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Saturday, May 12, 2018
Goodman Games 3e Sale - $1 / $3 / $5 Tavern Picks
The Goodman Games 3e Sale is packed full of great picks no matter what edition you run (I've used many 3e Goodman releases with Swords &Wizardry, converting on the fly).
I know some are looking to stretch their gaming dollar and want to make sure they get some of the best releases for the least amount of cash. I'm going to throw some Goodman Games DCC 3e picks at you hoping for you to the get the best bang for your gaming buck.
Dungeon Crawl Classics #51: Castle Whiterock - I own the boxed set AND the PDF. It's a great megadungeon that covers levels 1 through 15. Over 750 pages. That is one hell of a lot of adventuring. Heck, if you get this, you might not need to grab anything else, as this may hold you over for a damn long time. Free preview of level 9 can be downloaded here. $5 (If you can get only one $5 PDF, this should be it)
Dungeon Crawl Classics #35: Gazetteer of the Known Realms - This is the default Goodman Games setting. Another 5 buck pick and well worth it. Being a setting, it's really easy to use with the rules of your choice. $5
Dungeon Crawl Classics #46: The Book of Treasure Maps - What is that? Six adventures (with handouts) for a buck? How can you go wrong? "Each of the adventures is stand-alone and world-neutral, and given the nature of the treasure map concept, they're easy to drop into any campaign." 112 pages. $1
Judges Guild JG3: Dark Tower - "This special Silver Edition of the classic Judges Guild adventure module is converted to the 3.5 rules set, and includes all new art as well as new material to expand the beloved original!" $1
Judges Guild JG2: Citadel of Fire - A 3e conversion of a Judges Guild classic. "Just outside the rough-hewn timber hamlet of Aztlan lies the ancient and mysterious Citadel of Fire: an embodiment of evil and destruction since its stones were first laid. Inside the town of Aztlan, itself a nest of intrigue and danger, there lies an evil temple dedicated to an ancient god to which the masters of the Citadel pay homage. Together the denizens of the Temple and Citadel have made plans to overthrow their rival powers and subjugate the innocents of the land. Meanwhile, just outside of town, sits a not-so-quiet graveyard with a sinister and deadly secret. Are you brave enough to explore the secrets of Aztlan and put an end to the evil that is The Citadel of Fire?" $1
Judges Guild JG1: Thieves of Fortress Badabaskor - The first in the series of three Judges Guild conversions. "Do your heroes dare to enter Fortress Badabaskor? Deadly brigands, vicious cultists, and the dusty treasures of the Dragon Kings await those with muscle, wit, and luck. Defeat these challenges to uncover the dark secret of Badabaskor - a secret that will challenge even the most experienced of adventurers..." $1
Dungeon Crawl Classics #9: Dungeon Geomorphs - "Unlike other Dungeon Crawl Classics, this volume does not present a completed adventure. Instead, it presents a set of DM tools that will make your job easier. This book of dungeon geomorphs gives you everything you need to map out exciting underground adventures. The geomorphs are modular map segments designed to be combined in a variety of ways. There are 124 map segments, encompassing mazes, dungeons, underdeep caverns, monstrous lairs, castles, ruins, halls, and many other intriguing places to explore. Together they combine to make thousands of possible maps!" $1 (if you can get only one $1 pick, this should be it)
Dungeon Crawl Classics #14: Dungeon Interludes - "This module is a collection of six related adventures designed to be played nonconsecutively over the course of a campaign. Each adventure builds on the one before it but is complete and stand-alone. This allows the DM to weave an ongoing plotline into his larger campaign, which gets revealed bit by bit, one episode at a time." $1
Dungeon Crawl Classics #29: The Adventure Begins - If you can only afford one purchase from this sale, this gem should be it. 20 adventures for beginning adventures (levels 1 to 3). Over 260 pages. 3 bucks. I've used a few already. "Let the adventure begin! This compilation of twenty all-new 1st-level adventures is specially designed to kick-start new campaigns. Written by experienced adventure authors, these stand-alone modules will challenge your heroes with war-worms, hang-gliding kobolds, a hundred-foot-tall colossus, giant bees, an ancient wizard's tower, trained monkeys, dangerous mushrooms, a gigantic white salamander -- and more!" $3 (if you can get only one $3 pick, this should be it)
Dungeon Crawl Classics #48: The Adventure Continues - The companion to DCC #29, this features 20 4th to 6th level adventures. "The adventure continues! This compilation of all-new 4th-level adventures is specially designed to continue new campaigns. They’re perfect sequels to DCC #29: The Adventure Begins, or any other level 1-3 adventures. Written by experienced adventure authors, these stand-alone modules will challenge your heroes with feral elves, undead fiddlers, evil fey, dreamscape nightmares, ghostly Neanderthals -- and more!" $3
There are a bunch of affiliate links above. Each buck you spend via The Tavern's affiliate links puts a nickel in The Tavern's coffers. Those nickles can add up and we appreciate every single one. Thank you for supporting The Tavern.
