Hey, what we got here is a "dual purpose post" ;)
Seriously, I wrote up the Marketing Genie for Swords & Wizardry last night for posting today, then realized that the process I used to create the Marketing Genie applies to how I create pretty much all of my creatures for Swords & Wizardry, so why not do an episode going through the process.
Ah, the mystical, magical backwater Marketing Genie. If one didn't know better, they might suspect they had come in contact with some backwoodsman that had avoided contact with sentient creatures for the last dozen-odd years, but they would be sorely mistaken. No, despite their disheveled appearance and "natural" odor, there is much more here than is seen by the naked eye (or smelled by even the most sensitive noses).
Seriously, I wrote up the Marketing Genie for Swords & Wizardry last night for posting today, then realized that the process I used to create the Marketing Genie applies to how I create pretty much all of my creatures for Swords & Wizardry, so why not do an episode going through the process.
In today's episode, I describe the process I use to create creatures in Swords & Wizardry, in this instance, a #ConManKen inspired Marketing Genie.Link to Episode 68 - https://anchor.fm/tavernchat/episodes/Episode-68---ConManKen---Creating-a-Marketing-Genie-for-SW-e1ro43
Marketing Genie - By David Leroy - used under the CC BY 3.0 license |
The threat of a Marketing Genie is that one underestimates what one sees. In truth, although quick to engage in conversation, they only make nonsensical statements in an effort to confuse their opponents (When engaging a Marketing Genie in any kind of discourse, Save or suffer -4 to all actions for 1d6 rounds. Succesful save causes rage in the opponent, +2 to all attacks against the Marketing Genie for 1d6 rounds)
The main attack of a Marketing Genie is its breath weapon - it can emit a foul odor causing all within a 15' radius to save or be unable to take any actions for 1d6 rounds, followed by 1d6 rounds of all actions at -2. In combat, a Marketing Genie prefers flight to fight and will flee combat at the first opportunity. If forced to fight, it attacks as a second level creature for 1d6-2 damage (minimum 1 point) and will complain continuously about old football injuries.
If one is able to successfully capture a Marketing Genie, it will promise its captor one wish, which it says it will grant when the stars align and the moon is bright and the dew falls at just the right... in any case, a situation that will never occur. Such it is with a Marketing Genie.
Additional power, only one in six Marketing Genies have the following ability:
Threats. When confronted with the possibility of combat, the Marketing Genie will make threats about summoning the Fantasy Beast Inquisitors to deal with troublemakers. This is an empty threat; as the Marketing Genie has no such special power at its disposal. (thanks to Adam M)
Additional power, only one in six Marketing Genies have the following ability:
Threats. When confronted with the possibility of combat, the Marketing Genie will make threats about summoning the Fantasy Beast Inquisitors to deal with troublemakers. This is an empty threat; as the Marketing Genie has no such special power at its disposal. (thanks to Adam M)
Marketing Genie
ARMOR CLASS 5 [14]
HIT DICE 4
TOTAL HIT BONUS +2 (see above)
ATTACKS Fists 1d6-2 (minimum 1 point)
SAVING THROW 10 (save bonus due to pure obstinance)
SPECIAL - breath weapon, confusion
MOVEMENT 12 / 15 when fleeing combat
Should mark the Marketing Genie as suffering from cropophilia...
ReplyDeleteKinda done with con man Ken commentary.
ReplyDeleteNot me. When the guy pays up, by force of law or otherwise, then I might be done with it. Maybe.
DeleteThat's fair
Delete