"New" Projects
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I have had a burst of creativity over the last couple of months, and my
desire to get things off my WIP plate has been strong.
You all may have noticed ...
13 hours ago
Yet the urge to create is a hungry god, and gods demand nourishment. It was originally conceived that an annual publication would exist in some form to showcase the brilliance of the DCC RPG community. This would be the DCC RPG Annual, published each year to distribute these gaming creations.
The best of things happened: the DCC RPG Annual was never needed. The DCC community burst forth a verdant jungle of inspiration, with ripe fruit on every limb. Blogs and personal posts; zines; community publications; the Gongfarmer’s Almanac; officially licensed third-party works: there is a vast supply of inspiration from whence the DCC judge can draw and iterate.
And thus we come here to Kickstart a volume which has no place. If you are a DCC fan, you absolutely do not need to support this Kickstarter. Should you to desire to do so, however, you will receive a book that has become a legend, despite never before being published.Interesting that the fan base supplied what the annual was conceived of to do.
We’ve heard a lot of great feedback, but one thing we weren’t expecting was SO much interest for us to expand outside of just Dungeons & Dragons! (somehow I doubt this) Therefore, we’ve decided to broaden our approach and become RPGSports!
We have a new Twitch channel here!
This wider umbrella means that we can position ourselves to easily collaborate with other tabletop games. What other tabletop games would you like to see in a competitive style in the future?
Of course, in other ways this doesn’t change too much. The first RPGSports tournament this November will still be played using the Dungeons & Dragons fifth edition rules. We noticed some confusion online, and so wanted to take this opportunity to clarify that this is an EncounterRoleplay production. While D&DBeyond are sponsoring this tournament, Wizards of the Coast are not affiliated with RPGSports. (emphasis mine - read these two sentences carefully)
We’re excited to start releasing more information on rules, to announce the star-studded teams, and to tell you how you can get involved in RPGSports!
Thanks for sticking with us while this exciting project continues to expand and grow.Then there is THIS later down the page:
Who is involved?
The EncounterRoleplay & D&DBeyond crews have teamed up to bring this production to life! While we’re playing Dungeons & Dragons, we don’t have any affiliation with Wizards of the Coast. (again, emphasis mine)It suggests to me that the DnDSports title was politely contested by a company distinctly not affiliated with the project
A unique tabletop fantasy RPG adventure game where YOUR CHOICES and the ROLL OF THE DICE determine the OUTCOME of the story and game.Wait, isn't that pretty much ALL games that aren't pure skill or pure chance?
LABYRINTH: THE LICH LORD'S LAIRI got drawn in by the art and the title. I must admit the pitch is pretty horrid, claiming uniqueness fr something that is very NOT unique.
Labyrinth: The Lich Lord's Lair is a tabletop, fantasy role-playing, multi-path adventure game that is unique in the sense that YOU (and/or your party, if you are playing with multiple players) choose your own destiny(s); that by your own choices YOU determine the OUTCOME of the story. In fact, sometimes, your very fate(s) might even depend on the roll of the dice....
SO... WHAT MAKES THIS GAME UNIQUE?
You get to decide where the story goes! By no means a new concept, Labyrinth: The Lich Lord's Lair is a multi-path, tabletop game modeled after the Choose Your Own Adventure and Fighting Fantasy style books. Because the outcome of the story is determined by the choices you and/or your party make, this creates a more intimate gaming experience for everyone, and a new adventure every time you and your friends play! It is also the first in a series of Labyrinth adventures to come!
An engaging storyline, coupled with tons of incredible artwork from high-caliber fantasy artist, Ilya Shkipin. In fact, all of the artwork above that you see in this campaign was created by Ilya specifically for Labyrinth: The Lich Lord's Lair, and are just a taste of what is to come!
Single Player or Multiplayer! Labyrinth: The Lich Lord's Lair can be played by yourself, or can be modified to create a multiplayer adventure experience for you and your friends!
Simple game mechanics! We at EndGame wanted to create a game that you, the player, can actually spend playing, not learning, but enjoying, without feeling intimidated by it. We want our adventurers to get right into it, without wasting precious time doing a bunch of math, and filling out tons of confusing boxes that only further complicate the game play. With our game, character creation is super easy, and our simple turn-based, dice roll combat system delivers a fast-paced, edge-of-your-seat combat experience that is both engaging, and maintains the flow of the game.
Appealing to gamers of all different levels and backgrounds! In fact, a recent beta test of the prototype/draft of this game received rave reviews and positive and enthusiastic responses from both hardcore and casual gamers alike!
Approximately 2-1/2 to 3 hours tops to complete an adventure! One of the more engaging and attractive aspects of this game is that it was created knowing that people like you lead active and busy lifestyles.
Different strokes for different folks! For the avid reader and casual gamer, Labyrinth: The Lich Lord's Lair will be available as an adventure gamebook in a PDF version, complete with all of the artwork, that you can take anywhere with you on your mobile device, tablet, or laptop or play on your desktop at work when the boss is not around. For the tabletop enthusiast, the game will be available as a tabletop game in a full-color box, complete with a high-quality, fully-illustrated ADVENTURE book, CHARACTER PROFILE sheets, a BATTLE CHEST containing one set of custom HERO dice and one set of custom ENEMY dice, CREATURE CARDS, INVENTORY CARDS, TREASURE TOKENS, and a tabletop SATCHEL for your INVENTORY CARDS. And finally, if we hit Stretch Goal #2, we will be bringing the Lich Lord to PC as an exciting, interactive fantasy RPG video game. Each format of the game will obviously have unique features that the other ones will not.Sorry, this is not unique. Buy in for the game is 80 bucks, which isn't horrid, but I've literally seen a dozen or more of these "fantasy heartbreaker" boardgames. Some even fund. This one won't.
Welcome to the inaugural Mini RPG Book Bundle! We assembled a party of awesome RPG publishers to create a series of three ebook bundles. Spice up your 5th Edition adventures with this set of sourcebooks and play aids, then come back next month for another! Actual Stank Hog not included.For 7 bucks - or as little as a buck, 5e adventures are a breeze to convert to the OSR ruleset of your choice.
Marvin the Mage is back! This first issue treasury edition will be released at Gamehole Con, but this is your chance to get in on a early-bird special. Just send $3.99 via PayPal to jwampler(at)mac(dot)com, and I will email you a special coupon code and link to go download the PDF version of Marvin the Mage No.1. The PDF version features exclusive content that will not be in the print version, like full-color comics and a never-published story for a fanzine that never was. $3.99 CHEAP gets you the goods TODAY!