Tenkar's Tavern is #25 out of 85 on the Feedspot Top 100 RPG Blog List (remember this classic?)
Ah, remember this shakedown from December 2017? I was being shaken down for a Feedspot subscription if I wanted to be added to the Top 100 RPG Blogs list.
Apparently, I am now "legitimately" on this fairly illegitimate list. I never agreed to the shakedown but nearly 5 months later I've made "the list".
We're at #25, out of 85 blogs listed (it was 75 blogs in December of 2017) on a Top 100 list. Oh, and they aren't all blogs either. Forums, retail sites, Reddits, Youtube channels... you get the idea. Now, just Old School Blogs, The Tavern has a listing of 81 blogs - why you would anyone need to fill such a list with non-blogs AND still be unable to hit 100 blogs is beyond me.
Gee, Anuj asked for a link. I don't think this is the post he expected...
Friday, May 11, 2018
Deal of the Day - ZWEIHÄNDER Grim & Perilous RPG - 3 Bucks
If you are one of the handful of people that have not yet grabbed a copy of the ZWEIHÄNDER Grim & Perilous RPG, here's your chance to get it for three bucks.
For the next 12 hours, ZWEIHÄNDER is the Deal of the Day.
"ZWEIHÄNDER Grim & Perilous RPG is a retro-clone spiritual successor to Warhammer Fantasy Roleplay first and second editions, an unrepentant OSR heartbreaker released under Creative Commons License Share-Alike. It is a fantasy tabletop role-playing game, one where adventurers will:
- Live in a gritty, ‘realistic’ fantasy world
- Make morally grey decisions & enact vicious reprisals
- Uncover insidious plots & political intrigue
- Desperately fight in clandestine & open field combat
- Defend themselves from injuries, madness & mutations
- Take part in heart-pumping chase scenes
- Venture into the wilderness & survive its perils
- Encounter sanity-blasting creatures & their minions
This 692 page, all-in-one game includes most of what you need to play: a character creation guide, game mastery rules and a bestiary brimming with creatures both fair & foul. All that’s left to gather are a few friends, pencils and a handful of dice."
It sure seems like May is "sale month" at RPGNow. Yep, an affiliate link is above. Time to get back to more news, gaming content and #ConManKen ;)
Amazing $20 Bundle - $144 Value - Summer Indie Game Expo
That's right, $144 worth of gaming goodness for 20 bucks in the Summer Indie Game Expo Bundle (PDF). What titles are included in the bundle?
- WWII: Operation WhiteBox - is an homage to these heroes, both living and fallen
- Midlands Low Magic Sandbox Setting - 365 pages of low magic, low prep, customisable sandbox, in a “points of light” medieval fantasy realm
- The Hero's Journey - James Spahn's classic OSR rules
- Polyhedral Dungeon - Play classic dungeon crawls with a flexible unified system that’s easy to learn
- Coin & Blood - old school fantasy roleplaying game with a twist... ...a twist of the knife
- Kaigaku Premium Edition - Kaigaku brings dramatic samurai action back to your tabletop
- 4Saken - Horror gaming that’s easy and exciting
- A Festival of Blades: A Cavaliers of Mars Jumpstart - Return now to dying Mars in its last age of glory
- Blood & Bile - Blood & Bile is a narrative, lightweight RPG of emergent storytelling
- CAPERS Preview Edition - A Super-Powered Game of 1920s Gangsters
- Murders & Acquisitions - puts you smack dab in the middle of a cut-throat corporation in an absurd, alternate version of our world where literally anything goes in terms of corporate advancement
- PERK Core Rulebook - a low-cost, rules-lite role playing system with in-depth strategy and a huge array of character options
- The Secret of Vinsen's Tomb: A Pugmire Jumpstart - A cat living in Pugmire disappears, but neither the police dogs nor the cats of the Cat Quarter know why
- vs. Ghosts - a roleplaying game in which players suit up to battle strange hauntings in their neighborhoods while dealing with the mundane non-believers that try to prevent you from doing your job
- Doodle Dice Monsters -a dice game in which players make doodles of monsters and then use dice to give those monsters abilities
- and more!
