So, Thom Wilson reminded me earlier that I need to submit my adventure for ShireCon II / 2019 coming up in September. As many of you know, I've recently been juggling multiple balls (as an aside, the flooring for Casa de Tenkar comes in the morning and installation commences on Friday - Huzzah!) and this is one that had escaped my grasp - until now.
If you plan on playing in my session at ShireCon this September, you may not want to follow up too closely with the later posts in this series, as it may give away some secrets to the adventure. Then again, if you've played in any of my sessions at the various gaming conventions, you probably know I'm big on improv. Players beware ;)
In any case, I broke out the Tome of Adventure Design by Matt Finch for some adventure inspiration and I ended up with Demonic Dungeon of the Bone Dreamer for the adventure title. I love it. It speaks to me. I see demons and undead and a new, unique creature for the BBG. As I will be using Swords & Wizardry Light, it will need to be written so as to challenge a first level party while still being beatable. Not a small challenge but one I look forward to.
At the moment, I'm looking at using the following Dyson map for the adventure, but that may change if I am inspired to create my own. We'll see. It might be too large for a single session.
More importantly, I need to decide what the Bone Dreamer actually is. A new creature, perhaps.
As always, the creative process will play out on the blog side and if all goes well, the finished product may make its way up to DriveThruRPG.
Time for more brainstorming...
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Ten Saves Nine
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*A Stitch in Time* is both a campaign for Doctor Who: The Roleplaying Game
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