer Adventures - fiction set in the Warhammer settings for young readers (8 to 12 years of age). So, not teens, but preteens.
Warhammer, whether fantasy or sci-fantasy (40k) is a dark and dangerous setting. Tweaking it for the 8-12 y/o range is going to require ignoring much of the lore.
I’m sure it will be hugely marketable based on the “Warhammer” name alone.
Ah well,time will tell. The two Warhammer Adventures lines release in 2019.
The 41st Millennium and the Mortal Realms are fantastical places, ripe for adventure.
Like you, we love these worlds, and we’re always looking for new ways to share them with all kinds of fans. Today, we’re delighted to announce a new type of Warhammer fiction and 2 new series that are sure to excite young readers and parents* eager to introduce the next generation to the joy of Warhammer.
*Parents understandably unsure about recommending the Horus Heresy series to their children, it being a series about 9 sons trying to tear down their father’s empire…
Back in the day they released kids games based on the Warhammer Licence, for like little kids. There were three of them. They marketed them as something for your kids to do while you play Warhammer.
ReplyDeletePersonally, I think the idea of marketing Warhammer to younger children is fine. But a certain segment of wargame fans are having an absolute meltdown about this. Their main argument seems to be that toning down the "grimdark" of the Warhammer worlds in the children's books will result in the grimdark of the adult games also getting toned down.
ReplyDeleteI don't think that's going to happen, but even if it did, there's no stopping groups of players from using older, more grimdark editions of the game. Just like there's an OSR movement, there's also an "Oldhammer" movement, which celebrates the earlier versions of Warhammer.
Ironically, the people complaining the most about these new children's books are younger wargamers. These people tend to play wargames more competitively, in tournaments, much like Magic the Gathering. They're slaves to the newest editions and supplements because these are often the only ones allowed in tournaments.
Older players tend to be Oldhammer enthusiasts, playing narrative battles with friends over beer and pretzels. These players wouldn't care if Games Workshop removed all of the grimdark entirely, because they have decades of older editions to use.
as long as they don't cross the streams it should be fine.
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ReplyDeleteI don't see any issue, Games Workshop have always used a business model that involved parting kids with cash for over-priced merchandise.
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