That's an affiliate link above. Keep the lights on and the taps flowing :)
Thursday, May 10, 2018
The First Five Maps and Guidebook for the Wilderlands of High Fantasy is Available for Sale
Rob Conley, in association with Judges Guild, has just released the first five maps and guidebook for the Wilderlands of High Fantasy. If you backed the Kickstarter, check your email for a project update with backer links.
The Wilderlands of High Fantasy, Revised Guidebook is $4.99 in PDF, $5.99 in Print plus PDF
The Wilderlands of High Fantasy, Color Maps is $9.99 in PDF, $14.99 in Print plus PDF (note: The PDF for the Wilderlands of High Fantasy Guidebook is included in this product. You only need to buy the separate guidebook if you want a print copy of the guidebook.)
There is a FREE Preview PDF that gives a sample map and some tables from the full releases. Download the Wilderlands of High Fantasy Preview PDF here. If you do nothing else, snag the preview. It is well worth your time to peruse. Heck, you basically get one of the 5 maps and all the charts to go with it.
Prior Release: City State of the Invincible Overlord, Color Map is $7.99 in PDF, $9.98 in Print plus PDF
In 1976, Bob Bledsaw and Bill Owen went into business as Judges Guild. Their initial offering was centered on a magnificent 34" by 44" map of the City State of Invincible Overlord. First appearing at Gen Con IX, it was sold literally out of the trunk of a car during the convention.
This map launched Judges Guild which began working on even more ambitious project, the Wilderlands of High Fantasy. This became an ambitious project of 18 22" by 17" maps covering a total area 800 miles from west to east, and 1,000 miles from north to south. Each individual map was divided into 5 miles hexes covering an area of 260 miles west to east, and 170 miles from north to south.
Now forty years later those maps have been redrawn in full color. These maps preserves the original detail and applies known errata and corrections. Each was drawn as part of single 6 foot by 8 foot map encompassing the entire Wilderlands then subdivided and cropped.
These maps are not a scanned images of the original but have been redrawn from scratch. The guidebook is also not a scanned image but has been relaid out from the original text with errata and corrections applied.
The Wilderlands of High Fantasy Guidebook
This product contains a 24 page Guidebook for the five maps of the Wilderlands of High Fantasy. The books has an introduction and commentary by Robert S. Conley who has used the Wilderlands as his main fantasy campaign for nearly forty years. Each map is detailed with the following listings: Villages, Castles & Citadels, Idyllic Isles, Ruins & Relics, and Lurid Lairs.
This product contains:
5 PDFs of the following 22" by 17" maps: City State of the Invincible Overlord Map One, Barbarian Altanis Map Two, Glow-Worm Steppes Map Three, Tarantis Map Four, and Valon Map Five.
1 PDF of the Wilderlands of High Fantasy Guidebook.
The print option adds the following:
Ten overlapping full scale maps of each half of the maps.You can read Rob's post at Bat in the Attic here.
Those are definitely affiliate links above. If you wish to keep The Tavern going strong while doing what you already do, please use our affiliate links prior to shopping at RPGNow and the rest of the OneBookShelf sister sites. It really does mean a lot and I thank you.
Sale - Everything Dolmenwood (Print + PDF Bundle)
I saw this mentioned on the Gamers & Grognards blog and I thought I'd share it, as its rare to see print products at OneBookShelf get discounted.
The Everything Dolmenwood Bundle gives you The Weird That Befell Drigbolton and 8 issues of Wormskin, in print and PDF, for $53.91.
Now, although the bundle counts the PDFs as having extra value and claims a discount from a total value of $123.42, the PDFs are included in the price of print copies purchased individually.
What you ARE looking at is a discount of a little more than 25% (if my mental math is right) on the print + PDF price and that is a HUGE discount none the less.
If all you want from the Everything Dolemwood Bundle is the PDFs, the discount is 40%.
I've really enjoyed the handful of Wormskins I've gotten my hands on and this offer is damn tempting.
Aye, that's an affiliate link above. Keep the taps flowing and the lights on at The Tavern when you shop using The Tavern's affiliate links.
Wednesday, May 9, 2018
Your Humble Bartender was Interviewed by Vince Florio for his The Roots of Evil Youtube Series
What can I say - I look like a goof. But heh, most of my readers already knew that.
In any case, go watch the video and subscribe to Vince's Youtube channel.
Reminder - Tavern Chat Tonight - 9 PM Eastern
Whenever I think I know which way the discussion on Tavern Chat is going to trend, I tend to be wrong. This week, I literally have no clue ;)
Tavern Chat is tonight at 9 PM Eastern. Conveniently held on The Tavern's Discord server. The chat is mostly by voice although there is an associated text channel. Lurkers are always welcome :)
https://discord.gg/fReGmuD
Bundle of Holding - HackMaster 5e
To go along with yesterday's Bundle of Holding Post (KotDT) we now share with you the HackMaster 5e Bundle of Holding. HM 4e was the AD&D 2e riff that was a fun reimagining. (read the Wikipedia article for the history of how Hackmaster came to be) I dont have much experience with HackMaster 5e.
$12.95 gets you in the door. About $28 bucks gets you the rest of the collection. Somewhere I have a print copy of HM Basic (the first 5 levels of HM 5e) but again, I don't have experience with the system.
Tuesday, May 8, 2018
Bundle of Holding - Knights of the Dinner Table
At times like this, I remember about the large stack of unread copies of Knights of the Dinner Table I have waiting to be read. That being said, I love the early issues and the convenience of PDFs that can be read in bed on my tablet is certainly tempting me.
The Bonus Collection is currently priced at just under 21 bucks. Decisions decisions...
"Hoody-hoo! This all-new Knights of the Dinner Bundle brings you PDF e-comics featuring the longest-running and most successful comic strip in tabletop roleplaying game history, Knights of the Dinner Table by Jolly Blackburn. This bargain-priced offer from Kenzer and Company gives you literally thousands of pages from KoDT's entire 28-year-run. In every issue, the players in B. A. Felton's HackMaster campaign find so many devious new ways to torment their Gamemaster, you'll say "They're just like my players!"
For just US$9.95 you get all nine comics collections in this offer's Starter Collection (retail value $86) as DRM-free .PDF comics, including the first five KoDT Bundle of Trouble compilations (reprinting KoDT issues #1-15), all three Tales from the Vault collections of scarce early strips, and the first volume of The CattlePunk Chronicles, Outlaw Trail.
And if you pay more than this offer's threshold price of $20.85, you'll level up and also get this offer's entire Bonus Collection with eight more titles worth an additional $85, including KoDT Bundle of Trouble Volumes 6 through 10 (collecting KoDT issues #16-30); the second CattlePunk Chronicles collection, Four Herdsmen of the Apocalypse; and two standalone books, Men That Hack and The Java Joint."
RPGNow May D&D Sale - The Picks - Post #2 - Astonishing Swordsmen & Sorcerers of Hyperborea, Rules and Adventures
Time to start sharing some picks for RPGNow's May D&D Sale. For the second round of picks, we going to look at some Astonishing Swordsmen & Sorcerers of Hyperborea releases from North Wind Adventures.
Note: All of the adventures listed below are "designed for Astonishing Swordsmen & Sorcerers of Hyperborea™ (AS&SH™), a role-playing game descended from the original 1974 fantasy wargame and miniatures campaign rules as conceived by E. Gary Gygax and Dave Arneson. Therefore, AS&SH is compatible with most traditional fantasy role-playing games (c. 1974 to 1999) and their modern simulacra, such as OSRIC™ and Swords & Wizardry™.
Quick confession - I own them all and they are good :)
Astonishing Swordsmen & Sorcerers of Hyperborea (Second Edition) - (core rules) "ASTONISHING SWORDSMEN & SORCERERS of HYPERBOREA™ is sword-and-sorcery role-playing at its pinnacle. Play an Amazon fighter, Atlantean magician, Esquimaux shaman, Hyperborean warlock, Ixian necromancer, Keltic barbarian, Kimmerian cataphract, Pictish thief, Viking berserker, or one of many other possibilities. The heroes of a HYPERBOREA campaign delve the mazes and labyrinths of vast dungeons filled with horrifying monsters, lethal traps, and bewildering puzzles. They explore savage frontiers, breach hostile borderlands, probe ancient ruins, and investigate cursed tombs. They plunder for treasure and magic in a decaying world inhabited by bloodthirsty beasts and weird, otherworldly beings."19.00 15.20
Ghost Ship of the Desert Dunes - "An adventure in Hyperborea designed for from four to six characters of 2nd through 4th level. Somewhere in the depths of Diamond Desert lie the skeletal remains of Ymir’s Serpent, a legendary Viking longship. In days of yore, Sigtrygg Forkbeard led his company upriver, piercing the desert’s hostile heart. There the Vikings unearthed a lost mine brimming with green diamonds, but the River Æolus desiccated as the Serpent prepared for launch, and the ship was swallowed by the dunes. Forkbeard and his company were never seen again, but tales of a shimmering Viking ghost ship gliding over the dunes persist to this day. Ghost Ship of the Desert Dunes takes players into an action-packed realm of adventure: the mythical world of Hyperborea, a sword-and-sorcery campaign setting inspired by the fantastic fiction of Robert E. Howard, H.P. Lovecraft, Clark Ashton Smith, and others. "10.00 8.00
Forgotten Fane of the Coiled Goddess - "An adventure in Hyperborea designed for from four to six characters of 5th through 7th level. More than a month ago, your party found itself in Port Zangerios, where you heard of an Esquimaux thief selling a treasure map. Low on wealth but high in courage, you sought him out. The man turned out to be a fearful ex-slave who had “acquired” the map from his Ixian master. The map is incomplete but shews the Isle of the Serpent in far-off Lemuria, where rests a fabulous treasure called the Feathered Crown of Nanasa (or so thought the Ixian). Pooling your money to purchase the unfinished map, you bought passage on an Amazonian trade ship. After passing through tempests and torrential rains that shimmered with auroral light, you have come to the great city of Jhaman Ket. Now you must seek out the location of the Isle of the Serpent."10.00 8.00
Beneath the Comet - "An adventure in Hyperborea designed for from four to six characters of 6th through 9th level. For weeks the Comet has blazed in the sky above Hyperborea, inspiring widespread superstitious dread and fear of some star-borne contagion. Under the light of this harbinger from the Black Gulf, the PCs have come to Bogrest, following a magical treasure map that reveals great wealth buried in the Lonely Heath north of the village. Finding that treasure will be no simple matter, however, for Hyperborea is a weirder and deadlier place than ever beneath the Comet."10.00 8.00
The Mystery at Port Greely - An adventure in Hyperborea designed for from four to six characters of 4th through 6th level. Until about three years ago, the peculiar town of Port Greely was renowned as a prolific exporter of crustaceans. Then the Greely lobstermen severed all ties with outside partners. Subsequent attempts at renegotiation were shunned. More recently, a small group of Fishmongers’ Guild representatives from the City-State of Khromarium has gone missing in Port Greely, and answers have been less than forthcoming. At present, the Guild seeks answers. It wants to know what became of its representatives, and it wishes to re-establish its lucrative partnership with the Port Greely lobstermen. Your party has been contracted to help resolve The Mystery at Port Greely.10.00 8.00
Those are affiliate links above. The easiest way to support The Tavern is to shop at RPGNow using The Tavern's affiliate links. I thank you :)
Note: All of the adventures listed below are "designed for Astonishing Swordsmen & Sorcerers of Hyperborea™ (AS&SH™), a role-playing game descended from the original 1974 fantasy wargame and miniatures campaign rules as conceived by E. Gary Gygax and Dave Arneson. Therefore, AS&SH is compatible with most traditional fantasy role-playing games (c. 1974 to 1999) and their modern simulacra, such as OSRIC™ and Swords & Wizardry™.
Quick confession - I own them all and they are good :)
Astonishing Swordsmen & Sorcerers of Hyperborea (Second Edition) - (core rules) "ASTONISHING SWORDSMEN & SORCERERS of HYPERBOREA™ is sword-and-sorcery role-playing at its pinnacle. Play an Amazon fighter, Atlantean magician, Esquimaux shaman, Hyperborean warlock, Ixian necromancer, Keltic barbarian, Kimmerian cataphract, Pictish thief, Viking berserker, or one of many other possibilities. The heroes of a HYPERBOREA campaign delve the mazes and labyrinths of vast dungeons filled with horrifying monsters, lethal traps, and bewildering puzzles. They explore savage frontiers, breach hostile borderlands, probe ancient ruins, and investigate cursed tombs. They plunder for treasure and magic in a decaying world inhabited by bloodthirsty beasts and weird, otherworldly beings."
Ghost Ship of the Desert Dunes - "An adventure in Hyperborea designed for from four to six characters of 2nd through 4th level. Somewhere in the depths of Diamond Desert lie the skeletal remains of Ymir’s Serpent, a legendary Viking longship. In days of yore, Sigtrygg Forkbeard led his company upriver, piercing the desert’s hostile heart. There the Vikings unearthed a lost mine brimming with green diamonds, but the River Æolus desiccated as the Serpent prepared for launch, and the ship was swallowed by the dunes. Forkbeard and his company were never seen again, but tales of a shimmering Viking ghost ship gliding over the dunes persist to this day. Ghost Ship of the Desert Dunes takes players into an action-packed realm of adventure: the mythical world of Hyperborea, a sword-and-sorcery campaign setting inspired by the fantastic fiction of Robert E. Howard, H.P. Lovecraft, Clark Ashton Smith, and others. "
Forgotten Fane of the Coiled Goddess - "An adventure in Hyperborea designed for from four to six characters of 5th through 7th level. More than a month ago, your party found itself in Port Zangerios, where you heard of an Esquimaux thief selling a treasure map. Low on wealth but high in courage, you sought him out. The man turned out to be a fearful ex-slave who had “acquired” the map from his Ixian master. The map is incomplete but shews the Isle of the Serpent in far-off Lemuria, where rests a fabulous treasure called the Feathered Crown of Nanasa (or so thought the Ixian). Pooling your money to purchase the unfinished map, you bought passage on an Amazonian trade ship. After passing through tempests and torrential rains that shimmered with auroral light, you have come to the great city of Jhaman Ket. Now you must seek out the location of the Isle of the Serpent."
Beneath the Comet - "An adventure in Hyperborea designed for from four to six characters of 6th through 9th level. For weeks the Comet has blazed in the sky above Hyperborea, inspiring widespread superstitious dread and fear of some star-borne contagion. Under the light of this harbinger from the Black Gulf, the PCs have come to Bogrest, following a magical treasure map that reveals great wealth buried in the Lonely Heath north of the village. Finding that treasure will be no simple matter, however, for Hyperborea is a weirder and deadlier place than ever beneath the Comet."
The Mystery at Port Greely - An adventure in Hyperborea designed for from four to six characters of 4th through 6th level. Until about three years ago, the peculiar town of Port Greely was renowned as a prolific exporter of crustaceans. Then the Greely lobstermen severed all ties with outside partners. Subsequent attempts at renegotiation were shunned. More recently, a small group of Fishmongers’ Guild representatives from the City-State of Khromarium has gone missing in Port Greely, and answers have been less than forthcoming. At present, the Guild seeks answers. It wants to know what became of its representatives, and it wishes to re-establish its lucrative partnership with the Port Greely lobstermen. Your party has been contracted to help resolve The Mystery at Port Greely.
Those are affiliate links above. The easiest way to support The Tavern is to shop at RPGNow using The Tavern's affiliate links. I thank you :)
Monday, May 7, 2018
News - The World Health Organization plans to classify Video Game Addiction as a Disease
I received an email today linking me to the following article:
https://www.todaysparent.com/kids/kids-health/the-world-health-organization-plans-to-classify-video-game-addiction-as-a-disease/
So, what's the main takeaway?
The WHO has said it will include "gaming disorder" in a June update to its International Classification of Diseases (ICD), defining it as a pattern of behavior "characterized by impaired control over gaming, increasing priority given to gaming over other activities to the extent that gaming takes precedence over other interests and daily activities, and continuation or escalation of gaming despite the occurrence of negative consequences."
A CAMH study released in 2016 estimated 13 percent of Ontario students-or almost 123,000 kids-have experienced symptoms of a "video gaming problem," which was up from nine percent in 2007. About one in five boys reported having "problematic symptoms" linked to their video gaming.I wonder when table-top roleplaying games come into play?
Bundle - Mordenkainen's Marvelous Bundle (Multiple D&D Editions Included)
Mordenkainen's Marvelous Bundle is really hit or miss in my opinion, and I was on the fence about whether or not to mention it.
For some folks, the fact that it has releases from multiple editions of Dungeons & Dragons is a selling point. For me? Eh, 4e kinda stinks it up;)
Anyhow, it includes appearances of Mordenkainen in the various editions. Here they are:
- Epic Level Handbook (3e)
- Expedition to the Ruins of Castle Greyhawk (3.5)
- Mordenkainen's Magnificent Emporium (4e)
- The City of Greyhawk (2e)
- WG5: Mordenkainen's Fantastic Adventure (1e)
Yep, affiliate links keep The Tavern's lights on and that's an affiliate link above. Thank you - Your Humble Barkeep
Kickstarter - ORC STABR - One Page RPG For Orc Stabbers To Tell Legends Of Stabbin'
Wow. I hate to say it, but if you are going to run a successful Kickstarter that is a joke (mostly?), Orc Stabber! has hit gold.
$20 goal. $1115 raised thus far with over three weeks left to fund.
A video that is entertaining to watch.
A game that only gives you half the rules for backing (or at least only half the rules in print:
Yes, you get it in print for these prices, but as the rules are only a page long...
Not totally true. Full PDF will be posted when KS fulfills |
Hi Folks, Liam Ginty and Gabriel Komisar here. We're the designers behind Orc Stabber and will be working to deliver this project to you all.
There's a handful of small risks and challenges and we thought it best to address these out of character, as Limm Ghomizar can get a bit excited.
First of all, we wanted to communicate that you do indeed only get half of a rules page with this project. We'll be preparing each page separately, personalizing them with drawings, doodles, notes special unique rules, and tearing them all separately. We think this might be a fun way to get people sharing what they have with their friends and on social media to make the full rules available. We plan on releasing the full PDF shortly after the project wraps so everyone will have the full rules.
The only other challenge is no one on the team has ever mailed out 100+ letters all at once, but we're consulting with other successful Kickstarter runners to make sure those important deliverables are in your hands quickly!Screw it! For two bucks, I'm in!
Sunday, May 6, 2018
Kickstarter - Augmented Reality & Dragons (AR&D)
Let me just say, the above gif from the Augmented Reality & Dragons Kickstarter is inspiring. It makes me WANT to play like this at my table. But I don't think it does.
What I mean is, for this to work, you'll need to be viewing your physical table via your iOS or Android device. That's more distracting than anything else.
Exciting concept. I don't think the current implementation is feasible.
22% funded (with a goal of $250k) with just over 2 weeks to go)
You can look at more videos here: https://imgur.com/gallery/TbHjpUC
Warhammer Fantasy Roleplay 4th Edition Preorders are Live - PDF in June - Dead Tree in July
Cubicle 7 opened preorders for the Warhammer Fantasy Roleplay 4e rules on May 3rd.
Dead tree plus PDF is 60 bucks American. "Warhammer Fantasy Roleplay takes you back to the Old World. Get the gang together, create your (anti)heroes, and set off to make your way through the vile corruption, scheming plotters and terrifying creatures intent on destruction. The Warhammer Fantasy Roleplay Rulebook contains everything you need for grim and perilous roleplaying adventures in the Old World. 320 pages, hard cover, full colour"
The boxed WFRP Starter Set is 30 bucks. PDF releases in August, box ships in September. "This boxed set includes an introductory scenario designed to teach you how to play, beautiful character portfolios, a guide to the town of Ubersreik and two ten-sided dice."
If you have money to burn: The Warhammer Fantasy Roleplay Fourth Edition Collector’s Limited Edition Rulebook + PDF is 120 bucks. "The Collector’s Limited Edition comes presented in a beautiful, magnet-sealed box. The cover of the rulebook is leather-effect, embossed with a gorgeous Warhammer sigil.The pages are gilt-edged, and the book comes complete with cloth bookmarks. Included in the box is a numbered Certificate of Authenticity. This a must for any Warhammer collector!"